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SourceMod 1.3 Released!


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Lebson506th
Veteran Member
Join Date: Jul 2008
Old 02-04-2010 , 08:32   Re: SourceMod 1.3 Released!
#71

I can confirm this.

It seems to be the offsets completely borked.
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Last edited by Lebson506th; 02-04-2010 at 08:45.
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Silent_Water
Member
Join Date: Sep 2008
Old 02-04-2010 , 09:20   Re: SourceMod 1.3 Released!
#72

I have not fully tested this but here is a modified game.dod.cfg.

Another issue could be the dukehacks extension. I've attached a modified gamedata file for this. Place this in your addons/sourcemod/gamedata/ folder if you use it.

Place this game.dod.cfg in your addons/sourcemod/gamedata/sdktools.games:
Code:
"Games" 
{ 
    /* Day of Defeat: Source */ 
    "dod" 
    { 
        "Offsets" 
        { 
            "GiveNamedItem" 
            { 
                "windows"    "385" 
                "linux"        "386" 
            } 
            "RemovePlayerItem" 
            { 
                "windows"    "258" 
                "linux"        "259" 
            } 
            "Weapon_GetSlot" 
            { 
                "windows"    "256" 
                "linux"        "257" 
            } 
            "Ignite" 
            { 
                "windows"    "201" 
                "linux"        "202" 
            } 
            "Extinguish" 
            { 
                "windows"    "205" 
                "linux"        "206" 
            } 
            "Teleport" 
            { 
                "windows"    "105" 
                "linux"        "106" 
            } 
            "CommitSuicide" 
            { 
                "windows"    "422" 
                "linux"        "423" 
            } 
            "GetVelocity" 
            { 
                "windows"    "136" 
                "linux"        "137" 
            } 
            "EyeAngles" 
            { 
                "windows"    "127" 
                "linux"        "128" 
            } 
            "AcceptInput" 
            { 
                "windows"    "34" 
                "linux"        "35" 
            } 
            "DispatchKeyValue" 
            { 
                "windows"    "29" 
                "linux"        "28" 
            } 
            "DispatchKeyValueFloat" 
            { 
                "windows"    "28" 
                "linux"        "29" 
            } 
            "DispatchKeyValueVector" 
            { 
                "windows"    "27" 
                "linux"        "30" 
            } 
            "SetEntityModel" 
            { 
                "windows"    "23" 
                "linux"        "24" 
            } 
            "WeaponEquip" 
            { 
                "windows"    "249" 
                "linux"        "250" 
            } 
            "Activate" 
            { 
                "windows"    "31" 
                "linux"        "32" 
            } 
        } 
    } 
}
Attached Files
File Type: txt game.dod.txt (1.2 KB, 309 views)
File Type: txt dukehacks.txt (1.9 KB, 297 views)
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psychonic

BAFFLED
Join Date: May 2008
Old 02-04-2010 , 09:51   Re: SourceMod 1.3 Released!
#73

A few things:

All the DOD:S update woes have nothing to do with the SM1.3 release. Please start a new thread if there's anything more to add.

The new offsets are known (bug 4262) and will probably be hitting the gamedata updater soon.

Manually replacing game.dod.txt will result in the file being overwritten with the latest version the updater has (currently, the old one) on server startup, meaning that restarting the server again would mean needing to replace the file again. If you want to override the existing gamedata, you should use a custom gamedata file or wait for the updater.
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georgy
Member
Join Date: Dec 2008
Old 02-05-2010 , 15:51   Re: SourceMod 1.3 Released!
#74

psychonic you do not mislead people:

1. At a return on sourcemod 1.2.3 server of don't crash, in a difference from 1.3.0. Search an error in 1.3.0.

2. Replacing the file of game in game.dod.txt we do him readonly , now even at restart of server a file remains unchanging

we wait the correction of errors and updates.......
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Last edited by georgy; 02-05-2010 at 16:04.
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psychonic

BAFFLED
Join Date: May 2008
Old 02-05-2010 , 18:04   Re: SourceMod 1.3 Released!
#75

Quote:
Originally Posted by georgy View Post
psychonic you do not mislead people:

1. At a return on sourcemod 1.2.3 server of don't crash, in a difference from 1.3.0. Search an error in 1.3.0.
Yes, there was an issue in DOD:S at the release of 1.3.0. This has since been fixed in the 1.3.1 snapshots and was fixed for 1.3.0 with the gamedata updater had you not made your files readonly. See this post on page 5
http://forums.alliedmods.net/showpos...1&postcount=48

Quote:
Originally Posted by georgy View Post
2. Replacing the file of game in game.dod.txt we do him readonly , now even at restart of server a file remains unchanging
Well of course a read-only file won't be replaced. However, that totally circumvents the custom gamedata functionality put in place to work with the updater instead of against it. See http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod)

The updated gamedata working around the bug in 1.3.0 was pushed to the updater over 2 weeks ago. The updated gamedata to counter this week's DOD:S update was pushed to the updater last night.

If you have the gamedata updater enabled AND haven't not prevented it from actually updating via other means (such as marking your files read-only) and are still having issues, please file a bug with as much information as possible.
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Raptor10
Senior Member
Join Date: Nov 2008
Old 02-08-2010 , 01:40   Re: SourceMod 1.3 Released!
#76

I update my servers to 1.3 and I got following erros in log:
Console detour tried to unhook command "sm_dump_admcache" but it wasn't found
Console detour tried to unhook command "sm_dump_handles" but it wasn't found
Console detour tried to unhook command "sm" but it wasn't found

Can I do anything about it ?

thanks
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BAILOPAN
Join Date: Jan 2004
Old 02-08-2010 , 17:45   Re: SourceMod 1.3 Released!
#77

Raptor10: Please post a bug report, and make sure to mention the output of "sm version" from your server console.
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