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[L4D & L4D2] Incapped Meds munch


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dirka_dirka
Veteran Member
Join Date: Nov 2009
Old 12-09-2009 , 19:48   Re: [L4D2] Incapped Meds munch
Reply With Quote #11

nice improvements - now can you make adrenaline and pills have different results?

adrenaline should be quicker, but give less health on revive... and wouldnt hurt to have the odd sound effects you get while on adrenaline.
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AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 12-10-2009 , 09:43   Re: [L4D2] Incapped Meds munch
Reply With Quote #12

I can't re-create the effects as the game has them, so i dont even try ;)
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Newf
Senior Member
Join Date: Dec 2009
Old 12-10-2009 , 11:46   Re: [L4D2] Incapped Meds munch
Reply With Quote #13

this is an awesome plugin. everyone on my server loves it. great job!! can't wait to try out the updated version.

Thanks!!

Edit, we were also pleased to find out it gets you up from ledges if hanging.
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Visual77
Veteran Member
Join Date: Jan 2009
Old 12-10-2009 , 14:29   Re: [L4D2] Incapped Meds munch
Reply With Quote #14

Nice update, but I had to remove the part were the meds were being dropped at the floor

Last edited by Visual77; 12-10-2009 at 14:36.
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Newf
Senior Member
Join Date: Dec 2009
Old 12-10-2009 , 15:04   Re: [L4D2] Incapped Meds munch
Reply With Quote #15

Quote:
Originally Posted by Visual77 View Post
Nice update, but I had to remove the part were the meds were being dropped at the floor
lol yes i can see that becoming frustrating in the middle of a horde attack.

also, i had an idea...is it possible to make it so incapped people who can crawl are able to pick up pills if they are nearby?

ie - player gets incapped in a room where they happen to see pills close by, they crawl over, press e to pick up the pills, and then revive themselves.
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Blakeocity
Senior Member
Join Date: Nov 2009
Old 12-10-2009 , 15:40   Re: [L4D2] Incapped Meds munch
Reply With Quote #16

Another awesome plugin. Thanks.
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AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 12-10-2009 , 17:51   Re: [L4D & L4D2] Incapped Meds munch
Reply With Quote #17

Version 1.1.1 features slightly different chat prints, so people know they must HOLD DOWN the button to revive.

Ive also tweaked it a bit so it should run on L4D aswell.
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Newf
Senior Member
Join Date: Dec 2009
Old 12-11-2009 , 00:19   Re: [L4D2] Incapped Meds munch
Reply With Quote #18

Quote:
Originally Posted by Visual77 View Post
Nice update, but I had to remove the part were the meds were being dropped at the floor
and how did you do this exactly? that's the one thing people complained about lol.
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Visual77
Veteran Member
Join Date: Jan 2009
Old 12-11-2009 , 02:14   Re: [L4D & L4D2] Incapped Meds munch
Reply With Quote #19

Remove this part from InterruptMunch(client) I suppose.

Code:
 RemovePlayerItem(client, Meds);
 
 new droppedstuff = CreateEntityByName(medstring);
 new ticktime = RoundToNearest( FloatDiv( GetGameTime() , GetTickInterval() ) ) + 5;
 SetEntProp(droppedstuff, Prop_Data, "m_nNextThinkTick", ticktime);
 DispatchSpawn(droppedstuff);
 ActivateEntity(droppedstuff);
 
 decl Float:position[3], Float:randomvec[3];
 GetClientAbsOrigin(client, position);
 position[2] += 20.0; //lift the dropped med a wee bit higher
 randomvec[0] = GetRandomFloat(0.0, 45.0);
 randomvec[1] = GetRandomFloat(0.0, 45.0);
 randomvec[2] = GetRandomFloat(15.0, 45.0); //toss it a random direction
 
 TeleportEntity(droppedstuff, position, NULL_VECTOR, randomvec);
 
 PrintToChat(client, "\x04Self Reviving was interrupted! You flinched, \x03dropping your meds!");
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AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 12-11-2009 , 02:40   Re: [L4D & L4D2] Incapped Meds munch
Reply With Quote #20

Added cvar to control that, shifted chat notifications a bit so you wont get it while being shreddered or revived.
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