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[TF2] Dodge & Resist


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psychonic

BAFFLED
Join Date: May 2008
Old 02-01-2011 , 18:32   Re: [TF2] Dodge & Resist
Reply With Quote #11

Quote:
Originally Posted by FlaminSarge View Post
Psy, if I use MAXPLAYERS + 1 instead of MaxClients, then I'm still good, right?
Anything above MaxClients is guaranteed to not be a client and MAXPLAYERS is <= MaxClients.
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FlaminSarge
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Join Date: Jul 2010
Old 02-02-2011 , 17:34   Re: [TF2] Dodge & Resist
Reply With Quote #12

Hm, I remember the API saying not to use MaxClients in OnPluginStart...
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psychonic

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Join Date: May 2008
Old 02-02-2011 , 18:56   Re: [TF2] Dodge & Resist
Reply With Quote #13

Quote:
Originally Posted by FlaminSarge View Post
Hm, I remember the API saying not to use MaxClients in OnPluginStart...
It is 0 until the first map start. Not an issue in this case.
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Tylerst
Veteran Member
Join Date: Oct 2010
Old 02-03-2011 , 10:08   Re: [TF2] Dodge & Resist
Reply With Quote #14

Updated with new cvars, fixes, etc.

As I said in my last post, I won't get a new video card for a little while so I can't reallty test it much, but the coding looks right and compiles without errors so...yay?

Last edited by Tylerst; 02-03-2011 at 10:11.
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Tylerst
Veteran Member
Join Date: Oct 2010
Old 04-04-2011 , 20:15   Re: [TF2] Dodge & Resist
Reply With Quote #15

Another update, I was getting some errors with it.
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JoBarfCreepy
Member
Join Date: Feb 2011
Location: Next to Sweden and Norwa
Old 08-06-2011 , 11:15   Re: [TF2] Dodge & Resist
Reply With Quote #16

It seems, when I give myself dodge/resist, Rocketjumping and Stickyjumping are affected by it. With a dodge, you waste your ammo, and with a high resistance you can't sticky/rocketjump at all.
Any possability that you can fix this in the future?
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Tylerst
Veteran Member
Join Date: Oct 2010
Old 08-06-2011 , 16:00   Re: [TF2] Dodge & Resist
Reply With Quote #17

Quote:
Originally Posted by JoBarfCreepy View Post
It seems, when I give myself dodge/resist, Rocketjumping and Stickyjumping are affected by it. With a dodge, you waste your ammo, and with a high resistance you can't sticky/rocketjump at all.
Any possability that you can fix this in the future?
Done

Updated to 1.1.5
- Added code to allow rocket/sticky jumping, etc
- Plugin now uses AskPluginLoad2 to check the game
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Tylerst
Veteran Member
Join Date: Oct 2010
Old 08-07-2011 , 06:40   Re: [TF2] Dodge & Resist
Reply With Quote #18

Small update to 1.1.6, 'miss' text wasn't showing when hitting a bot that dodged.

Last edited by Tylerst; 08-07-2011 at 06:43.
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JRJakus
New Member
Join Date: Aug 2012
Old 08-24-2012 , 16:11   Re: [TF2] Dodge & Resist
Reply With Quote #19

Can you set the dodge and resist of a specfic class on only one color?
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