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[TF2] Reverse engineer of tf2 teleporters.


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rswallen
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Join Date: Jun 2013
Location: 127.0.0.1
Old 05-07-2014 , 17:12   Re: [TF2] Reverse engineer of tf2 teleporters.
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All players have a netprop "m_hGroundEntity" that indicates the entity they are standing on
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El Diablo War3Evo
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Join Date: Jun 2013
Old 05-17-2015 , 21:50   Re: [TF2] Reverse engineer of tf2 teleporters.
Reply With Quote #12

Quote:
Originally Posted by rswallen View Post
All players have a netprop "m_hGroundEntity" that indicates the entity they are standing on
Thanks for the information.

Here is a link using it:

https://forums.alliedmods.net/showth...29#post2298029
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Chdata
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Join Date: Aug 2012
Location: Computer Chair, Illinois
Old 05-17-2015 , 22:46   Re: [TF2] Reverse engineer of tf2 teleporters.
Reply With Quote #13

Or you could just use the bi-directional teleporter attribute. It's not mvm locked now.
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sweg.
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Join Date: Jan 2017
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Old 02-03-2017 , 13:07   Re: [TF2] Reverse engineer of tf2 teleporters.
Reply With Quote #14

https://forums.alliedmods.net/showthread.php?p=2298029#post2298029
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