Im trying to get the sound event 1.2 plug in to work on my hidden server but its not working. could it be that this guys code is no longer compatible with the current hidden servers? [URL="http://forums.alliedmods.net/archive/index.php/t-165895.html"]
This is my current event code:
"EventSounds"
{
"player_spawn"
{
//Sounds
"sounds"
{
"Win_8_GTA" "/hidden/sound/test_folder/Win_8_GTA.mp3"
}
//Options
"options"
{
"NOTIFY_MSG" "{olive}Hello! You hear {teamcolor}{SOUND_NAME}!"
"NOTIFY_MSG_DELAY" "0.1"
"NOTIFY_SOUND_DELAY" "0.1"
"NOTIFY_PUSH_SOUND" "1" //Allow or disallow to push sound
"SOUND_PLAYTYPE" "1"
"SOUND_CLIENTONLY" "1"
}
}
"game_round_end"
{
"conditions"
{
"userid:userid" "1"
}
//Sounds
"sounds"
{
"Win_8_GTA" "hidden/sound/test_folder/Win_8_GTA.mp3"
}
//Options
"options"
{
"NOTIFY_MSG" "{olive}Hello! You hear {teamcolor}{SOUND_NAME}!"
"NOTIFY_MSG_DELAY" "0.1"
"NOTIFY_SOUND_DELAY" "0.1"
"SOUND_PLAYTYPE" "1"
"SOUND_CLIENTONLY" "1"
}
}
}
I followed the installation process too:
Installation:
Put event_sounds.smx to sourcemod/plugins
Put event_sounds.sp to sourcemod/scripting
Put event_sounds.keys.txt to sourcemod/configs
In .zip you find sample of event_sounds.keys.txt
Wait for change map or write in rcon - sm plugins load event_sounds
We currently have a Hidden source discord going as well with almost 100 members where you can always find me.
https://discord.gg/8eWxjdz