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ZASTRELIS
Veteran Member
Join Date: Nov 2010
Location: Siberia, Irkutsk
Old 07-21-2015 , 12:00   Re: Connect Announce
Reply With Quote #791

Quote:
Originally Posted by GaFooB View Post
go to addons\sourcemod\data and open cannounce_settings.txt. I believe whats happening here is that your code is missing a {DEFAULT} before "reason" as well as a space between it and the IP. if you dont want to figure it out yourself, just send me the code in that text file and i'll fix it up for ya.
I forgotten @bout these files... Thanks bro. Cn u hlp me with GeoCity? I installed modules, add inc to the include folder, but it not works or maybe I don't turn on configuration for this*

Last edited by ZASTRELIS; 07-21-2015 at 12:04.
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GaFooB
Member
Join Date: Dec 2014
Old 07-21-2015 , 13:24   Re: Connect Announce
Reply With Quote #792

Quote:
Originally Posted by ZASTRELIS View Post
I forgotten @bout these files... Thanks bro. Cn u hlp me with GeoCity? I installed modules, add inc to the include folder, but it not works or maybe I don't turn on configuration for this*
add me on steam. I am not too familiar with that stuff, but i'll see what i can do to help you out
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fluffys
Member
Join Date: Jun 2015
Old 07-26-2015 , 08:39   Re: Connect Announce
Reply With Quote #793

Is there a way to make it so the player who joins is able to see their own joinmsg?
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Robin955
Veteran Member
Join Date: Jun 2013
Old 11-03-2015 , 12:26   Re: Connect Announce
Reply With Quote #794

perfect plugin, +1

Last edited by Robin955; 11-03-2015 at 13:00.
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DarkDeviL
SourceMod Moderator
Join Date: Apr 2012
Old 11-04-2015 , 22:00   Re: Connect Announce
Reply With Quote #795

Quote:
Originally Posted by Robin955 View Post
perfect plugin, +1
Finally something on AM that you like! Great!
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Dropbox FastDL: Public folder will no longer work after March 15, 2017!
For more info, see the [SRCDS Thread], or the [HLDS Thread].
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Rownan
Junior Member
Join Date: Jun 2013
Old 11-16-2015 , 18:11   Re: Connect Announce
Reply With Quote #796

Quote:
Originally Posted by hannes96 View Post
After the Smissmas Update the normal connect announce appears too even if sm_ca_showstandard is set to 0. Anyone got a fix for that?
In cannounce/suppress.sp modify this line,

Code:
HookEvent("player_connect", event_PlayerConnect, EventHookMode_Pre);

to

HookEvent("player_connect_client", event_PlayerConnect, EventHookMode_Pre);

Last edited by Rownan; 11-16-2015 at 18:12.
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Lannister
Veteran Member
Join Date: Apr 2015
Old 11-25-2015 , 09:39   Re: Connect Announce
Reply With Quote #797

Does this keeps working? game CS:GO

And it is possible to add 1 sound file to many steam ids? shall i put

sm_setjoinsndid '<STEAM:000>' '<1>
sm_setjoinsndid '<STEAM:22>' '<2>
sm_setjoinsndid '<STEAM33>' '<3>

If i want 3 users to have 3 different sounds? (ignore the STEAM333 and 1,2,3) in my server.cfg?

EDIT: When i tried to add a custom join sound to a player, it says that they are not allowed to have a sound, im checking the cvars and i can't find one to allow custom sounds for a player, maybe i'm not understanding well the cvars, could someone help me? thanks

Last edited by Lannister; 11-25-2015 at 10:11.
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scptrx
AlliedModders Donor
Join Date: Aug 2015
Location: The Netherlands
Old 11-29-2015 , 14:48   Re: Connect Announce
Reply With Quote #798

Quote:
Originally Posted by hannes96 View Post
After the Smissmas Update the normal connect announce appears too even if sm_ca_showstandard is set to 0. Anyone got a fix for that?
Quote:
Originally Posted by Rownan View Post
In cannounce/suppress.sp modify this line,

Code:
HookEvent("player_connect", event_PlayerConnect, EventHookMode_Pre);

to

HookEvent("player_connect_client", event_PlayerConnect, EventHookMode_Pre);
Includes the above fix, also includes morecolors!

WARNING: This version uses
Code:
AuthId_SteamID64
, If you do want to set an custom join message
on a certain steam ID use the 64-version.
Attached Files
File Type: smx cannounce.smx (29.6 KB, 133 views)
File Type: sp Get Plugin or Get Source (cannounce.sp - 131 views - 13.9 KB)

Last edited by scptrx; 11-30-2015 at 08:58.
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Arg!
Veteran Member
Join Date: Jul 2008
Location: Australia
Old 11-29-2015 , 19:19   Re: Connect Announce
Reply With Quote #799

Please post source when doing modifications!

it might be worth merging this in but ill probably have to do the game detection stuff - apparently player_connect_client is orangebox and greater only.
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Lannister
Veteran Member
Join Date: Apr 2015
Old 11-29-2015 , 20:04   Re: Connect Announce
Reply With Quote #800

Quote:
Originally Posted by Arg! View Post
Please post source when doing modifications!

it might be worth merging this in but ill probably have to do the game detection stuff - apparently player_connect_client is orangebox and greater only.
Could you help me with my issue? i posted it above, thanks!
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