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SuperLogs: TF2 2.0.26 (updated 2011-01-22)


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Mr.Spoon
Junior Member
Join Date: Apr 2010
Old 04-29-2010 , 19:45   Re: SuperLogs: TF2 2.0.5 (updated 2010-3-20)
Reply With Quote #21

Apologies I had been looking for a Full release, not at the snapshot page.

update to 1.3.2-hg2952 and all seems at peace again.

Thanks for the quick and direct post
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Firelite
Junior Member
Join Date: Apr 2010
Old 04-30-2010 , 06:59   Re: SuperLogs: TF2 2.0.5 (updated 2010-3-20)
Reply With Quote #22

Quote:
Originally Posted by psychonic View Post
Did you update MM:S, SM, and SDK Hooks after the large tf2 update?
I have now and everything is working fine again, thank you for pointing that out.

BTW, it seems the valve update caused quite a stir in the community

-FireLite

Last edited by Firelite; 04-30-2010 at 07:01. Reason: Corrected a typo
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DrGamez
Member
Join Date: Jan 2005
Location: Seattle
Old 05-01-2010 , 18:17   Re: SuperLogs: TF2 2.0.5 (updated 2010-3-20)
Reply With Quote #23

Quote:
Originally Posted by cmptrwz View Post
Possible? Yes. But I don't plan on implementing it for a number of reasons.
Oh Is there any way you can point me into how I could do it myself? I run a community website for my server and I'm currently using your stats to create something way cool (eventually). I wanted to have our ircbot announce in the channel when somebody has gotten a hat.

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naris
AlliedModders Donor
Join Date: Dec 2006
Old 05-06-2010 , 15:25   Re: SuperLogs: TF2 2.0.5 (updated 2010-3-20)
Reply With Quote #24

I'm seeing this error in the logs:
Code:
L 05/06/2010 - 13:49:12: [SM] Native "GetPlayerWeaponSlot" reported: Entity index 0 is not a valid client
L 05/06/2010 - 13:49:12: [SM] Displaying call stack trace for plugin "superlogs-tf2.smx":
L 05/06/2010 - 13:49:12: [SM]   [0]  Line 983, superlogs-tf2.sp::CheckPlayerLoadout()
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psychonic

BAFFLED
Join Date: May 2008
Old 05-07-2010 , 09:00   Re: SuperLogs: TF2 2.0.6 (updated 2010-05-07)
Reply With Quote #25

Plugin has been updated to 2.0.6 to address the invalid client at line 983 error that could occur.
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DrGamez
Member
Join Date: Jan 2005
Location: Seattle
Old 05-17-2010 , 16:51   Re: SuperLogs: TF2 2.0.6 (updated 2010-05-07)
Reply With Quote #26

What or how do all the different Teleport events fire off? I thought I understood what each one was but when I look over the stats I've collected it shows nobody or hardly anyone is firing these events off.

Especially Teleport Used Again, or Teleport Self Again ???
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psychonic

BAFFLED
Join Date: May 2008
Old 05-24-2010 , 15:10   Re: SuperLogs: TF2 2.0.7 (updated 2010-05-24)
Reply With Quote #27

Updated today to fix logged names for directhit and sticky_resistance in weaponstats log lines.
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Choucas
Member
Join Date: May 2009
Old 06-10-2010 , 13:44   Re: SuperLogs: TF2 2.0.8 (updated 2010-06-02)
Reply With Quote #28

Hi,
I've installed the updated version today, and here is what I have in the logs :

Code:
L 06/10/2010 - 19:17:42: [SM] Native "IsClientInGame" reported: Client index 0 is invalid
L 06/10/2010 - 19:17:42: [SM] Displaying call stack trace for plugin "superlogs-tf2.smx":
L 06/10/2010 - 19:17:42: [SM]   [0]  Line 516, superlogs-tf2.sp::Event_PlayerDisconnect()
L 06/10/2010 - 19:31:06: Error log file session closed.
To help you, I have attached a corrected version which should (maybe) work better (untested).

Last edited by Choucas; 06-10-2010 at 15:12. Reason: Removed the buggy fix
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psychonic

BAFFLED
Join Date: May 2008
Old 06-10-2010 , 13:48   Re: SuperLogs: TF2 2.0.8 (updated 2010-06-02)
Reply With Quote #29

Quote:
Originally Posted by Choucas View Post
Hi,
I've installed the updated version today, and here is what I have in the logs :

Code:
L 06/10/2010 - 19:17:42: [SM] Native "IsClientInGame" reported: Client index 0 is invalid
L 06/10/2010 - 19:17:42: [SM] Displaying call stack trace for plugin "superlogs-tf2.smx":
L 06/10/2010 - 19:17:42: [SM]   [0]  Line 516, superlogs-tf2.sp::Event_PlayerDisconnect()
L 06/10/2010 - 19:31:06: Error log file session closed.
To help you, I have attached a corrected version which should (maybe) work better (untested).
That's not a fixed version. It's the equivalent to an old version. You're logging weaponstats after the player disconnect log line instead of before they disconnect.

The proper fix is get the player information for the log from the player_disconnect event.

I have this fixed in my working copy, just haven't had a chance to commit/push and post an update yet.
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Choucas
Member
Join Date: May 2009
Old 06-10-2010 , 15:11   Re: SuperLogs: TF2 2.0.8 (updated 2010-06-02)
Reply With Quote #30

OK, as I said, I was not sure about the fix.
I was just trying to help, sorry.
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