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[TF2] TFDodgeball


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SmackDaddy
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Join Date: Oct 2009
Old 06-28-2012 , 15:38   Re: [TF2] TFDodgeball
Reply With Quote #701

Quote:
Originally Posted by Nikey646 View Post
To change the nuke model, go into the sourcepawn source file and change the model. Not sure how to force the client to download the model, and im not sure if this method has been blocked by valve. With that said, the nuke model was originally from "Yet Another Dodgeball Plugin" which has an easier method of changing the nuke.
Ok, in this plugin, I see the following code, but is this where I change the model location/file? We're probably coming over to using this plugin from "YADP" and the only downside is the lack of "nuke" model.

Code:
#define NUKE_MODEL "models/buildables/sentry3_rockets.mdl"
Just change the above? (and how do we ensure the players download the model automatically when they join the server?

Thanks in advance!

EDIT: Also, is the latest beta of SDKHooks (2.2 w/updated engine.ep2v.txt file) stable enough to allow this plugin to run without crashing the server?

Last edited by SmackDaddy; 06-28-2012 at 15:39.
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asherkin
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Location: OnGameFrame()
Old 06-28-2012 , 16:37   Re: [TF2] TFDodgeball
Reply With Quote #702

Quote:
Originally Posted by SmackDaddy View Post
Ok, in this plugin, I see the following code, but is this where I change the model location/file? We're probably coming over to using this plugin from "YADP" and the only downside is the lack of "nuke" model.

Code:
#define NUKE_MODEL "models/buildables/sentry3_rockets.mdl"
Just change the above? (and how do we ensure the players download the model automatically when they join the server?
Yes, search the thread for my previous warning regarding why this isn't exposed with a convar first though.

Use one of the SM download / precache plugins, or just added the necessary code to TFDB's plugin, it's not a built-in feature as changing the model isn't fully supported.

Quote:
Originally Posted by SmackDaddy View Post
EDIT: Also, is the latest beta of SDKHooks (2.2 w/updated engine.ep2v.txt file) stable enough to allow this plugin to run without crashing the server?
No, it needs it's own gamedata updates, which I'll be doing shortly (I just got home) or after work on Monday (as I'm away all weekend) depending on time.
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SmackDaddy
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Old 06-28-2012 , 16:42   Re: [TF2] TFDodgeball
Reply With Quote #703

Quote:
Originally Posted by asherkin View Post
...or just added the necessary code to TFDB's plugin, it's not a built-in feature as changing the model isn't fully supported.
I know you are busy with other things Asherkin, but if someone could help me figure out what this code is I'd need to add, I'd be very grateful! Thanks in advance!

Quote:
Originally Posted by asherkin View Post
No, it needs it's own gamedata updates, which I'll be doing shortly (I just got home) or after work on Monday (as I'm away all weekend) depending on time.
Thank you for your time asherkin!
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asherkin
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Location: OnGameFrame()
Old 06-28-2012 , 18:27   Re: [TF2] TFDodgeball
Reply With Quote #704

Quote:
Originally Posted by asherkin View Post
No, it needs it's own gamedata updates, which I'll be doing shortly (I just got home) or after work on Monday (as I'm away all weekend) depending on time.
Looks like it'll be Monday, sorry guys.
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Skinny Wallker
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Join Date: Jun 2012
Old 07-03-2012 , 07:11   Re: [TF2] TFDodgeball
Reply With Quote #705

Where is the upgrade of the db? Many people are waiting to play, is taking too long.Sorry for the pressure
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snelvuur
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Join Date: Jun 2008
Location: Netherlands
Old 07-03-2012 , 08:39   Re: [TF2] TFDodgeball
Reply With Quote #706

Skinny: Tip "Ash, did you happen to have time to update your great plugin?"
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asherkin
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Join Date: Aug 2009
Location: OnGameFrame()
Old 07-03-2012 , 10:57   Re: [TF2] TFDodgeball
Reply With Quote #707

Updated gamedata is on the autoupdater and in the source repo.
You'll need to set sm_dodgeball_nuke_targetbeep to 0 for now.
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snelvuur
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Old 07-03-2012 , 11:16   Re: [TF2] TFDodgeball
Reply With Quote #708

Ash, no need to update plugin or anything? Because it updated the gamedata just fine (saw the lines at startup) then rebooted and it crashed.

[TFDB] [CENTITY] Could not lookup ISaveRestoreOps for Outputs
pure virtual method called
terminate called without an active exception
dump..
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asherkin
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Old 07-03-2012 , 11:17   Re: [TF2] TFDodgeball
Reply With Quote #709

Quote:
Originally Posted by snelvuur View Post
Ash, no need to update plugin or anything? Because it updated the gamedata just fine (saw the lines at startup) then rebooted and it crashed.

[TFDB] [CENTITY] Could not lookup ISaveRestoreOps for Outputs
pure virtual method called
terminate called without an active exception
dump..
As long as you disable sm_dodgeball_nuke_targetbeep it should be fine, I'm working on a full update though.
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snelvuur
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Old 07-03-2012 , 11:24   Re: [TF2] TFDodgeball
Reply With Quote #710

i disabled the beep in my cfg, but i got above error. But if you got a bigger "proper" update, i can wait too, no rush..
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