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[TF2] The Mediray-Dar


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Afronanny
Veteran Member
Join Date: Aug 2009
Old 08-23-2010 , 21:07   Re: [TF2] The Mediray-Dar
Reply With Quote #11

Nothing major, but:

Line 23: You should use the MaxClients variable instead of defining the maxclients
Line 393 & 396: Using \x03 won't show a team color in PrintToChatAll. There's a SayText2 stock in exvel's colors.inc you can grab if you don't have one already.
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MaloModo
Veteran Member
Join Date: Aug 2008
Old 09-13-2010 , 23:06   Re: [TF2] The Mediray-Dar
Reply With Quote #12

It is working....but seems to change to black fairly often with different lighting?
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PieOnEar
Member
Join Date: Jul 2010
Old 09-19-2010 , 13:41   Re: [TF2] The Mediray-Dar
Reply With Quote #13

Is the model supposed to be attached to the backpack, or inside it?
Because it's appearing inside the backpack to me and it looks wrong
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saddam
New Member
Join Date: Jul 2010
Location: Russian Federation
Old 09-20-2010 , 14:22   Re: [TF2] The Mediray-Dar
Reply With Quote #14

I really do this. but can not put "Attachables Ehtension" on my server. Can you do without this mod?
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FoxMulder
Senior Member
Join Date: Jan 2009
Location: Orlando, FL
Old 09-22-2010 , 21:20   Re: [TF2] The Mediray-Dar
Reply With Quote #15

Sadly this plugin requires the Attachables Extension :/
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PieOnEar
Member
Join Date: Jul 2010
Old 10-09-2010 , 13:12   Re: [TF2] The Mediray-Dar
Reply With Quote #16

I love this plugin, but I can't belive it's not approved yet
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Devilfish
Senior Member
Join Date: Jan 2006
Old 10-12-2010 , 15:01   Re: [TF2] The Mediray-Dar
Reply With Quote #17

Would it be possible to make it consume the kritzkrieg at the set rate of uber please.
Bar that great plugin.
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RavensBro
Veteran Member
Join Date: Sep 2009
Location: Wisonsin USA
Old 12-18-2010 , 07:06   Re: [TF2] The Mediray-Dar
Reply With Quote #18

Mediray don't work now after the last update on the 12-17-10 once you change to a medic you just stand there can't even move but if you remove the mediray then respawn as a medic you can move again so it's the mediray
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ipd56
New Member
Join Date: Sep 2005
Old 01-01-2011 , 10:35   Re: [TF2] The Mediray-Dar
Reply With Quote #19

any news on a fixs pls
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RavensBro
Veteran Member
Join Date: Sep 2009
Location: Wisonsin USA
Old 01-01-2011 , 21:04   Re: [TF2] The Mediray-Dar
Reply With Quote #20

ok i got it working again I did some looking around and found a fix

need to change the numbers in the TF2_Equipmentmanager.txt

to this

Games"
{
/* Team Fortress 2 */
"tf"
{
"Offsets"
{
"EquipWearable"
{
"windows" "413"
"linux" "414"
}
"RemoveWearable"
{
"windows" "414"
"linux" "415"
}
}
}
}

Last edited by RavensBro; 01-02-2011 at 06:59.
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