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CS/DoD/TFC Weapon Gravity


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X-Script
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Join Date: Jul 2007
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Old 09-28-2007 , 07:26   Re: TFC Weapon Gravity (X-Script) [1.7c]
Reply With Quote #11

You could do:

PHP Code:
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else

then it would indent without you having to use the one in tools.
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Silent Sniper
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Join Date: May 2006
Location: UK
Old 09-29-2007 , 21:58   Re: TFC Weapon Gravity (X-Script) [1.7c]
Reply With Quote #12

This is a brilliant mod, currently using it in my server!

I think alot of people would like this to be approved, this could be great on fun night
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M249-M4A1
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Join Date: May 2005
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Old 10-01-2007 , 14:43   Re: TFC Weapon Gravity (X-Script) [1.7d]
Reply With Quote #13

Thanks, but opinion doesn't matter. Leave it to the plugin approver to decide.
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Hawk552
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Join Date: Aug 2005
Old 10-04-2007 , 18:03   Re: TFC Weapon Gravity (X-Script) [1.8]
Reply With Quote #14

I really don't think this is useful, but I'll leave it to Zenith.
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jRaven
AMX Mod X Beta Tester
Join Date: Jan 2006
Location: IA, USA
Old 10-05-2007 , 01:26   Re: TFC Weapon Gravity (X-Script) [1.8]
Reply With Quote #15

Always nice to see new TFC plugins!

For skill maps like nade/rocket/conc/strafe jumping this might add *some* dynamic to the game if it can go fast enough to keep up with the speed of the players bouncing around and flying around corners. We could go pretty fast on DW!

Is there a server running to demo this?
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Old 10-05-2007 , 07:31   Re: TFC Weapon Gravity (X-Script) [1.8]
Reply With Quote #16

65.99.193.250:27015
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Zenith77
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Join Date: Aug 2005
Old 10-05-2007 , 16:04   Re: TFC Weapon Gravity (X-Script) [1.8]
Reply With Quote #17

I'm approving this for one reason and one reason only, no other plugin does this atm. But it will still be subject to unapproval, very quickly indeed. As another suggestion if you want this to live, is make it have multiple mod support.
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Old 10-05-2007 , 18:48   Re: TFC Weapon Gravity
Reply With Quote #18

Cool, thanks. I added one for CS.
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Hawk552
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Join Date: Aug 2005
Old 10-05-2007 , 21:00   Re: CS/TFC/DoD Weapon Gravity
Reply With Quote #19

Your new method of dealing with multiple mods is horrible. Use module filters. Failure to comply within 1 week will result in unapproval.
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Old 10-05-2007 , 22:08   Re: CS/TFC/DoD Weapon Gravity
Reply With Quote #20

Fixed; I was looking for get_modname and I finally put it to use.
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