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[L4D/L4D2] Infected Bots Control (1.0.0)


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hoanganh81097
Senior Member
Join Date: Apr 2016
Old 07-13-2018 , 17:04   Re: [L4D/L4D2] Infected Bots Control (1.0.0)
Reply With Quote #1351

Quote:
Originally Posted by cravenge View Post
Another update: Fixed incorrect infected limit.
Note: A is for L4D2, B is for L4D.
what is
// Enable/Disable Infected Bot Team Spawn
// -
// Default: "0"
infected_bots_control_team "0"

mean ?
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kadabra
Junior Member
Join Date: Apr 2018
Old 07-24-2018 , 01:38   Re: [L4D/L4D2] Infected Bots Control (1.0.0)
Reply With Quote #1352

Can someone help me?
This plugin is conflicting with bebop.smx plugin, the plugin stops working as it should, people start to be born in the initial part instead of the rescue rooms. When the Infected Bots Control plugin is active.

Plugin that stops working correctly: https://forums.alliedmods.net/showthread.php?p=999861

I use the latest version of sourcemod / metamod.
Linux Debian 9

If someone can find out or fix this error I thank you very much, I need the plugin Infected Bots Control.
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jamalsheref2
Senior Member
Join Date: May 2017
Old 08-30-2018 , 18:05   Re: [L4D/L4D2] Infected Bots Control (1.0.0)
Reply With Quote #1353

Quote:
Originally Posted by Marcus101RR View Post
L4D1 is also a failure. This plugin spawns smokers/boomers as soon as they are dead, meaning that even if a bot dies, the next bot in question is already getting smoker. In the real versus game, the bot with its spawn timer has already been identified as a class meaning if he was a boomer and dies...

3 Seconds cooldown happens (You are Dead)
Class selection for bot: Boomer = true, smoker = true HUNTER
Thus hunter is selected.
Bot waits 20-30 seconds for ghost spawn
Hunter spawns.

In this, the infected spawn as whatever infected is missing on the battlefield. There for you need to check what class spawn, AFTER the infected has died, that way this bot can't get the client back to the same infected as before.


Yes! Finnally someone notice that i want someone to fixed this because its really annoying on versus
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Neon123
Senior Member
Join Date: Jan 2016
Old 11-23-2018 , 19:54   Re: [L4D/L4D2] Infected Bots Control (1.0.0)
Reply With Quote #1354

anyone have the coop version of this plugin
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axelnieves2012
Senior Member
Join Date: Oct 2014
Location: Argentina
Old 01-13-2019 , 15:05   Re: [L4D/L4D2] Infected Bots Control (1.0.0)
Reply With Quote #1355

Where is the TXT file that must be placed in gamedata???? You forgot about it :facepalm:
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BlackSabbarh
Senior Member
Join Date: Sep 2018
Old 05-06-2019 , 16:48   Re: [L4D/L4D2] Infected Bots Control (1.0.0)
Reply With Quote #1356

I get these errors in the registry.



SourceMod error session started
L 05/06/2019 - 00:527: Info (map "c10m5_houseboat") (file "errors_20190506.log")
L 05/06/2019 - 00:527: [SM] Exception reported: Invalid convar handle 0 (error 4)
L 05/06/2019 - 00:527: [SM] Blaming: l4dinfectedbots.smx
L 05/06/2019 - 00:527: [SM] Call stack trace:
L 05/06/2019 - 00:527: [SM] [0] ResetConVar
L 05/06/2019 - 00:527: [SM] [1] Line 4259, /home/forums/content/files/2/6/0/3/7/2/147087.attach::OnPluginEnd
L 05/06/2019 - 00:527: Error log file session closed.
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BlackSabbarh
Senior Member
Join Date: Sep 2018
Old 05-06-2019 , 16:50   Re: [L4D/L4D2] Infected Bots Control (1.0.0)
Reply With Quote #1357

Quote:
Originally Posted by sos crazy89 View Post
fix distance and error l4d2 (coop)

in some places of the maps there are no special infected.

tested on coop server.


SourceMod error session started
L 05/06/2019 - 00:527: Info (map "c10m5_houseboat") (file "errors_20190506.log")
L 05/06/2019 - 00:527: [SM] Exception reported: Invalid convar handle 0 (error 4)
L 05/06/2019 - 00:527: [SM] Blaming: l4dinfectedbots.smx
L 05/06/2019 - 00:527: [SM] Call stack trace:
L 05/06/2019 - 00:527: [SM] [0] ResetConVar
L 05/06/2019 - 00:527: [SM] [1] Line 4259, /home/forums/content/files/2/6/0/3/7/2/147087.attach::OnPluginEnd
L 05/06/2019 - 00:527: Error log file session closed.

Last edited by BlackSabbarh; 05-06-2019 at 16:53.
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Marttt
Veteran Member
Join Date: Jan 2019
Location: Brazil
Old 05-06-2019 , 17:30   Re: [L4D/L4D2] Infected Bots Control (1.0.0)
Reply With Quote #1358

There is a lot of versions of this plugin in the Thread (136 pages).

Please attach your version file (.sp) or link to some release in this thread.
and also mention which game is running (L4D1/L4D2).
__________________
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BlackSabbarh
Senior Member
Join Date: Sep 2018
Old 05-06-2019 , 18:53   Re: [L4D/L4D2] Infected Bots Control (1.0.0)
Reply With Quote #1359

here is the sp. used in the coop l4d2 server
Attached Files
File Type: sp Get Plugin or Get Source (l4dinfectedbots.sp - 692 views - 171.2 KB)
File Type: txt l4dinfectedbots.txt (2.0 KB, 333 views)

Last edited by BlackSabbarh; 05-06-2019 at 19:14.
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BloodyBlade
Senior Member
Join Date: Feb 2018
Old 08-14-2019 , 09:26   Re: [L4D/L4D2] Infected Bots Control (1.0.0)
Reply With Quote #1360

L4D and L4D2 do not have these cvars: z_spawn_old_safety_range and z_spawn_old_flow_limit
They have z_spawn_safety_range and z_spawn_flow_limit
Try this. You need test.
* Converted plugin source to the latest syntax. Requires SourceMod 1.8 or newer.
* Changed z_spawn_old_safety_range and z_spawn_old_flow_limit to z_spawn_safety_range and z_spawn_flow_limit.
* Fixed: memory leaks.
This version for L4D2.
Attached Files
File Type: sp Get Plugin or Get Source (l4dinfectedbots.sp - 965 views - 171.9 KB)
File Type: txt l4dinfectedbots.txt (2.0 KB, 502 views)

Last edited by BloodyBlade; 09-21-2019 at 11:42.
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