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[L4D & L4D2] Smoker Cloud Damage


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AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 07-08-2009 , 02:20   Re: Smoker Cloud Damage
Reply With Quote #11

Quote:
Originally Posted by Thraka View Post
It didnt' work for me No damage.. Though I thoguht I got damaged at the start without a cough, after that though, nothing

It worked for me when i swiftly tested it .. but i have yet to test it in a prolonged game.

Whoops, i commented out all Debug Print Messages and the Smoker Damage Message along with them xD

Since i need to fix a little something with temporary damage calculation anyway, there will be a new version later today
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El Goretto
Junior Member
Join Date: Jan 2009
Location: France
Old 07-08-2009 , 06:25   Re: Smoker Cloud Damage
Reply With Quote #12

Woooo!
I was dreaming of such a plugin after "Blind Luck" plugin for Boomer was released.

Thanks, I'll carefully watch your realeases
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AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 07-08-2009 , 10:25   Re: Smoker Cloud Damage
Reply With Quote #13

Version 1.1 is done

The problem with not-hitting Smoker Cloud damage was a Problem with the Bot Disconnect ... unless a Player was inside the Cloud to fill a Handle with content, it got flushed on Bot disconnect, and no further damage would happen.

The crosshair message is back, temporary health handling now is just as it should be.
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olj
Veteran Member
Join Date: Jun 2009
Old 07-08-2009 , 10:40   Re: Smoker Cloud Damage
Reply With Quote #14

Ill check it out, thanx.
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olj
Veteran Member
Join Date: Jun 2009
Old 07-08-2009 , 11:00   Re: Smoker Cloud Damage
Reply With Quote #15

The main problems with plugin now is that it stacks multiple clouds, which can be used for abuse on servers with more than 1 smokers allowed. Also I DONT HEAR ANY REGULAR COUGH SOUNDS and DONT SEE COUGH ANIMATIONS.
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AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 07-08-2009 , 12:42   Re: Smoker Cloud Damage
Reply With Quote #16

'Problem'? It's a feature that is not easy to code in p_p

The team that lets multiple Smokers in their midst and then camps it out DESERVES IT.

As for the Cough Sounds, Animations ... and standard "xx has killed xx" messages .. they all seem to get screwed up by the DisplayDamageEffect SDK call.

Sigh, gonna have to code something different.


EDIT:

Version 1.2 Added. Reverted to a zero-damage point_hurt for HUD damage (does not need SDK call and gamedata file anymore) which should not bug out the HUD and coughing

Last edited by AtomicStryker; 07-08-2009 at 13:19.
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Thraka
AlliedModders Donor
Join Date: Aug 2005
Old 07-08-2009 , 13:49   Re: Smoker Cloud Damage
Reply With Quote #17

If a server has multiple smokers turned on, then they should turn down the damage duration and amount on the cloud. Simple fix. Thx again Stryker, I'll check it out after work today.
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lekzero
Member
Join Date: Jul 2009
Old 07-08-2009 , 16:14   Re: Smoker Cloud Damage
Reply With Quote #18

The plugin works for me, but i change the damage, time and radius, seems nothing really change. I try put the cvars in server.cfg, and i try to chance in .sp compile and copy to plugins folder, the damage keeps on 6% per 2 seconds, and total time keeps 14 seconds. I make something wrong?
Ahh, my server it's a VS 3 x 3 (becouse my poor connection) version 1.0.1.4

Sorry about the poor english.

It's a awesome plugin!

Last edited by lekzero; 07-08-2009 at 16:18. Reason: More infos
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AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 07-08-2009 , 17:42   Re: Smoker Cloud Damage
Reply With Quote #19

It creates a config file itself, to be found at /left4dead/cfg/sourcemod/L4D_Cloud_Damage.cfg

Change the values in there


EDIT:

New version 1.3 added. My faithfull bot testing dummies were coughing, kill messages displayed and the applied damage was truly the one i set.

Last edited by AtomicStryker; 07-08-2009 at 18:30.
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lekzero
Member
Join Date: Jul 2009
Old 07-08-2009 , 18:46   Re: Smoker Cloud Damage
Reply With Quote #20

Thanks , works perfect for me.

Quote:
Originally Posted by AtomicStryker View Post
It creates a config file itself, to be found at /left4dead/cfg/sourcemod/L4D_Cloud_Damage.cfg

Change the values in there


EDIT:

New version 1.3 added. My faithfull bot testing dummies were coughing, kill messages displayed and the applied damage was truly the one i set.

Last edited by lekzero; 07-08-2009 at 21:22. Reason: add infos
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