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[L4D1+2] Perkmod


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jsjojo
Member
Join Date: Jan 2010
Old 06-15-2010 , 15:12   Re: [L4D1+2] Perkmod
Reply With Quote #521

Hello
I look for the file translations to put him(it) francais french there can use me thank you
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Uyukio
Junior Member
Join Date: Dec 2009
Old 06-16-2010 , 18:37   Re: [L4D1+2] Perkmod
Reply With Quote #522

Quote:
Originally Posted by Shona View Post
@tPoncho

Can you make a new Perk with Double Tap & Sleight of Hand as one?

Why?
If we use this as one now, the ram of the server get overflood and sourcemod unload the plugin

How we use it now?
If Double Tap is used by a Survivor it access also Sleight of Hand
and if Sleight of Hand used by a Survivor it access also Double Tap

So we use to Perks as one but as it is now it works only 2-3 hours (??? - i dont know how many hours it will work) the sourcemod unload the plugin.

I look in your Plugin but I dont know what i have to do that these two perks are working as one.
The only real problem that I see with this one is that it can be very unbalanced if used "correctly" even if you did something like -accuracy. Combat shotgun or autoshotgun vs tank with + fire rate and + reload is just sick and wrong.
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Recon-1
Senior Member
Join Date: Sep 2009
Old 06-17-2010 , 19:01   Re: [L4D1+2] Perkmod
Reply With Quote #523

Hey tPoncho

I was considering adding Gun Control & Weapon Unlock v8.1 to my server, but was wondering if there would be any conflict with Perkmod v2 ?
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tPoncho
Member
Join Date: Aug 2009
Old 06-19-2010 , 16:47   Re: [L4D1+2] Perkmod
Reply With Quote #524

Update - just some tweaks to two perks that were bugging me =P

@ dani1341: fixed that error in this update, just forgot to add some checks in that. Should've been a benign error though. As for the jockey perks not working, I'm guessing Ride Like the Wind is conflicting with the new Spitter perk... think I'll hafta work something out for the next update.

@ Recon-1: Weapon Unlock should work fine, I use it on my server with no problems with Perkmod. Gun Control I think has cvars to adjust the max amount of ammo in guns, which will only conflict if you use pack rat - something I haven't gotten around to updating yet for a long time.
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marvel
BANNED
Join Date: Dec 2009
Old 06-20-2010 , 10:58   Re: [L4D1+2] Perkmod
Reply With Quote #525

Wow some updates! Nice! Been waiting for it.

Could u please add MySQL support by default? Thanks!
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Light555
Junior Member
Join Date: Mar 2010
Old 06-20-2010 , 14:41   Re: [L4D1+2] Perkmod
Reply With Quote #526

Sorry for my English!
Q: How do I disable the automatic appearance of the menu at startup?
You'll be very grateful for the help!
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marvel
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Join Date: Dec 2009
Old 06-20-2010 , 15:01   Re: [L4D1+2] Perkmod
Reply With Quote #527

btw, !perks is broken now since the latest update. When you type !perks you cant see the menu anymore. You can only see it at roundstart when it auto popups. Log gives this:

Code:
L 06/20/2010 - 20:56:53: [SM] Plugin encountered error 4: Invalid parameter or parameter type
L 06/20/2010 - 20:56:53: [SM] Native "Format" reported: String formatted incorrectly - parameter 5 (total 4)
L 06/20/2010 - 20:56:53: [SM] Displaying call stack trace for plugin "Perkmod2.smx":
L 06/20/2010 - 20:56:53: [SM]   [0]  Line 11915, /home/groups/alliedmodders/forums/files/5/7/8/4/3/67973.attach::Menu_ShowChoices_Inf()
L 06/20/2010 - 20:56:53: [SM]   [1]  Line 10999, /home/groups/alliedmodders/forums/files/5/7/8/4/3/67973.attach::MenuOpen_OnSay()
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tPoncho
Member
Join Date: Aug 2009
Old 06-20-2010 , 16:49   Re: [L4D1+2] Perkmod
Reply With Quote #528

@ marvel: thanks, looks like that bug was in there for a while, just quickly tweaked that and uploaded another version. As for MySQL support... I'll add it on my to-do list =P

@ Light555: at the moment there's no way to stop the auto-popup of the menu... afraid to add more cvars since people already have problems with there being too many cvars >__< currently trying to figure out how to get around that problem without having an entirely different version without cvars, so maybe once I figure that out I'll throw in another cvar for that.

@ jsjojo: unfortunately, there's no french translations yet. I'd blame AtomicStryker for not having them in his version ^^ but that would just be plain mean ^^ I'm horrible at french but maybe I'll try having something ready for the next version.
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Light555
Junior Member
Join Date: Mar 2010
Old 06-20-2010 , 16:56   Re: [L4D1+2] Perkmod
Reply With Quote #529

Quote:
Originally Posted by tPoncho View Post
@ marvel: thanks, looks like that bug was in there for a while, just quickly tweaked that and uploaded another version. As for MySQL support... I'll add it on my to-do list =P

@ Light555: at the moment there's no way to stop the auto-popup of the menu... afraid to add more cvars since people already have problems with there being too many cvars >__< currently trying to figure out how to get around that problem without having an entirely different version without cvars, so maybe once I figure that out I'll throw in another cvar for that.

@ jsjojo: unfortunately, there's no french translations yet. I'd blame AtomicStryker for not having them in his version ^^ but that would just be plain mean ^^ I'm horrible at french but maybe I'll try having something ready for the next version.
Very bad! It's a shame! I really need, what all have no any option?
I studied the entire source code but did not find this option.
Maybe have a team where I can enable and disable plug-in game? And what Сwar State is responsible for this?

Last edited by Light555; 06-20-2010 at 17:05.
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marvel
BANNED
Join Date: Dec 2009
Old 06-20-2010 , 17:49   Re: [L4D1+2] Perkmod
Reply With Quote #530

Thanks works now
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