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Accelerator - Take back control


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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 12-28-2012 , 05:40   Re: Accelerator - Take back control
#111

Quote:
Originally Posted by asherkin View Post
No; you might have more luck with the l4d2 version, but neither are for CS:GO or there would be a breakpad_mm-csgo (neither will you get any symbols for your crash dumps).
It also says in the first post that only Source 2009 is supported.
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PresidentEvil
AlliedModders Donor
Join Date: Jun 2012
Old 12-28-2012 , 15:32   Re: Accelerator - Take back control
#112

can you update it for csgo plz
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 12-28-2012 , 15:34   Re: Accelerator - Take back control
#113

Not really, I'm currently working on other stuff for Accelerator.
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Mr. Man
Veteran Member
Join Date: Mar 2011
Location: Huh?
Old 01-02-2013 , 12:19   Re: Accelerator - Take back control
#114

Quote:
Originally Posted by asherkin View Post
Not really, I'm currently working on other stuff for Accelerator.
Any ETA? Also, is there a way to read .dmp files from crashes apart from Accelerators? I used to just upload them here for other people to decipher
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DarthNinja
SourceMod Plugin Approver
Join Date: Mar 2009
Location: PreThinkHook()
Old 01-02-2013 , 14:28   Re: Accelerator - Take back control
#115

Quote:
Originally Posted by Mr. Man View Post
Also, is there a way to read .dmp files from crashes apart from Accelerators?
You could try using a Deaccelerator. Or notepad.
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 01-02-2013 , 14:42   Re: Accelerator - Take back control
#116

Quote:
Originally Posted by Mr. Man View Post
Any ETA?
Not really. I digitised my ToDo list (link in my signature), the relevant card is "Accelerator (Plugin)".

Quote:
Originally Posted by Mr. Man View Post
Also, is there a way to read .dmp files from crashes apart from Accelerators? I used to just upload them here for other people to decipher
Accelerator is a wrapper around the google-breakpad project's tools, along with a series of custom scripts by me to extract symbol information from stripped .so files. You can compile and use minidump_stackwalk to get stacktraces from the minidumps (without symbols), or you can just open them in windbg (or even just a text editor) to extract the comment stream.
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Last edited by asherkin; 01-02-2013 at 14:42.
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Mr. Man
Veteran Member
Join Date: Mar 2011
Location: Huh?
Old 01-05-2013 , 10:05   Re: Accelerator - Take back control
#117

Here's a new error I've not seen before. I installed Amp Node (for TF2) and am wondering whether that plugin caused the server to crash:

Code:
265187(42523.732322):  L 01/06/2013 - 18:53:01: Engine error: 1030/ - obj_attachment_sapper:  UTIL_SetModel:  not precached: models/buildables/toolbox_placement_sentry1.mdl

Last edited by Mr. Man; 01-06-2013 at 17:10.
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noodleboy347
AlliedModders Donor
Join Date: Mar 2009
Old 01-19-2013 , 13:29   Re: Accelerator - Take back control
#118

I have this installed, breakpad_account is set properly, but logging in on the website shows that there are no crashes. I know there have been crashes because there are minidump files in /tmp/dump.

Any ideas?
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 01-19-2013 , 13:43   Re: Accelerator - Take back control
#119

Quote:
Originally Posted by noodleboy347 View Post
I have this installed, breakpad_account is set properly, but logging in on the website shows that there are no crashes. I know there have been crashes because there are minidump files in /tmp/dump.

Any ideas?
You could PM me your server's external IP address (that's used for outgoing connections, rather than the game server's IP) and possibly your game server's startup command line.
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noodleboy347
AlliedModders Donor
Join Date: Mar 2009
Old 01-21-2013 , 14:23   Re: Accelerator - Take back control
#120

Have you found anything? I hate to be pushy, but my servers have been crashing every half an hour or so and this is our last hope.
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