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[TF2] Be The Giant Deflector Heavy


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Sreaper
髪を用心
Join Date: Nov 2009
Old 04-12-2019 , 03:06   Re: [TF2] Be The Giant Deflector Heavy
Reply With Quote #181

Quote:
Originally Posted by starter87 View Post
Interesting, it does not work tho, even if I complie it, i hope you can fix it
Yeah because the plugin he posted relies on a custom player model. The default model in the game isn't rigged for players.
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PC Gamer
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Join Date: Mar 2014
Old 04-12-2019 , 17:20   Re: [TF2] Be The Giant Deflector Heavy
Reply With Quote #182

Good catch! I edited my original post to include the Yeti model used for the plugin.

Enjoy!
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starter87
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Join Date: Jul 2012
Old 04-12-2019 , 18:41   Re: [TF2] Be The Giant Deflector Heavy
Reply With Quote #183

This should be placed at materials/models/yetimodels?
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PC Gamer
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Join Date: Mar 2014
Old 04-12-2019 , 18:55   Re: [TF2] Be The Giant Deflector Heavy
Reply With Quote #184

Quote:
Originally Posted by starter87 View Post
This should be placed at materials/models/yetimodels?
As stated above, unzip the yetimodel.zip file into the directory: tf/models/yeti/player/

You will have to create the directory first.
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starter87
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Join Date: Jul 2012
Old 04-12-2019 , 19:30   Re: [TF2] Be The Giant Deflector Heavy
Reply With Quote #185

still saying command not found
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PC Gamer
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Join Date: Mar 2014
Old 04-12-2019 , 19:35   Re: [TF2] Be The Giant Deflector Heavy
Reply With Quote #186

For the Yeti plugin....

place beyeti.smx file into the directory: tf/addons/sourcemod/plugins/
create directory: tf/models/yeti/player/
unzip file yetimodel.zip into the directory: tf/models/yeti/player/

I hope this helps...
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starter87
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Join Date: Jul 2012
Old 04-12-2019 , 19:40   Re: [TF2] Be The Giant Deflector Heavy
Reply With Quote #187

thats exactly what I did, add me on steam, Im even willing to do teamviewer on this one>>

https://steamcommunity.com/id/starter87/
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Erofix
Junior Member
Join Date: Aug 2017
Old 02-15-2021 , 15:45   Re: [TF2] Be The Giant Deflector Heavy
Reply With Quote #188

Based on Jaster's Extra Giants I made this.

Lots of Giants features almost every Giant Robot that Valve made for Mann vs. Machine.
Including Bosses robots and Unused robots.

This pack includes 50 Giant Robots.
It also includes a file with No Admin (z - Root) restriction. (For fun and mayhem only).

I made this for myself but decided to release it here.

Credits:

Pelipoika - Made the original Be The Giant Deflector Heavy plugin.

Jaster - Released the "Extra Giants v4". Which was an inspiration and a Guide/Instructions in in making these Giant Robots.
Some of his giants were used and changed.

StormishJustice - Used his slightly modified version of Be The Giant Deflector Heavy .sp file which all these giants are made on.
Attached Files
File Type: zip Lots of Giants.zip (1.38 MB, 56 views)

Last edited by Erofix; 02-15-2021 at 16:14. Reason: Added more information in the readme file in the .zip file.
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Join Date: Mar 2014
Old 02-15-2021 , 23:32   Re: [TF2] Be The Giant Deflector Heavy
Reply With Quote #189

Quote:
Originally Posted by Erofix View Post
Based on Jaster's Extra Giants I made this.

Lots of Giants features almost every Giant Robot that Valve made for Mann vs. Machine.
Including Bosses robots and Unused robots.
Thanks for sharing! These are fun.

A few notes:
1. The giant descriptions in the readme file suggest using specific weapons for certain giants. For example, it says to use the Sandman with the Chief Major League Scout. Question: Why not just give the player the Sandman (or the weapon specified for that boss)?
2. As far as I can tell the include file with the same name as the plugin isn't needed. Consider removing it.
3. The includes for sdktools, sdkhooks, and tf2 aren't needed either. Consider removing them.
4. If you get time, maybe update code with new declarations.
5. For giants with Rage, try: SetEntPropFloat(client, Prop_Send, "m_flRageMeter", 100.0);
6. For giants with Ubercharge, try: SetEntPropFloat(weapon, Prop_Send, "m_flChargeLevel", 1.0);

I've attached my !bebeepman and !besamurai plugin as examples of how to give specific weapons & cosmetics to the player. I run an Uber Upgrades server so these plugins are overpowered by design. They will likely need to be edited if used on regular servers.

Keep up the great work!
Attached Files
File Type: sp Get Plugin or Get Source (bebeepman.sp - 48 views - 26.3 KB)
File Type: smx bebeepman.smx (15.7 KB, 50 views)
File Type: sp Get Plugin or Get Source (besamurai.sp - 57 views - 19.9 KB)
File Type: smx besamurai.smx (11.4 KB, 49 views)

Last edited by PC Gamer; 02-15-2021 at 23:46.
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Erofix
Junior Member
Join Date: Aug 2017
Old 02-18-2021 , 06:26   Re: [TF2] Be The Giant Deflector Heavy
Reply With Quote #190

New version of Lots of Giants released !

\\\ Main Changes:
All Giants can no longer be overhealed.
Chief/Giant Banner Soldier now spawn with full RAGE meter.
Chief/Giant Banner Soldier no longer have bonus RAGE on hit.
Giant Medic no longer has Overheal Penalty.
Super Scout movement speed bonus reduced to +30% from +60% . (Still has the same movement speed as before)
Chief Major League Scout movement speed bonus reduced to +30% from +60% . (Still has the same movement speed as before)

\\\ Other Changes:

.inc files were removed.

sdkhooks, sdktools and tf2 were removed from .sp files. (Due to sdkhooks being removed, Giant Soldiers and Giant Demos no longer have ther special firing sound).

Removed " TF2_AddCondition(client, TFCond_RestrictToMelee, -1.0); " from Melee Giants (like Super Scout).

\\\ Note:

The "No Admin z:Root lock" files were not updated and aren't inluded in this .zip file.
They will be updated once I finish my "ToDo" list for Lots of Giants.
Attached Files
File Type: zip Lots of Giants v1.1.zip (675.5 KB, 74 views)

Last edited by Erofix; 02-18-2021 at 14:41. Reason: Fix
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