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FF2 GANGST'S FF2 Bosses And More (Bonk Girl Special Intro)


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GANGST
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Join Date: Oct 2019
Old 07-30-2021 , 07:06   GANGST'S FF2 Bosses And More (Bonk Girl Special Intro)
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GANGST'S Collection of Bosses



Hello friends, freaks, and TF2 veterans alike and welcome to my new page. To keep things short, I am a Freak Fortress Hale Developer, VSH2 Hale Developer, Freak Fortress Hale Animator, (in a way) and most importantly, a "Freak Fortress Musician." Now that I have more than one Freak Fortress 2 boss, I can finally make a proper boss pack. Take a look and let me know what you think

Current/Solo Bosses:
Spoiler


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Duo Bosses:
Spoiler


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Upcoming Bosses:
Spoiler


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Potential Bosses:

Spoiler
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Last edited by GANGST; 11-10-2021 at 07:38. Reason: Added some photos to the Bonk Girl (Solo) section
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GANGST
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Join Date: Oct 2019
Old 07-30-2021 , 20:30   Re: GANGST'S FF2 Bosses And More
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Hey guys while I do know that both versions of Bonk Girl work good as I’ve tested them out, the only I wonder is how her damage will work on other servers. If I did it correctly with the “melee_managment” plugin, both of her version should do the exact same damage no matter what server she is. If anyone would test that out to make sure I’m correct, I would greatly appreciate it
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GANGST
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Join Date: Oct 2019
Old 08-02-2021 , 17:40   Re: GANGST'S FF2 Bosses And More
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Important Note: Bonk Girl's damage may not change on other servers due to some of her abilities. (I'm using special_melee_managment in order to prevent her from doing 300+ damage on most servers. This is an issue most scout hales have) If you need me to edit her damage to fit your server's default damage bonus just let me know
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GANGST
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Join Date: Oct 2019
Old 08-24-2021 , 18:03   Re: GANGST'S FF2 Bosses And More
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Update:
I added a new boss category to my page known as "Duo Bosses." This will consist of any and all duo hales that I make for FF2. A key thing to note is how my duo hales will have themes/categories to them ("Bonk Duo" for example) and will each have a gimmick in how their will "borrow" each others powers/hale abilities. (I'm calling this passive power the "Ability Share.") Currently, the hales on the page are WIP'S as while I already have them fully brainstormed, I will just need the time to make their CFG'S. (Notice: I have officially started another College Fall Semester.)
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Last edited by GANGST; 08-24-2021 at 18:07.
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GANGST
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Join Date: Oct 2019
Old 09-11-2021 , 04:01   Re: GANGST'S FF2 Bosses And More (New Boss "The Bonk Duo")
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New Boss Added "The Bonk Duo." (Bonk Boy & Bonk Girl) Search for the "Duo Bosses" section in my page to find the download link.

If possible, I would like for these two to be tested out in a public server to see if I want to try and add one more specific plugin/ability to their CFG(s).
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Last edited by GANGST; 09-11-2021 at 04:03.
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GANGST
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Join Date: Oct 2019
Old 10-05-2021 , 05:40   Re: GANGST'S FF2 Bosses And More (Bonk Girl [Solo] Update: New Abilities and Theme)
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Bonk Girl (Solo) Update: [New Abilities]

*Bonk Girl now has two new abilities called "Static Shield + Mega Shock" (Two Mannpower powerups in one "Menu Ability")
- Red Team gain healing abilities when Bonk Girl's "Static Shield" is active. (Used to prevent death from fall damage caused by the "Reflect" powerups low to high damage output.

Short answer:
3.5 seconds of damage resistance followed by 3.5 seconds of "Reflect" Powerup


Long Answer: When her "second" menu ability button is activated, the static electricity around Bonk Girl's model begins to amplify and charges up her "Z Power" to form a sort of protective shield. When this is occurring, Bonk Girl will take 50% less damage for 3.5 seconds. On top of the damage resistance, there is also a 78% change to where her static electricity will absorb (A.K.A dodge) any damage done to her weather it be bullet damage or melee damage. After about 4 seconds, Bonk Girl's "Z Power" will become far more powerful and any damage done to her at this point causes her static electricity to shoot out in all directions (not literarily of course) and may shock the attacker for the next 3.5 seconds. (Total of about a 6-7 second activation time)

Extra: The red team can heal each other during this time. This is utilized in order to prevent the red team from dying to fall damage due to the "Reflect" powerup's low to high damage input.

You will need the "ff2_tfconditon" subplugin for this to work
https://forums.alliedmods.net/showthread.php?t=263598

Video of new abilites:
https://youtu.be/0iSC99PdyGg

Video of new custom theme
https://www.youtube.com/watch?v=Me_exQuL_Gc
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Last edited by GANGST; 10-05-2021 at 06:16.
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GANGST
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Old 11-05-2021 , 21:18   Re: GANGST'S FF2 Bosses And More (Bonk Girl [Solo] Update: New Abilities and Theme)
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Bonk Duo Update
I have recently did some changes to "The Bonk Duo" The changes include adding the "special_revivemarkers" to give red one free revive on death. I also increased their overall HP a bit and added a cool little "Source Filmmaker Artwork intro" using the "special_introoverlay" subplugin. (https://youtu.be/8z6xWNcjVes) Also, does anyone know who made the "special_revivemarker" ability and "special_reanimate" subplugin? I want to give them their proper credits. Oh and I also added Bonk Girl's most recent theme to the sound files.
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Last edited by GANGST; 11-05-2021 at 21:18.
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Kolaxie
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Join Date: Aug 2021
Location: Unity Particle System
Old 11-06-2021 , 08:55   Re: GANGST'S FF2 Bosses And More (Bonk Girl [Solo] Update: New Abilities and Theme)
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Quote:
Originally Posted by GANGST View Post
Bonk Duo Update
I have recently did some changes to "The Bonk Duo" The changes include adding the "special_revivemarkers" to give red one free revive on death. I also increased their overall HP a bit and added a cool little "Source Filmmaker Artwork intro" using the "special_introoverlay" subplugin. (https://youtu.be/8z6xWNcjVes) Also, does anyone know who made the "special_revivemarker" ability and "special_reanimate" subplugin? I want to give them their proper credits. Oh and I also added Bonk Girl's most recent theme to the sound files.
"special_revivemarkers" was made by Lord Homicide for Supreme Spookmaster Bones if i'm correct. I don't know about "special_introoverlay".
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FurretX
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Join Date: Jul 2021
Location: vsh_streets_v2
Old 11-08-2021 , 09:53   Re: GANGST'S FF2 Bosses And More (Bonk Girl [Solo] Update: New Abilities and Theme)
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Quote:
Originally Posted by Kolaxie View Post
"special_revivemarkers" was made by Lord Homicide for Supreme Spookmaster Bones if i'm correct. I don't know about "special_introoverlay".
Yes, it was made by Lord Homicide for his Supreme Spookmaster Bones boss. Gangst just forgot to mention it in the description. And I don’t know which overlay plug-in he used, but I think there is a basic one in ff2bat_defaults.
(EDIT: He used ffbat_publicpack for the special intro overlay)
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Last edited by FurretX; 11-09-2021 at 10:27.
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GANGST
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Join Date: Oct 2019
Old 11-10-2021 , 07:37   Re: GANGST'S FF2 Bosses And More (Bonk Girl Special Intro)
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Bonk Girl Short Update
Similar to the "Bonk Duo" I went ahead and gave Bonk Girl her own special intro overlay as well. (Credits to BatFoxKid for the subplugin)
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Last edited by GANGST; 11-10-2021 at 07:37.
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