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Base Builder Zombie Mod v6.5 [01/15/2011]


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Tirant
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Join Date: Jul 2008
Location: Los Angeles, California
Old 12-13-2010 , 04:03   Re: Base Builder Zombie Mod
Reply With Quote #661

You can't change hands in 6.4. In the class system for 6.5 though, you can customize zombies pretty much in every way you want.

Which rmf's do you need? I believe I included one once somewhere with the objects I use, but I really prefer people to make their own because making everything standard sort of sucks. If I get some time though, I'll include one that people can use. In my experience though, rmf's always become corrupt while transferring to other people.
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TheNeroStyle
New Member
Join Date: Sep 2010
Old 12-13-2010 , 05:19   Re: Base Builder Zombie Mod
Reply With Quote #662

Quote:
Originally Posted by Tirant View Post
You can't change hands in 6.4. In the class system for 6.5 though, you can customize zombies pretty much in every way you want.

Which rmf's do you need? I believe I included one once somewhere with the objects I use, but I really prefer people to make their own because making everything standard sort of sucks. If I get some time though, I'll include one that people can use. In my experience though, rmf's always become corrupt while transferring to other people.
i just do archive

zombie_claws.sma

for hands;

Code:
#include <amxmodx>
#include <cstrike>
#include <engine>
 
new ZOMBIE_CLAWS[] = { "models/player/orizont_zm/orizont_claws.mdl" };

static const PLUGIN_NAME[]     = "Zombie Claws" 
static const PLUGIN_AUTHOR[]     = "Nero"
static const PLUGIN_VERSION[]    = "1.0"

public plugin_init() 
{
    register_plugin(PLUGIN_NAME, PLUGIN_VERSION, PLUGIN_AUTHOR);
        register_event("CurWeapon", "CurWeap", "be", "1=1");
}

public plugin_precache() 
{
                precache_model(ZOMBIE_CLAWS);
}
 
public CurWeap(id)
{
        if (read_data(2) == CSW_KNIFE && cs_get_user_team(id) == CS_TEAM_T)
                entity_set_string(id, EV_SZ_viewmodel, ZOMBIE_CLAWS);
}


bb map rmfs
Code:
bb_basement6.rmf
bb_classic11.rmf
bb_crete3.rmf
bb_frigid2.rmf
bb_incline3.rmf
bb_worlde-sport.rmf
http://www.megaupload.com/?d=W5GP5IR9

Last edited by TheNeroStyle; 12-13-2010 at 05:21.
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Tirant
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Join Date: Jul 2008
Location: Los Angeles, California
Old 12-13-2010 , 05:52   Re: Base Builder Zombie Mod
Reply With Quote #663

Decompiling maps like that is a very bad method. You always end up screwing up geometry and entities in the maps. I was probably going to end up posting a few .rmf's that people could get and use, seeing as I'm the only person with the actual files, instead of generating 6 times the faces. (Cube has 6 faces, decompiler generates a cube for every face because it's not efficient)
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r14170
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Join Date: Dec 2009
Old 12-13-2010 , 14:29   Re: Base Builder Zombie Mod
Reply With Quote #664

when 6.5v will be out?
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Tirant
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Join Date: Jul 2008
Location: Los Angeles, California
Old 12-13-2010 , 19:25   Re: Base Builder Zombie Mod
Reply With Quote #665

Soon, I'm still bug testing it. I also still need to add ML.

If you want to see what it looks like so far, go to my server: 68.232.164.155:27015
I can't guarantee a lot of people will be playing though, many of them were pissed off that I took out the credits mod for a while so I could test this.
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Last edited by Tirant; 12-13-2010 at 19:28.
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Sup3r
BANNED
Join Date: Dec 2010
Old 12-13-2010 , 20:28   Re: Base Builder Zombie Mod
Reply With Quote #666

Quote:
Originally Posted by Tirant View Post
Soon, I'm still bug testing it. I also still need to add ML.

If you want to see what it looks like so far, go to my server: 68.232.164.155:27015
I can't guarantee a lot of people will be playing though, many of them were pissed off that I took out the credits mod for a while so I could test this.
I went on the server... Its looks good, but in my opinion i would make a costum shop for it...

Like for example: /shop, HP, Gravity, Super Cut...

Something like that, so it can be INCLUDED in the new Base Builder 6.5
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great0418
Junior Member
Join Date: Aug 2010
Old 12-14-2010 , 12:59   Re: Base Builder Zombie Mod
Reply With Quote #667

hi ..
I set up Base Builder Zombie Mod
But asked a question ...
./hlds_run: line 321: 29043 Segmentation fault (core dumped) $HL_CMD
Please help me ..
Thanks ^^
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Vechta
Veteran Member
Join Date: Jun 2010
Old 12-14-2010 , 13:15   Re: Base Builder Zombie Mod
Reply With Quote #668

Error isnt from the Mod
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Tirant
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Join Date: Jul 2008
Location: Los Angeles, California
Old 12-14-2010 , 15:10   Re: Base Builder Zombie Mod
Reply With Quote #669

Quote:
Originally Posted by great0418 View Post
hi ..
I set up Base Builder Zombie Mod
But asked a question ...
./hlds_run: line 321: 29043 Segmentation fault (core dumped) $HL_CMD
Please help me ..
Thanks ^^
Try running ONLY basebuilder64.amxx and see if it crashes.
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great0418
Junior Member
Join Date: Aug 2010
Old 12-15-2010 , 04:06   Re: Base Builder Zombie Mod
Reply With Quote #670

Quote:
Originally Posted by Tirant View Post
Try running ONLY basebuilder64.amxx and see if it crashes.
HI ..
Quote:
; AMX Mod X plugins
; Admin Base - Always one has to be activated
admin.amxx ; admin base (required for any admin-related)
;admin_sql.amxx ; admin base - SQL version (comment admin.amxx)
; Basic
admincmd.amxx ; basic admin console commands
;adminhelp.amxx ; help command for admin console commands
adminslots.amxx ; slot reservation
multilingual.amxx ; Multi-Lingual management
; Menus
menufront.amxx ; front-end for admin menus
cmdmenu.amxx ; command menu (speech, settings)
plmenu.amxx ; players menu (kick, ban, client cmds.)
;telemenu.amxx ; teleport menu (Fun Module required!)
mapsmenu.amxx ; maps menu (vote, changelevel)
pluginmenu.amxx ; Menus for commands/cvars organized by plugin
; Chat / Messages
adminchat.amxx ; console chat commands
antiflood.amxx ; prevent clients from chat-flooding the server
scrollmsg.amxx ; displays a scrolling message
imessage.amxx ; displays information messages
adminvote.amxx ; vote commands
; Map related
nextmap.amxx ; displays next map in mapcycle
mapchooser.amxx ; allows to vote for next map
timeleft.amxx ; displays time left on map
; Configuration
pausecfg.amxx ; allows to pause and unpause some plugins
statscfg.amxx ; allows to manage stats plugins via menu and commands
; Counter-Strike
;restmenu.amxx ; restrict weapons menu
statsx.amxx ; stats on death or round end (CSX Module required!)
;miscstats.amxx ; bunch of events announcement for Counter-Strike
stats_logging.amxx ; weapons stats logging (CSX Module required!)
; Enable to use AMX Mod plugins
;amxmod_compat.amxx ; AMX Mod backwards compatibility layer
; Custom - Add 3rd party plugins here
basebuilder64.amxx

Only run basebuilder64.amxx , Or the situation will appear
Convenient for you to join MSN?
We discuss in detail how to solve
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