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[L4D1 & L4D2] Survivor Eyes [v1.0.5 | 04-June-2021]


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Sempiro
Member
Join Date: Apr 2014
Old 06-28-2021 , 08:01   Re: [L4D1 & L4D2] Survivor Eyes [v1.0.5 | 04-June-2021]
Reply With Quote #31

Seems like the plugin isn't stable. I have eye effect turned off for survivors, and turned on for infected, at the very beginning of the round survivor's eyes stay normal, but a couple minutes later they start to glow the same to infected. To be exact here, have next settings:

Code:
// Apply a default particle to the Survivor's left eye.
// Note: This setting is replaced by the client cookies.
// 0 = OFF, 1 = WITCH, 2 = PIPEBOMB, 3 = FIRE.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "3.000000"
l4d_survivor_eyes_survivor_left_particle "0"

// Apply a default particle to the Survivor's right eye.
// Note: This setting is replaced by the client cookies.
// 0 = OFF, 1 = WITCH, 2 = PIPEBOMB, 3 = FIRE.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "3.000000"
l4d_survivor_eyes_survivor_right_particle "0"

Last edited by Sempiro; 06-28-2021 at 08:07.
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Marttt
Veteran Member
Join Date: Jan 2019
Location: Brazil
Old 06-28-2021 , 08:45   Re: [L4D1 & L4D2] Survivor Eyes [v1.0.5 | 04-June-2021]
Reply With Quote #32

Thanks for reporting and proving the cvars.

I did some tests and wasn't able to reproduce at my end.

Are you playing coop or versus mode?

If this issue is happing only on human clients try to disable cookies (set l4d_survivor_eyes_cookies cvar to "0").
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Last edited by Marttt; 06-29-2021 at 09:45.
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Sempiro
Member
Join Date: Apr 2014
Old 06-29-2021 , 09:17   Re: [L4D1 & L4D2] Survivor Eyes [v1.0.5 | 04-June-2021]
Reply With Quote #33

Quote:
Originally Posted by Marttt View Post
Thanks for reporting and proving the cvars.

I did some tests and wasn't able to reproduce at my end.

Are you playing coop or versus mode?

If this issue is happing only on human clients try to disable cookies (l4d_survivor_eyes_cookies cvar).
Thank you for the reply. I will try to turn off cookies and report if it will help.

UPDATE:

Nope, turn off cookies didn't help. Issue persists: at the beginning only infected have eyes particles effect, but further in match survivors also start to having it, although it is turned off in cfg.

Please see full cfg below:

Code:
// This file was auto-generated by SourceMod (v1.10.0.6497)
// ConVars for plugin "l4d_survivor_eyes.smx"


// Enable thirdperson view with this distance while using the particle menu.
// 0 = OFF.
// -
// Default: "50"
// Minimum: "0.000000"
l4d_survivor_eyes_3rd_person_fov "50"

// Apply a default particle to the Boomer's left eye.
// 0 = OFF, 1 = WITCH, 2 = PIPEBOMB, 3 = FIRE.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "3.000000"
l4d_survivor_eyes_boomer_left_particle "1"

// (L4D2 only) Apply a default particle to the Charger's left eye.
// 0 = OFF, 1 = WITCH, 2 = PIPEBOMB, 3 = FIRE.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "3.000000"
l4d_survivor_eyes_charger_left_particle "1"

// (L4D2 only) Apply a default particle to the Charger's right eye.
// 0 = OFF, 1 = WITCH, 2 = PIPEBOMB, 3 = FIRE.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "3.000000"
l4d_survivor_eyes_charger_right_particle "1"

// Apply a default particle to the Common's left eye.
// 0 = OFF, 1 = WITCH, 2 = PIPEBOMB, 3 = FIRE.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "3.000000"
l4d_survivor_eyes_common_left_particle "1"

// Apply a default particle to the Common''s right eye.
// 0 = OFF, 1 = WITCH, 2 = PIPEBOMB, 3 = FIRE.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "3.000000"
l4d_survivor_eyes_common_right_particle "1"

// Allow cookies for storing client preferences.
// 0 = OFF, 1 = ON.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d_survivor_eyes_cookies "0"

// How often the plugin checks for thirdperson view.
// 0 = OFF.
// -
// Default: "0.5"
// Minimum: "0.000000"
l4d_survivor_eyes_detect "0.5"

// Enable/Disable the plugin.
// 0 = Disable, 1 = Enable.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d_survivor_eyes_enable "1"

// (L4D2 only) Apply a default particle to the Hunter's left eye.
// 0 = OFF, 1 = WITCH, 2 = PIPEBOMB, 3 = FIRE.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "3.000000"
l4d_survivor_eyes_hunter_left_particle "1"

// (L4D2 only) Apply a default particle to the Hunter's right eye.
// 0 = OFF, 1 = WITCH, 2 = PIPEBOMB, 3 = FIRE.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "3.000000"
l4d_survivor_eyes_hunter_right_particle "1"

// (L4D2 only) Apply a default particle to the Jockey's left eye.
// 0 = OFF, 1 = WITCH, 2 = PIPEBOMB, 3 = FIRE.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "3.000000"
l4d_survivor_eyes_jockey_left_particle "1"

// (L4D2 only) Apply a default particle to the Jockey's right eye.
// 0 = OFF, 1 = WITCH, 2 = PIPEBOMB, 3 = FIRE.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "3.000000"
l4d_survivor_eyes_jockey_right_particle "1"

// Apply a default particle to the Smoker's left eye.
// 0 = OFF, 1 = WITCH, 2 = PIPEBOMB, 3 = FIRE.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "3.000000"
l4d_survivor_eyes_smoker_left_particle "1"

// Apply a default particle to the Smoker's right eye.
// 0 = OFF, 1 = WITCH, 2 = PIPEBOMB, 3 = FIRE.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "3.000000"
l4d_survivor_eyes_smoker_right_particle "1"

// (L4D2 only) Apply a default particle to the Spitter's left eye.
// 0 = OFF, 1 = WITCH, 2 = PIPEBOMB, 3 = FIRE.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "3.000000"
l4d_survivor_eyes_spitter_left_particle "1"

// (L4D2 only) Apply a default particle to the Spitter's right eye.
// 0 = OFF, 1 = WITCH, 2 = PIPEBOMB, 3 = FIRE.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "3.000000"
l4d_survivor_eyes_spitter_right_particle "1"

// Apply a default particle to the Survivor's left eye.
// Note: This setting is replaced by the client cookies.
// 0 = OFF, 1 = WITCH, 2 = PIPEBOMB, 3 = FIRE.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "3.000000"
l4d_survivor_eyes_survivor_left_particle "0"

// Apply a default particle to the Survivor's right eye.
// Note: This setting is replaced by the client cookies.
// 0 = OFF, 1 = WITCH, 2 = PIPEBOMB, 3 = FIRE.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "3.000000"
l4d_survivor_eyes_survivor_right_particle "0"

// Apply a default particle to the Tank's left eye.
// 0 = OFF, 1 = WITCH, 2 = PIPEBOMB, 3 = FIRE.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "3.000000"
l4d_survivor_eyes_tank_left_particle "1"

// Apply a default particle to the Tank's right eye.
// 0 = OFF, 1 = WITCH, 2 = PIPEBOMB, 3 = FIRE.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "3.000000"
l4d_survivor_eyes_tank_right_particle "1"

// Apply a default particle to the Witch's left eye.
// 0 = OFF, 1 = WITCH, 2 = PIPEBOMB, 3 = FIRE.
// -
// Default: "2"
// Minimum: "0.000000"
// Maximum: "3.000000"
l4d_survivor_eyes_witch_left_particle "1"

// Apply a default particle to the Witch''s right eye.
// 0 = OFF, 1 = WITCH, 2 = PIPEBOMB, 3 = FIRE.
// -
// Default: "2"
// Minimum: "0.000000"
// Maximum: "3.000000"
l4d_survivor_eyes_witch_right_particle "1"
Weird, now survivors' eyes stay normal, but only until you play special infected. When playing special infected survivors' eyes have particles.

Last edited by Sempiro; 06-29-2021 at 11:35.
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Sempiro
Member
Join Date: Apr 2014
Old 06-30-2021 , 08:53   Re: [L4D1 & L4D2] Survivor Eyes [v1.0.5 | 04-June-2021]
Reply With Quote #34

Nope, still not stable. After a round or two, survivors' eyes effect gets turned on, despite turned off in cfg.
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Marttt
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Join Date: Jan 2019
Location: Brazil
Old 07-02-2021 , 10:28   Re: [L4D1 & L4D2] Survivor Eyes [v1.0.5 | 04-June-2021]
Reply With Quote #35

Are you having this issue using the plugin in versus gamemode? I asked before but you didn't answer.
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myljach
Member
Join Date: Jul 2016
Location: Croatia
Old 07-05-2021 , 17:49   Re: [L4D1 & L4D2] Survivor Eyes [v1.0.5 | 04-June-2021]
Reply With Quote #36

Hello,

i try plugin on one my server and get error: Unable to load plugin "l4d_survivor_eyes.smx": Native "Cookie.Cookie" was not found
for now i cant test it on my other servers because all time players there.
Server is in linux, SM, MM, L4DtoolZ is replaced by multislot plugin after last game update (works fine so i leave it) and 10 slot player server, 82 plugins.
Any idea?
thanks in advance
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Marttt
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Join Date: Jan 2019
Location: Brazil
Old 07-05-2021 , 19:19   Re: [L4D1 & L4D2] Survivor Eyes [v1.0.5 | 04-June-2021]
Reply With Quote #37

Weird error but seems that you have some problem with your "clientprefs.inc" file.
I didn't found much info about this. Check if your clientprefs is the same from the sourcemod branch.
Probably you will get this error in any plugin that uses cookies, so is not a plugin-specific error.
This comes with sourcemod. Doc here. Native here.
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Last edited by Marttt; 07-05-2021 at 19:20.
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Sempiro
Member
Join Date: Apr 2014
Old 07-06-2021 , 13:03   Re: [L4D1 & L4D2] Survivor Eyes [v1.0.5 | 04-June-2021]
Reply With Quote #38

Quote:
Originally Posted by Marttt View Post
Are you having this issue using the plugin in versus gamemode? I asked before but you didn't answer.
I have found out the pattern. Firstly, yes, I am using it in versus. When I start as a survivor, next round, when I am special infected, I can see that survivors eyes are glowing too, even though it is turned off in cfg for surivors. If I switch to survivors, glowing eyes effect stays.
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myljach
Member
Join Date: Jul 2016
Location: Croatia
Old 07-08-2021 , 18:00   Re: [L4D1 & L4D2] Survivor Eyes [v1.0.5 | 04-June-2021]
Reply With Quote #39

Quote:
Originally Posted by Marttt View Post
Weird error but seems that you have some problem with your "clientprefs.inc" file.
I didn't found much info about this. Check if your clientprefs is the same from the sourcemod branch.
Probably you will get this error in any plugin that uses cookies, so is not a plugin-specific error.
This comes with sourcemod. Doc here. Native here.
Marttt, thank you for your reply!

I didnt find time to check cookie on that server, but after L4D2 update again today, i install it on my other servers, and i may confirm, plugin works in coop with buy system and in Versus server. In level up gun game coop server not work, i need time to search all scripts.
Must say plugin is cool, but not good for versus mode. 2Players report me after some time they see SI eyes in ghost mode when infected team player try spawn and running to pick spot. Other players and me didnt see that. I was see only other weird thing, not sure is it game update or eyes, hunter jump on teammate, i kill him, and in part of second like i see couple white lines of hunter hitbox like 3m in front of hunter skin, not sure is that was exposed because of eyes or some update bug. Plugin is great in coop, so thank you for your effort!!!
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Marttt
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Join Date: Jan 2019
Location: Brazil
Old 07-08-2021 , 19:57   Re: [L4D1 & L4D2] Survivor Eyes [v1.0.5 | 04-June-2021]
Reply With Quote #40

I will try to support versus soon, not having much time these days. The plugin was meant to use in coop cause I don't see much reason to use it on versus cause it gives some advantages to the enemy. Thanks for the feedback.
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