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FuncommandsX


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Mr. Man
Veteran Member
Join Date: Mar 2011
Location: Huh?
Old 09-07-2012 , 13:24   Re: FuncommandsX
Reply With Quote #431

I can confirm that disco mode is no longer working. Will check logs for error.
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Sheepdude
SourceMod Donor
Join Date: Aug 2012
Location: Chicago
Old 10-22-2012 , 11:46   Re: FuncommandsX
Reply With Quote #432

Alpha doesn't work in CS:GO?
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daolik
Junior Member
Join Date: Oct 2012
Old 11-05-2012 , 00:36   Re: FuncommandsX
Reply With Quote #433

How do you disable the messages shown on chat whenever a command is used
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stella
SourceMod Donor
Join Date: Apr 2011
Old 11-15-2012 , 04:29   Re: FuncommandsX
Reply With Quote #434

Quote:
Originally Posted by Poniponiponi View Post
Using the most recent version, I've been unable to get sm_happy nor sm_addhappy to work. sm_happy just mutes text output for the target, and sm_addhappy is not a recognized command. No errors thrown or anything, compiles just fine, but happens on pre-compiled version as well. Anyone else run into this?
ditto
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Sreaper
髪を用心
Join Date: Nov 2009
Old 11-26-2012 , 16:24   Re: FuncommandsX
Reply With Quote #435

The /me command is allowing gagged players to type. Can someone please patch this?
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Arg!
Veteran Member
Join Date: Jul 2008
Location: Australia
Old 11-26-2012 , 17:24   Re: FuncommandsX
Reply With Quote #436

Quote:
Originally Posted by Sreaper View Post
The /me command is allowing gagged players to type. Can someone please patch this?
i cant see how i would detect the gagged status of a player in order to prevent their message. Since gag is just a plugin which blocks 'chat' output then i wouldnt know when printing the output of the /me command that the player is gagged.

Anyone got any creative ideas on how i might fix this little sucker?
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Sreaper
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Join Date: Nov 2009
Old 11-26-2012 , 20:12   Re: FuncommandsX
Reply With Quote #437

Indeed. http://docs.sourcemod.net/api/index....d=show&id=989&

Last edited by Sreaper; 11-26-2012 at 20:12.
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Arg!
Veteran Member
Join Date: Jul 2008
Location: Australia
Old 11-26-2012 , 21:00   Re: FuncommandsX
Reply With Quote #438

Excellent - been a looooooong time since i checked the api docs.

Anyway, heres a testing version, can you please make sure it does the right stuff and get back to me with some results before i post the next version to the front page.
Attached Files
File Type: zip funcommandsX_2.2.0.1.zip (58.8 KB, 123 views)
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Sreaper
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Join Date: Nov 2009
Old 11-26-2012 , 21:11   Re: FuncommandsX
Reply With Quote #439

Thank you Arg! Gagged clients are now taken into account. Works as intended. :)
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thetwistedpanda
Good Little Panda
Join Date: Sep 2008
Old 11-26-2012 , 21:14   Re: FuncommandsX
Reply With Quote #440

Those natives were added a few months back so I could get ExtendedComm to play nicely with other plugins ;3, I think Drifter put them in. They are wunderbar!
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Last edited by thetwistedpanda; 11-26-2012 at 21:19.
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