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[TF2] PropHunt 1.93


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Acidpapst
Junior Member
Join Date: Sep 2008
Location: Germany
Old 01-30-2011 , 14:13   Re: [TF2] PropHunt 1.7.11
Reply With Quote #691

Hello,

i got a small question. I know this is the Prophunt Mod.
But last week i played on a Server (with cp, ctf and pl maps).
Anf when the round was over the Prophunt Mod started ONLY
for the Killing the last Surviver Time. Is this with this plugin possible ?
If yes, could you let me know how ???

Nice plugin, good work ..
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snelvuur
Veteran Member
Join Date: Jun 2008
Location: Netherlands
Old 01-30-2011 , 14:50   Re: [TF2] PropHunt 1.7.11
Reply With Quote #692

you are referring to http://forums.alliedmods.net/showthread.php?p=1096024
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Drixevel
AlliedModders Donor
Join Date: Sep 2009
Location: Somewhere headbangin'
Old 02-01-2011 , 09:48   Re: [TF2] PropHunt 1.7.11
Reply With Quote #693

Great plugin on my server, ALTHO needs more ppl. >
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ClarkyGamer
Junior Member
Join Date: Dec 2010
Old 02-01-2011 , 11:23   Re: [TF2] PropHunt 1.7.11
Reply With Quote #694

When trying to download the plugin I get this error :

"Plugin failed to compile! Please try contacting the author."

Any mirrors or any ideas?
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snelvuur
Veteran Member
Join Date: Jun 2008
Location: Netherlands
Old 02-01-2011 , 12:13   Re: [TF2] PropHunt 1.7.11
Reply With Quote #695

perhaps just download the compiled smx?
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ClarkyGamer
Junior Member
Join Date: Dec 2010
Old 02-01-2011 , 17:36   Re: [TF2] PropHunt 1.7.11
Reply With Quote #696

Hi,

Have just got the mod, maps etc and everything setup. All works fine but a few things.

Firstly, players don't recieve damage when firing there gun. So they can just fire randomly looking for prop's without damage.

Aswell as that, they cannot pyro jump using their flame thrower.

Has this been removed from the public version of the mod?

Cheers,
ClarkyGamer
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Azelphur
AlliedModders Donor
Join Date: Jun 2010
Old 02-01-2011 , 18:15   Re: [TF2] PropHunt 1.7.11
Reply With Quote #697

Quote:
Originally Posted by crazydog View Post
IIRC, the control changed. Just jump and shoot fire at the same time, and it should works. Works fine on my server.
nope, it doesn't work for me
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crazydog
AlliedModders Donor
Join Date: Jan 2006
Old 02-01-2011 , 19:41   Re: [TF2] PropHunt 1.7.11
Reply With Quote #698

@ClarkyGamer and Azelphur:

Use this version of the SDKHooks gamedata:
http://forums.alliedmods.net/showpos...postcount=1027
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ClarkyGamer
Junior Member
Join Date: Dec 2010
Old 02-02-2011 , 06:19   Re: [TF2] PropHunt 1.7.11
Reply With Quote #699

Thanks, I'll give that a go!

Cheers
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P_Hades
New Member
Join Date: Jan 2011
Old 02-02-2011 , 07:20   Re: [TF2] PropHunt 1.7.11
Reply With Quote #700

Quote:
Originally Posted by crazydog View Post
@ClarkyGamer and Azelphur:

Use this version of the SDKHooks gamedata:
http://forums.alliedmods.net/showpos...postcount=1027

That Gamedata doesnt work for me Still no proplock
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