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[TF2] Force Holidays - 1.10.2, Updated 2015-10-07


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Snaggle
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Join Date: Jul 2010
Location: England
Old 04-27-2013 , 16:02   Re: [TF2] Force Holidays - 1.8.1, Updated 2012-11-02
Reply With Quote #321

Quote:
Originally Posted by salsav91 View Post
Interesting glitch I found. If you are wearing a custom model via model manager and you have the Halloween holiday on, having too many people do the "thriller" taunt will crash your server. For the longest time I tried to figure out why my server was crashing so much. So I went vanilla and slowly added plugins. All that was left was forced holidays, I turned it on again and once more the server continued to crash, turned it off and the crashing went away. So I fiddled with the cvars and left only full moon on, so far I have yet to get a crash.

Just thought I would throw that out there, sadly the crashes were so harsh that SM couldn't log any errors.
You can use this extension to block that taunt if you don't mind it gone.
https://forums.alliedmods.net/showthread.php?t=171343
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Nicolayka
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Join Date: Nov 2010
Old 05-21-2013 , 08:47   Re: [TF2] Force Holidays - 1.8.1, Updated 2012-11-02
Reply With Quote #322

Quote:
//Force Hollidays
tfh_enabled 1 //0 to disable this plugin, 1 to enable it. Default 1.
tfh_birthday 0 //Force Birthday mode on. -1 = Always off; 0 = Use game setting; 1 = Always on. Default 0.
tfh_halloween 1 //Force Halloween mode on. -1 = Always off; 0 = Use game setting; 1 = Always on. Default 0.
tfh_fullmoon 1 //Force Halloween mode on. -1 = Always off; 0 = Use game setting; 1 = Always on. Default 0.
tfh_winter 0 //Force Winter mode on. -1 = Always off; 0 = Use game setting; 1 = Always on. Default 0.
tfh_meetthepyro 0 //Force Meet the Pyro holiday on. -1 = Always off; 0 = Use game setting; 1 = Always on. Default 0.
tfh_valentines 0 //Force Valentines holiday on. -1 = Always off; 0 = Use game setting; 1 = Always on. Default 0.
halloween clothes to wear impossible
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Last edited by Nicolayka; 05-21-2013 at 08:47.
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Powerlord
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Old 05-21-2013 , 11:13   Re: [TF2] Force Holidays - 1.8.1, Updated 2012-11-02
Reply With Quote #323

Quote:
Originally Posted by Nicolayka View Post
halloween clothes to wear impossible
All costumes or just the zombie outfits?

If you're just dealing with one holiday, I recommend just using tf_forced_holiday instead... tf_forced_holiday 2 for Halloween or tf_forced_holiday 6 for Full Moon.
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Last edited by Powerlord; 05-21-2013 at 11:14.
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AeroAcrobat
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Old 05-21-2013 , 23:34   Re: [TF2] Force Holidays - 1.8.1, Updated 2012-11-02
Reply With Quote #324

Quote:
Originally Posted by Powerlord View Post
I recommend just using tf_forced_holiday instead... tf_forced_holiday 2 for Halloween or tf_forced_holiday 6 for Full Moon.
Code:
"tf_forced_holiday" = "0"
          game replicated
          - Forced holiday, 
            Birthday = 1
            Halloween = 2
I did not know there was 6
Could you please add a small documentation about this in the first post ? That would be very helpfull in future.
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Powerlord
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Old 05-22-2013 , 00:52   Re: [TF2] Force Holidays - 1.8.1, Updated 2012-11-02
Reply With Quote #325

Quote:
Originally Posted by AeroAcrobat View Post
Code:
"tf_forced_holiday" = "0"
          game replicated
          - Forced holiday, 
            Birthday = 1
            Halloween = 2
I did not know there was 6
Could you please add a small documentation about this in the first post ? That would be very helpfull in future.
This is a function built into TF2, not this plugin. Having said that, the allowed values are:
  1. Birthday
  2. Halloween
  3. Christmas
  4. Valentines Day (seems to be unused)
  5. Meet the Pyro (seems to be unused)
  6. Full Moon
7 and 8 also exist, but likely do extremely weird things as they're meant for callbacks like the one this plugin is built around.
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Last edited by Powerlord; 05-22-2013 at 00:54.
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Scipizoa
Senior Member
Join Date: Aug 2012
Location: ask me
Old 07-02-2013 , 14:45   Re: [TF2] Force Holidays - 1.8.1, Updated 2012-11-02
Reply With Quote #326

is there a holiday cvar to enable unlimited uses of all the other noise makers?? such as koto and vuvuzuzula?
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ddhoward
Veteran Member
Join Date: May 2012
Location: California
Old 07-02-2013 , 17:22   Re: [TF2] Force Holidays - 1.8.1, Updated 2012-11-02
Reply With Quote #327

Quote:
Originally Posted by Scipizoa View Post
is there a holiday cvar to enable unlimited uses of all the other noise makers?? such as koto and vuvuzuzula?
No. Those items have nothing to do with holidays.

This other plugin may interest you.

https://forums.alliedmods.net/showthread.php?p=1346313
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Powerlord
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Old 07-02-2013 , 18:30   Re: [TF2] Force Holidays - 1.8.1, Updated 2012-11-02
Reply With Quote #328

Once I get my desktop up and running again, I really need to go back and seeing if I can safely remove the boss precaching code without causing server crashes when a Halloween map loads.

That and to add the code to force tf_forced_holiday when Halloween and Full Moon are used to force the appropriate costume effects.
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Zadrave
Junior Member
Join Date: Aug 2012
Old 07-03-2013 , 17:36   Re: [TF2] Force Holidays - 1.8.1, Updated 2012-11-02
Reply With Quote #329

Quote:
Originally Posted by Powerlord View Post
Once I get my desktop up and running again, I really need to go back and seeing if I can safely remove the boss precaching code without causing server crashes when a Halloween map loads.

That and to add the code to force tf_forced_holiday when Halloween and Full Moon are used to force the appropriate costume effects.
Do you think with those two combined will make wave 666 work?

Last edited by Zadrave; 07-03-2013 at 19:06.
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Powerlord
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Old 07-09-2013 , 15:50   Re: [TF2] Force Holidays - 1.8.1, Updated 2012-11-02
Reply With Quote #330

I just noticed that this bug is marked with a future milestone.

With any luck, Valve will fix the tf_forced_holiday cvar (or split it into several cvars) sometime later this year.
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