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L4D Vote Manager 2


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step
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Join Date: May 2010
Old 08-21-2010 , 15:06   Re: L4D Vote Manager 2
Reply With Quote #501

By the way, what about the new Restart Chapter vote? Shouldn't a cvar be added for that too?
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GanjaStar
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Join Date: Jun 2009
Old 08-21-2010 , 16:24   Re: L4D Vote Manager 2
Reply With Quote #502

Quote:
Originally Posted by McFlurry View Post
Fix for all talk votes. l4d_vote_alltalk_access is the cvar for admin access.
do you i need to delete the old cfg and let it recreate? because i've seen randoms have imunity. someone on the opposite team started a vote and it said player has immunity, but its just a random guy.
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McFlurry
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Old 08-21-2010 , 17:15   Re: L4D Vote Manager 2
Reply With Quote #503

Yes if a plugin has a cfg, anytime there is a new cvar it wont show up on the config unless you delete the cfg and regenerate it.

The new restart chapter vote registers the same as a restart game vote, edit the restart game vote access cvar for that votetype as well.
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Last edited by McFlurry; 08-21-2010 at 17:18.
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Chaotic Llama
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Join Date: Dec 2005
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Old 08-22-2010 , 17:14   Re: L4D Vote Manager 2
Reply With Quote #504

Quote:
Originally Posted by McFlurry View Post
Fix for all talk votes. l4d_vote_alltalk_access is the cvar for admin access.
ie: (votemanager2-2.sp)

I'm running votemanager2-2 on l4d/l4d2 Sourcemod v1.3.5 -snapshot -hg3017

When I try to run a custom vote its spews call stacks, no vote is created. For now I just killed the custom votes though a fix would be preferred if you have time. Thanks!

Quote:
L 08/22/2010 - 14:587: SourceMod error session started
L 08/22/2010 - 14:587: Info (map "c5m1_waterfront") (file "errors_20100822.log")
L 08/22/2010 - 14:587: [SM] Native "FireEvent" reported: Invalid game event handle 0 (error 4)
L 08/22/2010 - 14:587: [SM] Displaying call stack trace for plugin "votemanager.smx":
L 08/22/2010 - 14:587: [SM] [0] Line 793, votemanager.sp::EndCustomVote()
L 08/22/2010 - 14:59:05: [SM] Native "FireEvent" reported: Invalid game event handle 0 (error 4)
L 08/22/2010 - 14:59:05: [SM] Displaying call stack trace for plugin "votemanager.smx":
L 08/22/2010 - 14:59:05: [SM] [0] Line 793, votemanager.sp::EndCustomVote()
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lex4ntis
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Join Date: Aug 2010
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Old 08-22-2010 , 17:55   Re: L4D Vote Manager 2
Reply With Quote #505

Quote:
Originally Posted by Chaotic Llama View Post
ie: (votemanager2-2.sp)

When I try to run a custom vote its spews call stacks, no vote is created. For now I just killed the custom votes though a fix would be preferred if you have time. Thanks!
What exactly are you voting with custom vote?
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Chaotic Llama
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Old 08-22-2010 , 20:31   Re: L4D Vote Manager 2
Reply With Quote #506

Quote:
Originally Posted by lex4ntis View Post
What exactly are you voting with custom vote?
Just something basic....

custom_vote "change map?"
custom_vote test
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McFlurry
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Old 08-22-2010 , 20:37   Re: L4D Vote Manager 2
Reply With Quote #507

I didn't touch the custom vote part of the plugin, I edited AtomicStryker's fixed version after valve removed the vote events from firing. That version was based off of 1.5.4
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Chaotic Llama
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Old 08-22-2010 , 21:52   Re: L4D Vote Manager 2
Reply With Quote #508

Quote:
Originally Posted by McFlurry View Post
I didn't touch the custom vote part of the plugin, I edited AtomicStryker's fixed version after valve removed the vote events from firing. That version was based off of 1.5.4
Bummer, I was hoping for a fix.

We had been using this one: http://forums.alliedmods.net/showthread.php?p=718773

Though kicks aren't respecting immunity and admins were getting kicked off our own servers. Also, its listed as an unapproved plugin now.

Is this plugin unsupported now too? We'd greatly appreciate any help

Line 793:-
Code:
        FireEvent(voteEndEvent);
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McFlurry
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Old 08-22-2010 , 22:15   Re: L4D Vote Manager 2
Reply With Quote #509

Custom votes seem to be completely broken I tried 1.5.5 from the first page and it doesn't work either.
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alexip121093
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Join Date: Dec 2009
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Old 08-25-2010 , 08:12   Re: L4D Vote Manager 2
Reply With Quote #510

Quote:
Originally Posted by GanjaStar View Post
do you i need to delete the old cfg and let it recreate? because i've seen randoms have imunity. someone on the opposite team started a vote and it said player has immunity, but its just a random guy.
same problem with you.i deleted the old cfg already.
In addition i cant use !passvote , it said no vote started
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