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Accelerator - Take back control


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asherkin
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Join Date: Aug 2009
Location: OnGameFrame()
Old 01-21-2013 , 14:26   Re: Accelerator - Take back control
#121

Quote:
Originally Posted by noodleboy347 View Post
Have you found anything? I hate to be pushy, but my servers have been crashing every half an hour or so and this is our last hope.
Your host makes things pretty awkward to follow through the backend, as they don't have proper RDNS setup and Accelerator does no direct association of IPs with crash dumps.

But if you're crashing every half-hour, I'd say things aren't hitting Accelerator at all:
Code:
host.premiumdedicatedservers.com - - [01/Jan/2013:02:50:37 +0700] "POST /submit HTTP/1.1" 200 233 "-" "Breakpad/1.0 (Linux)"
host.premiumdedicatedservers.com - - [06/Jan/2013:04:34:45 +0700] "POST /submit HTTP/1.1" 200 233 "-" "Breakpad/1.0 (Linux)"
host.premiumdedicatedservers.com - - [06/Jan/2013:07:40:23 +0700] "POST /submit HTTP/1.1" 200 233 "-" "Breakpad/1.0 (Linux)"
host.premiumdedicatedservers.com - - [06/Jan/2013:08:18:51 +0700] "POST /submit HTTP/1.1" 200 233 "-" "Breakpad/1.0 (Linux)"
host.premiumdedicatedservers.com - - [10/Jan/2013:06:00:38 +0700] "POST /submit HTTP/1.1" 200 233 "-" "Breakpad/1.0 (Linux)"
host.premiumdedicatedservers.com - - [12/Jan/2013:10:32:37 +0700] "POST /submit HTTP/1.1" 200 233 "-" "Breakpad/1.0 (Linux)"
The only thing I can really suggest is keeping one open looking at the console and see what it spews on crash.
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noodleboy347
AlliedModders Donor
Join Date: Mar 2009
Old 01-21-2013 , 18:07   Re: Accelerator - Take back control
#122

Quote:
Originally Posted by asherkin View Post
Your host makes things pretty awkward to follow through the backend, as they don't have proper RDNS setup and Accelerator does no direct association of IPs with crash dumps.

But if you're crashing every half-hour, I'd say things aren't hitting Accelerator at all:
Code:
host.premiumdedicatedservers.com - - [01/Jan/2013:02:50:37 +0700] "POST /submit HTTP/1.1" 200 233 "-" "Breakpad/1.0 (Linux)"
host.premiumdedicatedservers.com - - [06/Jan/2013:04:34:45 +0700] "POST /submit HTTP/1.1" 200 233 "-" "Breakpad/1.0 (Linux)"
host.premiumdedicatedservers.com - - [06/Jan/2013:07:40:23 +0700] "POST /submit HTTP/1.1" 200 233 "-" "Breakpad/1.0 (Linux)"
host.premiumdedicatedservers.com - - [06/Jan/2013:08:18:51 +0700] "POST /submit HTTP/1.1" 200 233 "-" "Breakpad/1.0 (Linux)"
host.premiumdedicatedservers.com - - [10/Jan/2013:06:00:38 +0700] "POST /submit HTTP/1.1" 200 233 "-" "Breakpad/1.0 (Linux)"
host.premiumdedicatedservers.com - - [12/Jan/2013:10:32:37 +0700] "POST /submit HTTP/1.1" 200 233 "-" "Breakpad/1.0 (Linux)"
The only thing I can really suggest is keeping one open looking at the console and see what it spews on crash.
Typically just "Segmentation fault". Then it reboots. It's impossible to disable specific plugins to see if one of them is causing issues because most of them communicate between each other and won't load if the ones they talk to don't load.
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 01-21-2013 , 18:09   Re: Accelerator - Take back control
#123

Quote:
Originally Posted by noodleboy347 View Post
Typically just "Segmentation fault". Then it reboots. It's impossible to disable specific plugins to see if one of them is causing issues because most of them communicate between each other and won't load if the ones they talk to don't load.
If you're seeing Segmentation fault, then the crash handler itself is crashing. I've made quite a few posts in this thread on the matter, but the short answer is that nothing can be done.
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noodleboy347
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Join Date: Mar 2009
Old 01-21-2013 , 18:28   Re: Accelerator - Take back control
#124

Quote:
Originally Posted by asherkin View Post
If you're seeing Segmentation fault, then the crash handler itself is crashing. I've made quite a few posts in this thread on the matter, but the short answer is that nothing can be done.
Oh, grand. So until Valve fixes that I can't find out anything? And they most likely won't be? I'd really hate to have to leave my community to die...

EDIT: Do the generated minidump files contain anything I could use?

Last edited by noodleboy347; 01-21-2013 at 21:28.
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 01-21-2013 , 22:12   Re: Accelerator - Take back control
#125

Quote:
Originally Posted by noodleboy347 View Post
EDIT: Do the generated minidump files contain anything I could use?
You can send them to me. I don't mind looking at a handful.
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Last edited by asherkin; 01-21-2013 at 22:12.
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noodleboy347
AlliedModders Donor
Join Date: Mar 2009
Old 01-25-2013 , 15:22   Re: Accelerator - Take back control
#126

This happened on the latest server crash:

Quote:
774/ - prop_physics_override: UTIL_SetModel: not precached: models/effects/bday_gib04.mdl
774/ - prop_physics_override: UTIL_SetModel: not precached: models/effects/bday_gib04.mdl

Segmentation fault (core dumped)

warning: exec file is newer than core file.

warning: Can't read pathname for load map: Input/output error.

warning: .dynamic section for "/root/tf_gmg/orangebox/bin/materialsystem_srv.so" is not at the expected address (wrong library or version mismatch?)

warning: .dynamic section for "/root/tf_gmg/orangebox/tf/bin/server_srv.so" is not at the expected address (wrong library or version mismatch?)

warning: .dynamic section for "/root/tf_gmg/orangebox/tf/addons/sourcemod/extensions/dbi.sqlite.ext.so" is not at the expected address (wrong library or version mismatch?)
debug.cmds:5: Error in sourced command file:
No function contains program counter for selected frame.
email debug.log to [email protected]
Fri Jan 25 14:12:58 CST 2013: Server restart in 10 seconds
EDIT: These seem to show up on most crashes.

Last edited by noodleboy347; 01-25-2013 at 15:35.
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 02-10-2013 , 14:21   Re: Accelerator - Take back control
#127

I'm juggling servers around, Accelerator will be offline for a bit.
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ajr1234
Senior Member
Join Date: Mar 2011
Location: Chicago, IL, U.S.A.
Old 02-13-2013 , 20:01   Re: Accelerator - Take back control
#128

Sweet, this will definitely be helpful. Thanks buddy!
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 03-17-2013 , 02:03   Re: Accelerator - Take back control
#129

I've rebuilt Accelerator's toolchain with the latest google-breakpad sources, this should fix issues with missing symbols for everything.
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snelvuur
Veteran Member
Join Date: Jun 2008
Location: Netherlands
Old 03-17-2013 , 05:43   Re: Accelerator - Take back control
#130

Cant wait to see what it brings me now ;P
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Last edited by snelvuur; 03-17-2013 at 05:52.
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