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Entity collide (Depending on playerid)


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Xalus
Veteran Member
Join Date: Dec 2009
Location: Belgium
Old 05-09-2015 , 05:41   Entity collide (Depending on playerid)
Reply With Quote #1

Hey,
so there are mutiple threads that says you can't use 'AddToFullPackage',
to switch solid, because its made for visible-changes only.

So I got my 'explosion'-entity, which should be not-solid for players that have variable (lets say g_playerExplosion[id] == entity).

1. Multiple owners isn't possible I guess, because its not a bit-field or something like that..
2. AddToFullpackage doesn't work to (only visible). (I try'd ES_owner, but doesnt work either)
3. Groupinfo, but I already use it to make multiple 'worlds' / 'play-zones'. So playing with SetGroupMask, will mess up the entity in other worlds (I think).

So I'm wondering if anyone got a suggestion.

Thanks.
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Fr33m@n
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Join Date: May 2008
Location: France Marne
Old 05-09-2015 , 16:57   Re: Entity collide (Depending on playerid)
Reply With Quote #2

Did you tried ES_Solid with AddToFullPack ? It should work fine.
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