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[CS:S/CS:GO] GunGame


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herpes
Member
Join Date: Oct 2010
Old 09-14-2013 , 12:05   Re: [CS:S/CS:GO] GunGame
Reply With Quote #4381

Quote:
Originally Posted by herpes View Post
Anyone else have an issue with player weapons not being stripped? CS:GO, weapons laying all over the place and randomly picking them up while trying to knife is rather annoying 0.o

It just started today, I know there was a client update but I'm not sure if there was a server one that broke this 0.o
Update: I updated my SM to the most recent snapshot and now it works again. Carry on!
herpes is offline
chris100184
Junior Member
Join Date: Sep 2013
Old 09-17-2013 , 13:04   Re: [CS:S/CS:GO] GunGame
Reply With Quote #4382

After the new server side update today, whenever i try to join game, (join a team) my Server cashes, but i can join spec without any problem. so the first thing i did was to see if it also happend in FFA mode. Everything worked fine in FFA so, so i reinstalled gungame, and the problem came back. Does anyone have a fix for this?
chris100184 is offline
zyphen
Member
Join Date: Aug 2013
Old 09-21-2013 , 22:59   Re: [CS:S/CS:GO] GunGame
Reply With Quote #4383

Quote:
Originally Posted by Bittersweet View Post
The exact results might depend on what game you are running, but this is in gungame.cfg.txt:

/**
* Switch weapon without delays after level up.
*
* Options:
* 1 - Enabled.
* 0 - Disabled.
*/
"FastSwitchOnLevelUp" "0"

Change the zero to a one. When setting up a new gungame sever, you should probably go through your gungame.cfg.txt file line by line and adjust each option to your liking.
Thank you! It was working but after the update it stopped not sure why. But I'd like to move on to another issue I am trying to get working the way I would like it to...

I can't seem to find gungame_const.inc to edit the levels. You know where this file is located?

I also edited this file gungame.equip.txt so it takes 2 kills per level and changed out the weapon order but it also doesn't seem to be working. The funny thing is the weapon order has changed because it used to start with an awp, but now it starts with a knife lol.

Here is my gungame.equip.txt

Code:
"GunGame.Weapon"
{
    "WeaponOrder"
    {
        /**
         * Weapon Choices:
         * There are a total of 64 levels by default. (To change this value you can edit the gungame_const.inc
         * to change the maximum allowed level of the game by changing the define MAX_LEVEL)
         *
         * There are a total of 25 usable killing weapons for GunGame.
         * By default weapon order only 23 levels and uses 23 out of 25 of the usable killing weapons.
         *
         * WARNING:
         * DO NOT SKIP LEVELS in any config for WeaponOrder.
         * ie .. Only have level 1 to 3 and skip 4 and use 5 to level 23.
         * DO NOT SKIP LEVELS
         *

======================
melee
    all:    knife knifegg taser
pistols
    all:    glock p250 fiveseven deagle elite
    ct:     hkp2000
    t:      tec9
shotguns
    all:    nova xm1014
    t:      sawedoff
mgs
    all:    m249 negev
    ct:     mag7
smgs
    all:    mp7 ump45 p90 bizon
    ct:     mp9
    t:      mac10
riffles
    ct:     famas m4a1 aug
    t:      galilar ak47 sg556
snipers
    all:    ssg08 awp
    ct:     scar20
    t:      g3sg1
gear
    all:    kevlar vesthelm
    ct:     defuser
    t:      c4
grenades
    all:    decoy flashbang hegrenade smokegrenade
    ct:     incgrenade
    t:      molotov

======================
weapon_knife
weapon_knifegg
weapon_taser

weapon_glock
weapon_p250
weapon_fiveseven
weapon_deagle
weapon_elite
weapon_hkp2000
weapon_tec9

weapon_nova
weapon_xm1014
weapon_sawedoff

weapon_m249
weapon_negev
weapon_mag7

weapon_mp7
weapon_ump45
weapon_p90
weapon_bizon
weapon_mp9
weapon_mac10

weapon_famas
weapon_m4a1
weapon_aug
weapon_galilar
weapon_ak47
weapon_sg556

weapon_ssg08
weapon_awp
weapon_scar20
weapon_g3sg1

weapon_c4

weapon_decoy
weapon_flashbang
weapon_hegrenade
weapon_smokegrenade
weapon_incgrenade
weapon_molotov
======================

         */

        /** reverse order
        "29" "awp"
        "28" "g3sg1"
        "27" "scar20"

        "26" "ak47"
        "25" "m4a1"
        "24" "sg556"
        "23" "aug"
        "22" "galilar"
        "21" "famas"

        "20" "mac10"
        "19" "mp9"
        "18" "bizon"
        "17" "p90"
        "16" "ump45"
        "15" "mp7"

        "14" "mag7"
        "13" "negev"
        "12" "m249"

        "11" "sawedoff"
        "10" "xm1014"
        "9" "nova"

        "8" "ssg08"

        "7" "deagle"
        "6" "elite"
        "5" "tec9"
        "4" "hkp2000"
        "3" "fiveseven"
        "2" "p250"
        "1" "glock"

        "30" "hegrenade"
        "31" "knife"
        */

        "1" "2" "m4a1"
        "2" "2" "bizon"
        "3" "2" "mp9"
        "4" "2" "mp7"
        "5" "2" "elite"
        "6" "2" "ak47"

        "7" "2" "sawedoff"
        "8" "2" "famas"
        "9" "2" "g3sg1"
        "10" "2" "m249"
        "11" "2" "p250"
        "12" "2" "fiveseven"

        "13" "2" "galilar"
        "14" "2" "tec9"
        "15" "2" "glock"
        "16" "2" "hkp2000"
        "17" "2" "usp_silencer"
        "18" "2" "deagle"
   
        "19" "2" "sg556"     
        "20" "2" "aug"
        "21" "2" "negev"
        "22" "2" "ssg08"
        "23" "2" "scar20"
        "24" "2" "xm1014"
        "25" "2" "mag7"
        
        "26" "2" "mac10"
        "27" "2" "awp"
        "28" "2" "nova"
        "29" "2" "p90"
        "30" "2" "ump45"

        "31" "1" "molotov"
        "32" "1" "hegrenade"
        "33" "1" "smokegrenade"
  //      "31" "1" "knife"

        /**
         * If RandomWeaponOrder is enabled, keep this levels unchanged.
         * Use comma as a delimiter, do not use whitespace characters - only digits are allowed.
         * Please keep this config line after levels list and before RandomWeaponOrder.
         *
         * "22,23"  - keep knife and nade levels on defined levels
         * "23"     - keep knife level on defined level
         * ""       - randomize all levels
         */
        "RandomWeaponReserveLevels" ""

        /**
         * This will take the weapons in the WeaponOrder and randomize all the weapons order.
         * Please keep this config line after levels list and after RandomWeaponReserveLevels.
         */
        "RandomWeaponOrder" "0"
    }

    "MultipleKillsPerLevel"
    {
        /**
         * This is for custom kills per level will override default (MinKillsPerWeapon).
         * Leave value at 0 if you do not want to override the default value.
         *
         * Example:
         *
         * For level 1 they must get 10 kills before they can level up.
         * "1" "10"
         * "2" "5"
         * and so on.
         *
         * Or you can set kills per level for a perticular level.
         * "1" "10"
         * "3" "5"
         * "5" "2"
         * etc.
         *
         * Kills will count across all rounds so that you don't have to get them in one round.
         *
         *
         */
    }
}
Thanks again!
zyphen is offline
altex
Veteran Member
Join Date: May 2009
Location: Russia
Old 09-22-2013 , 05:08   Re: [CS:S/CS:GO] GunGame
Reply With Quote #4384

> "1" "2" "m4a1"
this is not correct

> "1" "m4a1"
this is correct

for multiple kills per level set MultipleKillsPerLevel section
for example
"1" "2"
__________________
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zyphen
Member
Join Date: Aug 2013
Old 09-23-2013 , 02:14   Re: [CS:S/CS:GO] GunGame
Reply With Quote #4385

Quote:
Originally Posted by altex View Post
> "1" "2" "m4a1"
this is not correct

> "1" "m4a1"
this is correct

for multiple kills per level set MultipleKillsPerLevel section
for example
"1" "2"
Oh thank you very much!

What about this gungame_const.inc? Is that a file I have to make? because I'd like to set my own levels. It's too bad that it's a blanket kills per level system because I like to add 1 kill smoke/nade/smoke/molo as the ending levels to victory and 2 kills per gun on the early levels. Common guns 3 or 4 kills per level as well if only getting knifed doesn't make you lose all those kills per level. It would suck getting knifed and then you had to get 5 more kills to level up again. Maybe I can set more levels using the same gun? Perhaps this would solve this problem...

e.g.

"1" "m4a1"
"2" "m4a1"
"3" "m4a1"
"4" "ak47"
"5" "ak47"
"6" "ak47"

Also I have my server still set as arms race, is that the best way so you can respawn until you get to the final level and win?

At the moment tho gungame plugin has stopped working on my server, I reinstalled it and it's still not working, anyone else having this problem?

Last edited by zyphen; 09-23-2013 at 02:18.
zyphen is offline
janpepu
AlliedModders Donor
Join Date: Sep 2007
Location: france
Old 09-23-2013 , 12:40   Re: [CS:S/CS:GO] GunGame
Reply With Quote #4386

HI ,

have a crash often after the warmup.
https://forums.alliedmods.net/showthread.php?t=226821

crash at:
13:027
14:45:54
15:50:56
161:54

in sourcemod error log i only have

Code:
L 09/23/2013 - 13:02:58: SourceMod error session started
L 09/23/2013 - 13:02:58: Info (map "gg_nukkon_hdr") (file "errors_20130923.log")
L 09/23/2013 - 13:02:58: [STEAMTOOLS] Server Gameplay Stats received with an unexpected eResult. (eResult = 16)
Code:
"GunGame.Config"
{
    "Config"
    {
        /* ===== [1. GUNGAME MAIN CONFIG] ===== */

        /* ----- [1.1. main] ----- */
        
        /* Enables/Disables GunGame Mod */
        "Enabled" "1"

        /**
         * Do not fast switch on level up for this weapons.
         *
         * Comma-separated list 
         * of weapon names from gungame.equip.txt.
         *
         * Options:
         *      "hegrenade"                             - Enabled for hegrenade
         *      "hegrenade,taser"                       - Enabled for hegrenade and taser
         *      "taser,hegrenade,molotov,incgrenade"    - Default value
         *      ""                                      - Disabled
         */
        "FastSwitchSkipWeapons" "hegrenade"

        /**
         * Switch weapon without delays after level up.
         *
         * Options:
         *      1 - Enabled.
         *      0 - Disabled.
         */
        "FastSwitchOnLevelUp" "0"

        /**
         * Switch weapon without delays when player changes weapon by himself.
         *
         * SDK Hooks (sdkhooks) is required to use this option.
         *
         * Options:
         *      1 - Enabled.
         *      0 - Disabled.
         */
        "FastSwitchOnChangeWeapon" "1"

        /**
         * Freeze players after win.
         *
         * Options:
         *      1 - Freeze players.
         *      0 - Do not freeze players.
         */
        "WinnerFreezePlayers" "1"

        /**
         * Winner effects.
         *
         * Options:
         *      0 - Freeze players.
         *      1 - Make players fly.
         */
        "WinnerEffect" "0"

        /**
         * Delay before end of multiplayer game after gungame win. 
         *
         * Options:
         *      0 - Disabled.
         *      1-N - Number of seconds.
         */
        "EndGameDelay" "0"

        /**
         * Multiply sound effects volume.
         *
         * In CS:GO the volume is too low.
         * You can up the volume with this multiplier.
         *
         * Options:
         *     0-1 - Do not multiply
         *     2-5 - Multiply by defined number of times
         */
        "MultiplySoundVolume" "0"

        /**
         * Block weapon switch if killer leveled up with knife
         *
         * You need SDK Hooks (sdkhooks) if you want to set it to "1"
         *
         * Options:
         *     1 - Block weapon switch
         *     0 - Do not block weapon switch
         */
        "BlockWeaponSwitchIfKnife" "1"

        /**
         * Block weapon switch if you get next hegrenade 
         * after previous hegrenade explode or after getting extra nade.
         *
         * You need SDK Hooks (sdkhooks) if you want to set it to "1"
         *
         * Options:
         *     1 - Block weapon switch
         *     0 - Do not block weapon switch
         */
        "BlockWeaponSwitchOnNade" "1"

        /** 
         * Show players level message in hint box instead of chat.
         * If enabled then multikill chat messages will be shown 
         * in hint box too (requres "MultiKillChat" "1").
         */
        "ShowSpawnMsgInHintBox" "0"
        
        /**
         * Show leader level info in hint box 
         * (requires "ShowSpawnMsgInHintBox" to be "1")
         */
        "ShowLeaderInHintBox" "0"

        /* Show leader's weapon name in chat with leading message */
        "ShowLeaderWeapon" "0"
        
        /**
         * Strip dead players weapon
         *
         * Options:
         *  0 - Disabled (default)
         *  1 - Enabled for alive and dead players (alive players can not drop guns)
         *  2 - Enabled for dead players only (alive players can drop guns)
         */
        "StripDeadPlayersWeapon" "0"
        
        /* Show levels in scoreboard */
        "LevelsInScoreboard" "1"

        /**
         * When shows levels in scoreboard it will 
         * clear deaths (requires "LevelsInScoreboard" "1")
         */
        "ScoreboardClearDeaths" "0"
        
        /* Restore level on player reconnect */
        "RestoreLevelOnReconnect" "1"

        /* Allow level up after round end */
        "AllowLevelUpAfterRoundEnd" "1"
    
        /* Show multikill hints in chat */
        "MultiKillChat" "0"
        
        /* Set sv_alltalk 1 after player win */
        "AlltalkOnWin" "1"
        
        /* Start voting if leader level is less maximum level by this value */
        "VoteLevelLessWeaponCount" "2"
        
        /* Display a join message, popup giving players instructions on how to play */
        "JoinMessage" "0"

        /** 
         * Level down playr if they kill themself by WorldSpawn Suicide.
         * 0 - Disable
         * 1..N - Levels to loose
         */
        "WorldspawnSuicide" "1"

        /**
         * Level down players if they use the "kill" command
         * 0 - Disable
         * 1..N - Levels to loose
         */
        "CommitSuicide"     "1"

        /* How many levels they can gain in 1 round (0 - disabled) */
        "MaxLevelPerRound" "0"

        /* Turbo Mode: give next level weapon on level up */
        "TurboMode" "1"

        /* Knife Elite force them to only have a knife after they level up.
           They will get a normal weapon again next round */
        "KnifeElite" "0"

        /**
         * How many kills they need to with the weapon to get the next level
         * Kills will count across all rounds so that you don't have to get them in one round.
         */
        "MinKillsPerLevel" "1"

        /**
         * Enabled friendly fire automatically when a player reaches hegrenade level.
         *
         * When nobody on nade level, than switches friendly fire back.
         * This does not affect EnableFriendlyFireLevel and EnableFriendlyFireLevel is not requered to be enabled.
         * See also FriendlyFireOnOff.
         *
         * 0 - Disabled
         * 1 - Enable friendly fire on nade level.
         */
        "AutoFriendlyFire" "0"

        /** 
         * FFA DM mode.
         *
         * If you are using CSS:DM with FFA mode enabled, 
         * then you should set this variable to "1".
         *
         * 0 - Disabled
         * 1 - Enabled
         */
        "FFA" "0"

        /** 
         * Enable friendly fire on defined level.
         *
         * This does not affect AutoFriendlyFire and AutoFriendlyFire is not requered to be 1.
         * See also FriendlyFireOnOff.
         *
         * 0 - Disabled.
         * 1..N - enable friendly fire on defined level.
         */
        "EnableFriendlyFireLevel" "0"
        
        /** 
         * What to do with friendly fire when EnableFriendlyFireLevel is not 0 and leader reaches EnableFriendlyFireLevel
         * or AutoFriendlyFire is 1 and someone reaches nade level.
         *
         * 1 - Enable friendy fire
         * 0 - Disable friendy fire
         */
        "FriendlyFireOnOff" "1"
        
        /** 
         * Disable rtv on defined level. 0 - disabled.
         */
        "DisableRtvLevel" "0"

        /**
         * If this option is enabled, than player can level up by killing with prop_physics.
         * For example with fuel barrels etc.
         * 
         * 1 - Enabled
         * 0 - Disabled
         */
        "CanLevelUpWithPhysics"             "0"

        /**
         * Use "CanLevelUpWithPhysics" option when player is on grenade level.
         * 
         * 1 - Enabled
         * 0 - Disabled
         */
        "CanLevelUpWithPhysicsOnGrenade"    "0"

        /**
         * Use "CanLevelUpWithPhysics" option when player is on knife level.
         * 
         * 1 - Enabled
         * 0 - Disabled
         */
        "CanLevelUpWithPhysicsOnKnife"      "0"

        /**
         * If this option is enabled, than player can level up by killing with nade at any time.
         * For example there are maps having grenades on them leaved by the author.
         * 
         * 1 - Enabled
         * 0 - Disabled
         */
        "CanLevelUpWithMapNades"            "0"

        /**
         * Use "CanLevelUpWithMapNades" option when player is on knife level.
         * 
         * 1 - Enabled
         * 0 - Disabled
         */
        "CanLevelUpWithNadeOnKnife"         "0"

        /**
         * Prevent players from using kill command.
         */
        "SelfKillProtection" "1"

        /**
         * Change game description.
         *
         * Requires SDK Hooks (sdkhooks).
         *
         * "{version}" will be changed to plugin version.
         *
         * Options: 
         *     "" = Option disabled.
         */
        "GameDesc" ""

        /* ----- [1.2. knifepro] ----- */
        
        /* Turn Knife Pro allow stealing a player level by killing them with a knife */
        "KnifePro" "1"

        /* Enables Knife Pro when a player is on hegrenade level */
        "KnifeProHE"    "0"

        /* The minimum level that a player must be at before another player can knife steal from. Requires KnifePro on */
        "KnifeProMinLevel" "0"
        
        /* If enabled then knife kill will also affect points */
        "KnifeProRecalcPoints" "0"
        
        /**
         * Maximum level difference between players to allow steal level 
         * 0 - Disabled
         * 1..N - Level difference between killer and victim
         */
        "KnifeProMaxDiff" "0"

        /**
         * Disable level down on knifepro.
         *
         * 1 - Level down disabled
         * 0 - Level down enabled
         */
        "DisableLevelDown" "0"

        /* ----- [1.3. objectives] ----- */
        
        /* Give x number of level by completing the bomb planting/defusing objectives.
         * Amount giving base on the value setting.
         */
        "ObjectiveBonus" "1"

        /* Enables objective bonus on last level */
        "ObjectiveBonusWin" "0"
        
        /** 
         * Gives objective bonus on exploding the bomb instead of planting
         * 0 - bonus on planting
         * 1 - bonus on exploding
         */
        "ObjectiveBonusExplode" "0"

        /* Remove objectives from map. 0 = Disabled, 1 = BOMB, 2 = HOSTAGE, 3 = BOTH*/
        "RemoveObjectives" "3"

        /* ----- [1.4. handicap] ----- */
        
        /**
         * Maximum level that handicap can give.
         * 0 - Disable restriction
         * 1..N - Max level
         */
        "MaxHandicapLevel" "0"
        
        /* Substract handicap level by this value */
        "HandicapLevelSubstract" "1"

        /**
         * Gives joining players the avg/min level of all other players when they join late.
         * 0 - Disable
         * 1 - Avg level
         * 2 - Min level
         */
        "HandicapMode" "2"

        /**
         * Allow players in the top rank to receive a handicap with the rest of the players.
         *
         * Handicap must also be turned on above for this to work.
         * See also "HandicapTopRank" to set rank limit for tp rank.
         *
         * 0 - Do not give handicap to the top rank players.
         * 1 - Give handicap to all players.
         */
        "TopRankHandicap" "1"

        /**
         * Gives handicap level automaticaly every defined number of seconds.
         * This only works for players that is on very minimum level from 
         * all the players.
         * Handicap must also be turned on for this to work.
         */
        "HandicapUpdate" "0"
        
        /**
         * Give handicap not more then given number of times per map.
         * 0 - disabled
         */
        "HandicapTimesPerMap" "0"

        /**
         * Do not give handicap to the top rank players.
         *
         * See also "TopRankHandicap" to allow all players to receive handicap.
         *
         * 0 - Give handicap to all players.
         * N - Do not give handicap for the first N players.
         */
        "HandicapTopRank" "10"
        
        /**
         * Use spectator's levels to calculate handicap level.
         *
         * 0 - Handicap does not count levels of spectators.
         * 1 - Handicap counts levels of spectators.
         */
        "HandicapUseSpectators" "0"
        
        /* ----- [1.5. equip] ----- */
        
        /* Auto reload current level weapon on kill */
        "ReloadWeapon" "1"
        
        /* Give player armor on spawn */
        "ArmorKevlar" "1"
        "ArmorHelmet" "1"
        
        /* Remove additional ammo in bonus weapon on the nade level */
        "RemoveBonusWeaponAmmo" "1"
        
        /**
         * If remove additional ammo in bonus weapon on the nade level is enabled, then give that bullets count. 
         *
         * 0 - default clip size
         * 1-N - number of bullets
         */
        "BonusWeaponAmmo" "50"

        /**
         * This gives the player a weapon with 50 bullets on nade level.
         * Example:
         *     "NadeBonus" "glock"  - gives glock 
         *     "NadeBonus" "deagle" - gives deagle
         *     "NadeBonus" ""       - feature disabled
         */
        "NadeBonus" ""

        /* Gives a smoke grenade on nade level */
        "NadeSmoke" "0"

        /* Gives a Flash grenade on nade level */
        "NadeFlash" "0"

        /* Gives a smoke grenade on knife level */
        "KnifeSmoke" "0"

        /* Gives a Flash grenade on knife level */
        "KnifeFlash" "0"

        /**
         * Gives an extra hegrenade to the player if they get a kill
         * 
         * 0 - Disable
         * 1 - Enable
         * 2 - Enable only for knife kills
         */
        "ExtraNade" "2"

        /* Gives unlimited hegrenades to the player if he is on nage level */
        "UnlimitedNades" "0"

        /**
         * Enable UnlimitedNades depending on the number of players in team.
         *
         * If UnlimitedNades is off and the number of players in one team less or 
         * equal to UnlimitedNadesMinPlayers then enable UnlimitedNades.
         * When it will be more players on both teams, turn UnlimitedNades back to off.
         *
         * 0 - Disable
         * 1 and above - Minimum number of players in each team for UnlimitedNames to be on.
         */
        "UnlimitedNadesMinPlayers" "1"
        
        /**
         * Number of nades on the nade level.
         *
         * This option is disabled 
         * if less then 2.
         */
        "NumberOfNades" "0"
        
        /* ----- [1.6. multi level] ----- */
        
        /* Multi Level Bonus */
        "MultiLevelBonus" "1"

        /* Enable God Mode when multi leveled */
        "MultiLevelBonusGodMode" "0"

        /**
         * Custom speed and gravity value multiplier for multi level bonus.
         * 0 - Disabled
         */
        "MultiLevelBonusGravity" "0.5"
        "MultiLevelBonusSpeed" "1.5"

        /* Miltilevel visual effect */
        "MultiLevelEffect" "1"

        /* How much levels is needed to get bonus */
        "MultiLevelAmount" "3"

        /**
         * Type of the multi level effect.
         *
         * 1 - Old effect.
         * 2 - New effect (default).
         */
        "MultilevelEffectType" "2"

        /* ----- [1.7. warmup] ----- */
        
        /* Enables Warmup Round*/
        "WarmupEnabled" "1"

        /* Warmup time length */
        "WarmupTimeLength" "60"

        /**
         * Give random weapon on warmup.
         * If you are using WarmupRandomWeaponMode, you can nou use WarmupNades or WarmupWeapon.
         *
         * 0 - Disable
         * 1 - Random weapon every map
         * 2 - Random weapon every round
         * 3 - Random weapon every spawn
         */
        "WarmupRandomWeaponMode" "0"

        /**
         * Gives unlimited hegrenades to the player if warmup is enabled.
         * If you are using WarmupRandomWeaponMode, you can nou use WarmupNades or WarmupWeapon.
         */
        "WarmupNades" "1"

        /**
         * Weapon for warmup.
         * If you are using WarmupRandomWeaponMode, you can nou use WarmupNades or WarmupWeapon.
         */
        "WarmupWeapon" ""

        /* ===== [2. GUNGAME TK CONFIG] ===== */
        
        /**
         * How much levels to loose after TK
         * 0 - Disable
         * 1..N - Levels to loose
         */
        "TkLooseLevel" "0"
    
        /* ===== [3. GUNGAME AFK CONFIG] ===== */
        
        /* Enables or disables built in Afk management system */
        "AfkManagement" "1"

        /* Kick player on x number of afk deaths. */
        "AfkDeaths" "5"

        /**
         * What action to deal with the player when the maximum is reach?
         * 0 = Nothing, 1 = Kick, 2 = Move to spectate, 
         */
        "AfkAction" "2"
        
        /* Reload current weapon on afk kill. */
        "AfkReload" "0"

        /* ===== [4. GUNGAME STATS CONFIG] ===== */
        
        /**
         * Prune player from player win database after numbers of days if they
         * havn't been in the server in awhile. This occur during map change.
         * It it recommended that you set a value to this setting. Over time as
         * the player win database get filled up. It can cause long map changes.
         * 0 = off otherwise the value is the number of days.
         */
        "Prune"     "366"

        /* ===== [5. GUNGAME DISPLAY WINNER CONFIG] ===== */
        
        /* Display winner in MOTD window. */
        "DisplayWinnerMotd" "1"

        /* URL to display in MOTD window. */
        "DisplayWinnerUrl" "http://myurl/ggwin/gg5_win.php"

        /* Show player rank on win in chat */
        "ShowPlayerRankOnWin" "1"

        /**
         * If player wins on bot, then dont add win in stats.
         *
         * 0 - Add win into stats.
         * 1 - Don't add win into stats.
         */
        "DontAddWinsOnBot" "0"

        /* ===== [6. GUNGAME BOTS CONFIG] ===== */

        /**
         * Dont use bots levels for handicap calculation. 
         * Dont give handicap level to bots too.
         */
        "HandicapSkipBots" "0"

        /* Can bots win the game otherwise when they reach the last weapon and nothing will happen */
        "BotsCanWinGame" "1"

        /* Allow level up by killing a bot with knife */
        "AllowLevelUpByKnifeBot" "1"

        /* Allow level up by killing a bot with hegrenade */
        "AllowLevelUpByExplodeBot" "1"

        /* Allow level up by killing a bot with knife if there is no other human */
        "AllowLevelUpByKnifeBotIfNoHuman" "1"

        /* Allow level up by killing a bot with hegrenade if there is no other human */
        "AllowLevelUpByExplodeBotIfNoHuman" "1"
     }
    
    "Sounds"
    {
         "IntroSound" ""
        "KnifeLevel" "gungame/knife_level.mp3"
        "NadeLevel" "gungame/nade_level.mp3"
        "LevelSteal" "gungame/smb3_1-up.mp3"
        "LevelUp" "gungame/smb3_powerup.mp3"
        "LevelDown" "gungame/smb3_powerdown.mp3"
        "Triple" "gungame/smb_star.mp3"
        "Autoff" "gungame/smb_warning2.mp3"
        "MultiKill" "gungame/multikill.mp3"
        /* Put each song filename in this list seperated by commas */
        "Winner" "admin_plugin/ctwin1.mp3,admin_plugin/ctwin2.mp3"
        "WarmupTimerSound" "ambient/tones/floor1.wav"
    }
}
thank for help

Last edited by janpepu; 09-23-2013 at 12:41.
janpepu is offline
klexen
Senior Member
Join Date: Sep 2013
Old 09-26-2013 , 16:22   Re: [CS:S/CS:GO] GunGame
Reply With Quote #4387

I'm loving this plugin. You've an amazing job altex!

I was wondering if it would be possible to have the scoreboard show when the match ends? For some reason it's hidden, but shows up if you hold down tab.

Before item drops I'd prefer this current way for it to end, but now everyone wants to see if they got drops at the end of the matches. It's better for server popularity too if someone notices people getting drops on your server.

Last edited by klexen; 09-27-2013 at 19:39.
klexen is offline
cssBOT
Senior Member
Join Date: Apr 2009
Old 09-27-2013 , 16:26   Re: Release 1.2.14.1
Reply With Quote #4388

Quote:
Originally Posted by altex View Post
Release 1.2.14.1:
* Fixed logging bot events with random player's steamid.
Thanks to peace-maker (https://github.com/peace-maker).
Thank you for fixing that stats bug. Could you also add Zerobis' bug fix and gg_lose event logging here: https://forums.alliedmods.net/showpo...postcount=3249

The default plugin only fires once regardless of how many times you level down.

Last edited by cssBOT; 09-27-2013 at 16:30.
cssBOT is offline
herpes
Member
Join Date: Oct 2010
Old 09-27-2013 , 21:46   Re: [CS:S/CS:GO] GunGame
Reply With Quote #4389

Interesting issue I'm having: I switched from the SDKhooks version of GG back to the original (my server's running boat loads better), but now when it switches to GG after playing regular game play, it is running GG but still using the config from the regular game play (freeze time, halftime, etc.). It's like it's ignoring the gungame.mapconfig. When it switches to a second GG map, it plays perfect fine until a regular map is selected again.

Any thoughts?

Last edited by herpes; 09-27-2013 at 21:47.
herpes is offline
altex
Veteran Member
Join Date: May 2009
Location: Russia
Old 09-28-2013 , 06:19   Re: [CS:S/CS:GO] GunGame
Reply With Quote #4390

Quote:
Originally Posted by herpes View Post
Interesting issue I'm having: I switched from the SDKhooks version of GG back to the original (my server's running boat loads better), but now when it switches to GG after playing regular game play, it is running GG but still using the config from the regular game play (freeze time, halftime, etc.). It's like it's ignoring the gungame.mapconfig. When it switches to a second GG map, it plays perfect fine until a regular map is selected again.

Any thoughts?
gg mapconfig executes only once after all server configs are loadded and gungame is enabled
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