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VSH VSH, old thread (v1.42) - Information/etc.


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pcquad
Member
Join Date: Jan 2012
Old 08-25-2012 , 20:39   Re: [TF2] VS Saxton Hale Mode
#3321

Quote:
Originally Posted by BBG_Theory View Post
3 things about 1.39c
Code:
 [VSH] You're Hale next!
    You are going to be Hale soon! Type /halenext to check/reset your queue points
     Alternatively, use !hale_resetq.
     >I've read this.
      1. Yes
      2. No
      3. No
      4. No
1) How do we loose option 3 and 4?
2) the saxtonhale.phrases suggest some words should be olive. For me it was all white text
3) in the server browser, how do we get it to show the hale version of (1.39c)?

http://cloud.steampowered.com/ugc/54...7E99CE4E1AA31/

i hope beeing able to reset queue points is only an admin , otherwise this will suck balls
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BBG_Theory
Veteran Member
Join Date: Oct 2010
Location: NC USA
Old 08-25-2012 , 20:42   Re: [TF2] VS Saxton Hale Mode
#3322

I respectfully disagree sir. Let me explain why. I believe we need to give the players the ability to remove themselves from the next list because if they dont want to be the hale, they will probably just kill or explode or quit.
For admin abilities, I like the idea of hale selection for someone, and to force someone next ( force someone to the top of the queue )
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pcquad
Member
Join Date: Jan 2012
Old 08-25-2012 , 21:17   Re: [TF2] VS Saxton Hale Mode
#3323

Quote:
Originally Posted by BBG_Theory View Post
I respectfully disagree sir. Let me explain why. I believe we need to give the players the ability to remove themselves from the next list because if they dont want to be the hale, they will probably just kill or explode or quit.
For admin abilities, I like the idea of hale selection for someone, and to force someone next ( force someone to the top of the queue )
im not always on the server aswell as the other admins aren't so we cant manually set the next hale.
and many players (what i can fully undestand) dont want to be hale , but for one round you can (well you must) sacrifice your self to do it...

what if the whole time people reset their points , what happens then??

Last edited by pcquad; 08-25-2012 at 21:22.
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BBG_Theory
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Join Date: Oct 2010
Location: NC USA
Old 08-26-2012 , 01:13   Re: [TF2] VS Saxton Hale Mode
#3324

someone will be Hale
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sy7hf7tgtgrf
Junior Member
Join Date: Aug 2012
Old 08-26-2012 , 16:43   Re: [TF2] VS Saxton Hale Mode
#3325

For somereason whenever someone becomes the boss the server crashes and quits.
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 08-26-2012 , 17:21   Re: [TF2] VS Saxton Hale Mode
#3326

BBG_Theory: The YES NO NO NO thing is intended. You'll notice that for each time the dialog is shown, the YES is in a different location, forcing players to actually read the dialog instead of mashing 1 to close it. And it won't close if they press NO. It's so that people learn how to reset queue points, which is an important issue.

Suicide is never the answer.

sy7hf: sounds like gamedata.

darkarrow: your clientprefs database might be corrupted. It's in the folder sourcemod/data/sqlite/clientprefs-sqlite.sq3 if you don't have it set to another database.
__________________
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Last edited by FlaminSarge; 08-26-2012 at 17:21.
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sy7hf7tgtgrf
Junior Member
Join Date: Aug 2012
Old 08-26-2012 , 17:22   Re: [TF2] VS Saxton Hale Mode
#3327

Quote:
Originally Posted by FlaminSarge View Post
BBG_Theory: The YES NO NO NO thing is intended. You'll notice that for each time the dialog is shown, the YES is in a different location, forcing players to actually read the dialog instead of mashing 1 to close it. And it won't close if they press NO. It's so that people learn how to reset queue points, which is an important issue.

Suicide is never the answer.

sy7hf: sounds like gamedata.

darkarrow: your clientprefs database might be corrupted. It's in the folder sourcemod/data/sqlite/clientprefs-sqlite.sq3 if you don't have it set to another database.
I'm very newbie to server hosting so how may i fix this gamedata problem? The same problem occurs with FF2 installed.
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 08-26-2012 , 17:25   Re: [TF2] VS Saxton Hale Mode
#3328

I think you'll have to look for updates to relevant extensions, etc. MasteroftheXP posted the link to the latest TF2Items extension a few posts above.
__________________
Bread EOTL GunMettle Invasion Jungle Inferno 64-bit will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
Steam is for playing games.
You will be fed to javalia otherwise.
Psyduck likes replays.
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sy7hf7tgtgrf
Junior Member
Join Date: Aug 2012
Old 08-26-2012 , 17:29   Re: [TF2] VS Saxton Hale Mode
#3329

Quote:
Originally Posted by FlaminSarge View Post
I think you'll have to look for updates to relevant extensions, etc. MasteroftheXP posted the link to the latest TF2Items extension a few posts above.
K ty got the link and now i have a huge list of downloadable files. What do I do from here?
(Sorry I'm just really new to all this,It took me a day to find out how to find the cvars for the goomba stump plugin.)
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 08-26-2012 , 17:33   Re: [TF2] VS Saxton Hale Mode
#3330

The top one is the latest one, make sure you grab the right one for your server's OS.
__________________
Bread EOTL GunMettle Invasion Jungle Inferno 64-bit will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
Steam is for playing games.
You will be fed to javalia otherwise.
Psyduck likes replays.
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