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[CS:GO] A few questions about voting and workshop maps


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switz213
Junior Member
Join Date: Jun 2015
Old 08-03-2015 , 05:22   [CS:GO] A few questions about voting and workshop maps
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I was hoping someone could point me in the right directions. If this is the wrong place to ask, please forward me to the appropriate place.

1) Is it possible to implement in-game vote kicking and surrender that mimics in-game matchmaking? i.e. can only votekick if all four teammates agree, and can only surrender if someone has abandoned. All other votes should be disabled. If this isn't possible using the in-game voting mechanism, can someone point me in the direction to write this using popup menu votes with sourcepawn?

2) Workshop maps. I want to use a workshop map, so I add it to my subscribed_file_ids.txt, add my api key, and type `changelevel workshop/123456/de_dust2`. This works great, if I have the map on my client, but if a client connects who does not have the workshop map subscribed, it says map not found and disconnects instead of downloading it. How can I ensure that the client downloads the map from the workshop?

Thanks for your help!
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hamilton5
Veteran Member
Join Date: Oct 2012
Location: USA
Old 08-03-2015 , 06:50   Re: [CS:GO] A few questions about voting and workshop maps
Reply With Quote #2

1) If your default competitive and sv_competitive_official_5v5 then your server will run just like matchmaking servers... however I doubt this is what you want and would need a plugin to handle this - I do not know of one.

2) ditch the ids.txt files use a workshop collection... https://developer.valvesoftware.com/...rver_Operators
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