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New Semiclip Method


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ConnorMcLeod
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Join Date: Jul 2006
Location: France (95)
Old 03-03-2012 , 17:12   Re: New Semiclip Method
Reply With Quote #101

Hi, i have found a feature in the game that made me think on a new semiclip method.
Can some people would be kind enough to test that method with that team semiclip plugin ?
There are nor cvars, semiclip is for both teams but obviously only between teamates.
There is one chat command : /invis that allow players to not see their teamates at all.

The only problem with this method is that you don't hear anymore your teamates (runing, fire, buying etc...), but it can still be a good method for kz or surf servers or whatever.

Spoiler
Attached Files
File Type: sma Get Plugin or Get Source (semiclip_team.sma - 1226 views - 4.7 KB)
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Last edited by ConnorMcLeod; 03-04-2012 at 14:22.
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Lolz0r
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Join Date: Nov 2010
Location: Balgaria
Old 03-03-2012 , 19:17   Re: New Semiclip Method
Reply With Quote #102

Maybe would do and for all player semiclip?
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ConnorMcLeod
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Join Date: Jul 2006
Location: France (95)
Old 03-03-2012 , 19:48   Re: New Semiclip Method
Reply With Quote #103

Here it is, i may post a reviewed version tomorrow.

Spoiler
Attached Files
File Type: sma Get Plugin or Get Source (semiclip.sma - 893 views - 2.2 KB)
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Last edited by ConnorMcLeod; 03-03-2012 at 19:50.
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Lolz0r
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Join Date: Nov 2010
Location: Balgaria
Old 03-04-2012 , 06:03   Re: New Semiclip Method
Reply With Quote #104

I will wait for the new version and will test both plugins.


I'll separate the I / invis function in a separate plugin?
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zhulo
Senior Member
Join Date: Jun 2010
Location: Slovakia
Old 03-04-2012 , 08:25   Re: New Semiclip Method
Reply With Quote #105

ConnorMcLeod, what is the difference between your method (set_pev(id, pev_groupinfo, 1)) and the previous (set_pev(id, pev_solid, SOLID_NOT))?
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ConnorMcLeod
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Join Date: Jul 2006
Location: France (95)
Old 03-04-2012 , 08:42   Re: New Semiclip Method
Reply With Quote #106

No, the player status need to be known by the semiclip plugin, but if you want in a separated plugin so you can make/keep your own menu, just create a dynamic native in your plugin or in this one it's not a big deal.
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brian201049
Member
Join Date: Mar 2011
Location: Hong Kong
Old 03-04-2012 , 09:12   Re: New Semiclip Method
Reply With Quote #107

I hope you can find out the problem that is the func_door and others movable entity will get stuck when two or more "semiclip ing" players and it touch that entity.

This problem can be solve by xPaw's DeathRun semiclip method but his method make the players cannot be knived.

Last edited by brian201049; 03-04-2012 at 09:12.
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ConnorMcLeod
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Join Date: Jul 2006
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Old 03-04-2012 , 10:25   Re: New Semiclip Method
Reply With Quote #108

Yes, proble should be fixed with that method.
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Lolz0r
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Join Date: Nov 2010
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Old 03-04-2012 , 10:43   Re: New Semiclip Method
Reply With Quote #109

Quote:
Originally Posted by ConnorMcLeod View Post
Yes, proble should be fixed with that method.
So this method is good for every mod?
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brian201049
Member
Join Date: Mar 2011
Location: Hong Kong
Old 03-04-2012 , 11:37   Re: New Semiclip Method
Reply With Quote #110

Quote:
Originally Posted by ConnorMcLeod View Post
Yes, proble should be fixed with that method.
Really? You said your method can fix the func_door bug perfectly???
Tested or not? AWESOME!!

EDIT: ENABLE_SHOTS_DAMAGE must be uncommented

commented will make the emit sound didn't work

Last edited by brian201049; 03-04-2012 at 12:15.
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