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Map Spawns Editor v1.0 update [2006-10-23]


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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 06-05-2009 , 17:43   Re: Map Spawns Editor v1.0 update [2006-10-23]
Reply With Quote #101

You are not supposed to play with this plugin when there are players. You should do it on your computer before ( dedicated server ) and you will have just to upload the configs. Otherwise do it when there are nobody or lock your server for a while. It's possible to modify the plugin but I don't think it's worth to do it.
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ehha
SourceMod Donor
Join Date: Apr 2006
Location: Sibiu
Old 06-06-2009 , 04:54   Re: Map Spawns Editor v1.0 update [2006-10-23]
Reply With Quote #102

OK, I'll just open a empty server on some other port and do the editing. Thanks again.
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Lemon
Junior Member
Join Date: Nov 2007
Old 06-06-2009 , 17:55   Re: Map Spawns Editor v1.0 update [2006-10-23]
Reply With Quote #103

Can the spawns be used without needing to have the plugin installed?

I made the spawns on my own computer and not sure whether I should install both plugin and spawn list onto my server or just the spawn list. I'll use both until someone replies back.

Quote:
Originally Posted by hermdigi View Post
Downloaded the .txt and .xxx plugin. Put the txt file in the lang folder and the .xxx in the plugin folder. edited my plugin.ini file to look for the .xxx.
Shouldn't it be .amxx?
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Last edited by Lemon; 06-07-2009 at 08:28.
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THC
Member
Join Date: May 2009
Old 06-14-2009 , 03:36   Re: Map Spawns Editor v1.0 update [2006-10-23]
Reply With Quote #104

heloo im new if i done spawn points on maps and i remove this plugins is still work spawn add on maps????
sory for my bad english
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Owyn
Veteran Member
Join Date: Nov 2007
Old 06-22-2009 , 12:55   Re: Map Spawns Editor v1.0 update [2006-10-23]
Reply With Quote #105

can anybody please make a spawns file for de_rats_1337 cuz whenever i try i still get players killed (CT) at spawn =\
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TowerTurk [ C * ]
Junior Member
Join Date: Jun 2009
Old 06-22-2009 , 13:09   Re: Map Spawns Editor v1.0 update [2006-10-23]
Reply With Quote #106

Code:
[tr]
ON = Acik
OFF = Kapali
MENU_TITLE = Map Yerlesim Editoru
MENU_ADD_SPAWN = Ekle a %s Yerlesim noktasi
MENU_ADD_LOCATION = Yerlesim noktasi eklendi
MENU_LOCATION_CURRENT = Guncel lokasyon
MENU_LOCATION_ABOVE = Mevcut yerin ustunde
MENU_SAVE_ALL_SPAWNS = Yerlesim noktalarini kaydet
MENU_CLEAR_ALL_T_SPAWNS = T takiminin yerlesim noktalarini sil
MENU_CLEAR_ALL_CT_SPAWNS = Ct takiminin yerlesim noktalarini sil
MENU_CLEAR_SPAWN = Guncel olmayan yerleri sil
MENU_TURN_LEFT = Sola Yerlesim Belirle 
MENU_TURN_RIGHT = Saga Yerlesim Belirle
MENU_DEL_SPAWNS_FILE = Gecerli Harita Kaydini sil
MENU_EXPORT_FOR_RIPENT = Disari Bir bolgede Yerlesim yap
MENU_ORIGIN_SPAWNS = Normal Yerlesim
MENU_EDIT_SPAWNS = Yerlesimi Duzenle
MENU_NOTICE_SAVE = Haber: Kaydedin Ve Etkili olmasi icin mapi degistirin
MENU_SAFE_CHECK = Guvenlikk araligi kontrolu
MENU_EXIT = Cikis
MENU_NEXT = İleri
MENU_BACK = geri
MSG_ALREADY_INUSE = Birisi Zaten Yerlesim Editorunu kullaniyor. Yerlesim Editoru 1 kisi tarafindan kullanilabilir.
MSG_FUNCTION_DISABLED = Yerlesim Editoru devre disi. Calistirmak icin amx_spawn_editor 1 consola girin.
MSG_SAVE_SPAWNSFLIE = Yerlesim noktalarini kaydet.
MSG_CLEAR_SPAWN = Basariyla Temizlendi %s Yerlesim noktalari.
MSG_DEL_SPAWNSFILE = Map Yerlesim Dosyasi silindi.
MSG_EXOPRT_SPAWNSFLIE = Butun Yerlesim Yerlerini belirlemek icin
MSG_AUTO_REMOVE_SPAWN = Otomatik kaldirildi %s Yerlesim bolgeleri.
MSG_CHECK_FAULT = Haber: Guvenli Yer.
MSG_AIM_SPAWN = %s Yerlesim Noktasi
ERROR_POINT_NOTFOUND = Hata: Yerlesim noktasi bulunamadi
ERROR_SAVE_SPAWNSFLIE = Hata: Yerlesim noktasi kaydedilemedi
:) Speak Turkish
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amerx11x
Member
Join Date: Feb 2009
Old 06-27-2009 , 20:51   Re: Map Spawns Editor v1.0 update [2006-10-23]
Reply With Quote #107

i want spwans file 16 vs 16 on cs_assault map and de_nuke
i want file spwan
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-(L-S)-LAT
Member
Join Date: Jun 2009
Old 07-17-2009 , 08:03   Re: Map Spawns Editor v1.0 update [2006-10-23]
Reply With Quote #108

Hello I run with map_spawn_editor but there is a flaw in that you only can create cs-spawn and save them fine, however the server may not like the new spawn but by Monday start inside a wall and stuck in two rounds as the next of which is ct-spawn and then I come out the right place. but t-spawn, I can do well but it saves them even though it says it is stored correctly as I reach the track then reload be to 0 (zero) in t-spawn?? I have not deleted anything only added and cared not to touch the others who are born with the runway.
have also tried to delete all spawn and made my own but saves only ct-spawn and spawn-t miss it.
I do not get some error messages and have tried just the plugin without the other as I drove by but without success. I think it is a reverse combination achieve it must store data and have even looked in the section but are true enough.

Quote:
cs_italy_cz_ENT.txt (Spawn exported to ENT and the other fil with the spawns look a like.)
{

missing: eks.
{
"classname" "info_player_deathmatch"
"origin" "160 1648 43"
"angle" "0 187 23"
}

{
"origin" "272 2168 52"
"angle" "0 234 0"
}


"origin" "400 2144 52"
"angle" "0 234 0"
}


"origin" "272 2048 52"
"angle" "0 234 0"
}


"origin" "384 1936 52"
"angle" "0 183 0"
}


"origin" "104 1976 52"
"angle" "0 234 0"
}


"origin" "384 2432 48"
"angle" "0 234 0"
}


"origin" "944 2040 168"
"angle" "0 180 0"
}


"origin" "528 2000 52"
"angle" "0 296 0"
}


"origin" "160 2304 52"
"angle" "0 234 0"
}


"origin" "128 2208 48"
"angle" "0 234 0"
}


"origin" "944 1936 168"
"angle" "0 180 0"
}


"origin" "672 2000 52"
"angle" "0 296 0"
}


"origin" "800 2000 52"
"angle" "0 296 0"
}


"origin" "304 2304 52"
"angle" "0 234 0"
}


"origin" "112 2096 52"
"angle" "0 234 0"
}


"origin" "400 2032 52"
"angle" "0 183 0"
}

{
"classname" "info_player_start"
"origin" "-768 -1856 -200"
"angle" "0 89 0"
}

{
"classname" "info_player_start"
"origin" "-640 -1968 -196"
"angle" "0 89 0"
}

{
"classname" "info_player_start"
"origin" "-528 -1824 -196"
"angle" "0 89 0"
}

{
"classname" "info_player_start"
"origin" "-768 -1968 -196"
"angle" "0 90 0"
}

{
"classname" "info_player_start"
"origin" "-808 -1712 -196"
"angle" "0 89 0"
}

{
"classname" "info_player_start"
"origin" "-664 -1720 -196"
"angle" "0 89 0"
}

{
"classname" "info_player_start"
"origin" "-520 -1696 -196"
"angle" "0 89 0"
}

{
"classname" "info_player_start"
"origin" "-1056 -1824 -104"
"angle" "0 52 0"
}

{
"classname" "info_player_start"
"origin" "-504 -1984 -196"
"angle" "0 89 0"
}

{
"classname" "info_player_start"
"origin" "-1056 -1976 -104"
"angle" "0 55 0"
}

{
"classname" "info_player_start"
"origin" "-1056 -1696 -104"
"angle" "0 52 0"
}

{
"classname" "info_player_start"
"origin" "-960 -1552 -104"
"angle" "0 52 0"
}

{
"classname" "info_player_start"
"origin" "-528 -1568 -196"
"angle" "0 89 0"
}

{
"classname" "info_player_start"
"origin" "-672 -1592 -196"
"angle" "0 89 0"
}

{
"classname" "info_player_start"
"origin" "-816 -1584 -196"
"angle" "0 89 0"
}

{
"classname" "info_player_start"
"origin" "-640 -1856 -196"
"angle" "0 89 0"
}
I would really like to learn the procedure in the script so I can become good at script. Have even found out very even.
But would be nice if i knew someone who knew a lot about amxx scripting because I am full of ideas that many others could use. but do not know some of my country who want and can and will help me to learn.
Attached Files
File Type: txt cs_italy_cz_ent.txt (2.3 KB, 212 views)
File Type: txt map_spawns_editor.txt (14.5 KB, 233 views)

Last edited by -(L-S)-LAT; 07-27-2009 at 11:50.
-(L-S)-LAT is offline
-(L-S)-LAT
Member
Join Date: Jun 2009
Old 07-19-2009 , 00:30   Re: Map Spawns Editor v1.0 update [2006-10-23]
Reply With Quote #109

Hello again.
I have fixed the bug when no response is longer for this plugin. I have fixed the part that would store data on the spawn points so that it saves both teams as it should and they are also loaded reach to make a reload of the server. Has also added Danish language;)

But a new problem has now arrived, and it is when you restart the track so start inside a wall.

I have found out that you must activate by saying amx_spawn_editor 1 and reach so start normally then you need amx_spawn_editor 0 in the console that you should not see the dolls as map_spawn_editor use to show spawns.

I have just deleted the original spawn and saved and used another plugin called spawnutility to create new spawn when map_spawn_editor want to save them as you have deleted but achieve so doing spawn with map_spawn_editor so it does not work without writing in console: amx_spawn_editor 1 and Amx_spawn_editor 0 again reach you spawn the right place
Attached Files
File Type: sma Get Plugin or Get Source (Map_Spawns_Editor.sma - 1116 views - 26.5 KB)
File Type: txt map_spawns_editor.txt (14.5 KB, 335 views)

Last edited by -(L-S)-LAT; 07-27-2009 at 13:10.
-(L-S)-LAT is offline
FeelMy[x]RhyThm
Junior Member
Join Date: Oct 2009
Location: Bulgaria
Old 10-23-2009 , 02:37   Re: Map Spawns Editor v1.0 update [2006-10-23]
Reply With Quote #110

Helpp...

Quote:
L 10/23/2009 - 094:28: Invalid event (name "HLTV") (plugin "Map_Spawns_Editor.amxx")
L 10/23/2009 - 094:28: [AMXX] Run time error 10 (plugin "Map_Spawns_Editor.amxx") (native "register_event") - debug not enabled!
L 10/23/2009 - 094:28: [AMXX] To enable debug mode, add "debug" after the plugin name in plugins.ini (without quotes).
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