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Xaphan - Admin plugin


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MathiasRav
New Member
Join Date: Feb 2005
Old 09-29-2005 , 02:46  
Reply With Quote #21

Hey, meta list gives me "Xaphan v0.30". What's this? I downloaded the newest plugin from the bottom link in the first post. Is this just a bug?
I can't use x_help in my DS console either. Although I'll try ingame now.

// Mathew
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sslice
Senior Member
Join Date: Feb 2005
Location: Texas, USA
Old 09-29-2005 , 16:12  
Reply With Quote #22

I know x_help works ingame, as I've used it before. Haven't tried from console or RCON.
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MathiasRav
New Member
Join Date: Feb 2005
Old 09-29-2005 , 16:41  
Reply With Quote #23

Hm.
L 09/29/2005 - 22:42:17: [XAPHAN] Unable to find access file, ignoring
If it shouldn't be in
moddir/Xaphan
moddir/Xaphan/bin
moddir/addons/Xaphan
moddir/addons/Xaphan/bin
moddir/addons/metamod/Xaphan
moddir/addons/metamod/Xaphan/bin
Then where should I place users.ini?
My xaphan.dll is in moddir/addons/Xaphan/bin, and it loads correctly.
moddir = C:\Programmer\Steam\SteamApps\mathiasrav@hotm ail.com\source dedicated server\sourceforts\
I placed users.ini in all of the above 6 locations, although it still won't load.
Please help :S
// Mathew.
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sslice
Senior Member
Join Date: Feb 2005
Location: Texas, USA
Old 09-29-2005 , 18:39  
Reply With Quote #24

moddir/addons/Xaphan should work...
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devicenull
Veteran Member
Join Date: Mar 2004
Location: CT
Old 09-29-2005 , 21:09  
Reply With Quote #25

Okay, yes there's a bug, it displays 0.30 instead of 0.90.

x_help, and all the x_commands are clientside, not serverside.

users.ini goes in moddir\addons\xaphan\users.ini, however I see the problem you are having. I didn't expect any huge paths, so the max path size is 64 characters. I've sent you a PM with a version that will fix this problem.
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Soloist
Senior Member
Join Date: Jun 2004
Location: New York
Old 09-29-2005 , 23:08  
Reply With Quote #26

Can anyone compile this for Linux?
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c0ldfyr3
AlliedModders Donor
Join Date: Aug 2005
Location: Ireland
Old 09-30-2005 , 09:49  
Reply With Quote #27

I told him I would...
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devicenull
Veteran Member
Join Date: Mar 2004
Location: CT
Old 09-30-2005 , 16:16  
Reply With Quote #28

Quote:
Originally Posted by {[*G.C*
} Soloist]Can anyone compile this for Linux?
Bailopan has said mm 1.1 is coming "soon". With it, I'm going to release 0.91, which will hopefully have a linux version.

If MM 1.1 isn't released by the end of Monday, I'll just release 0.91 then. Only reason why I woulnd't have linux compiles now is I forgot to make a copy of the 0.90 code
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Soloist
Senior Member
Join Date: Jun 2004
Location: New York
Old 09-30-2005 , 20:53  
Reply With Quote #29

Quote:
Originally Posted by devicenull
Quote:
Originally Posted by {[*G.C*
} Soloist]Can anyone compile this for Linux?
Bailopan has said mm 1.1 is coming "soon". With it, I'm going to release 0.91, which will hopefully have a linux version.

If MM 1.1 isn't released by the end of Monday, I'll just release 0.91 then. Only reason why I woulnd't have linux compiles now is I forgot to make a copy of the 0.90 code
Ok I'll be waiting.
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[FuzionMonkey]
Junior Member
Join Date: Jul 2004
Old 09-30-2005 , 21:37  
Reply With Quote #30

surely a nextmap type thing wouldnt be mod specific.
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