Originally Posted by Kellan123
Array ent, also the ent is player too too so yeah, why you ask if you dont event know what the ent is....
Well seeing that what ever "ent" is actually you are setting it to have debris collision, i.e. ignores all collisions, even triggers. ent2 is a player, that's only given because you're assigning the "client" variable to ent2 (for some reason).
Also 'ent' isn't an array, im not even too sure why you mentioned it.
Where are you even setting the 'ent's collision?
provide. more. of. your. code.