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Stripper:Source (Updated 2011-04-15)


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SkiPlix
Member
Join Date: Dec 2016
Location: Argentina
Old 10-08-2020 , 16:25   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1741

Try:
prop_dynamic_override or just add: _override
to any other parameter, that should work.

Quote:
Originally Posted by JeffMakesGames View Post
Thanks.




Not sure if this a bug with stripper:source or an issue with the object itself from L4D2, but I can't seem to make this object appear: "models/props_junk/PlasticCrate01a.mdl"

prop_static, prop_dynamic, prop_physics, nothing.

Last edited by SkiPlix; 10-08-2020 at 16:26.
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JeffMakesGames
Junior Member
Join Date: Aug 2020
Old 10-08-2020 , 16:55   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1742

Quote:
Originally Posted by SkiPlix View Post
Try:
prop_dynamic_override or just add: _override
to any other parameter, that should work.
Awesome, that actually worked. Thank you.
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Bacardi
Veteran Member
Join Date: Jan 2010
Location: mom's basement
Old 10-09-2020 , 05:14   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1743

Quote:
Originally Posted by freak.exe_uLow View Post
Mapname: surf_dust_2008 and i think i got it from the user at that time and i was on it via SDK for a long time, but i saw it later with the errors

Info: if you ask, the users want to play the 2008 version, no 2015,2016,2017 and more^^

CSS: https://gamebanana.com/maps/65510 i have compiled the map for csgo and fixed some things
Here is global_filters.cfg for CS:GO, to replace CS:S weapons or it cause crash for for clients.
Spoiler



Here is surf_dust2_2008_final.cfg
- One down site is weapon have physic model, it start push. Need to do it another way (delete and create).

Spoiler


* Maybe you don't need last config, that physics error maybe not cause any harm.

Last edited by Bacardi; 10-09-2020 at 05:16.
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freak.exe_uLow
AlliedModders Donor
Join Date: Jul 2012
Location: Germany
Old 10-09-2020 , 19:36   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1744

Quote:
Originally Posted by Bacardi View Post
Here is global_filters.cfg for CS:GO, to replace CS:S weapons or it cause crash for for clients.
Spoiler



Here is surf_dust2_2008_final.cfg
- One down site is weapon have physic model, it start push. Need to do it another way (delete and create).

Spoiler


* Maybe you don't need last config, that physics error maybe not cause any harm.
thanks for the great work, but I have already fixed all maps via SDK and replaced the old weapons with new ones, but thanks for the effort and yes, the problem is not that bad, I have now set the Cleaner Ext to not show this message in the server console

Last edited by freak.exe_uLow; 10-09-2020 at 19:37.
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rtokuda
Senior Member
Join Date: Dec 2019
Old 10-13-2020 , 18:46   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1745

How do I put special infected in specific locations on the maps of L4D2 ?

Last edited by rtokuda; 10-13-2020 at 18:48.
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Spirit_12
Veteran Member
Join Date: Dec 2012
Location: Toronto, CA
Old 10-13-2020 , 19:19   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1746

Quote:
Originally Posted by rtokuda View Post
How do I put special infected in specific locations on the maps of L4D2 ?
You would need to create either a info_zombie_spawn entity or commentary_zombie_spawner entity.

https://developer.valvesoftware.com/...o_zombie_spawn

https://developer.valvesoftware.com/...zombie_spawner
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JLmelenchon
Senior Member
Join Date: Mar 2019
Old 10-26-2020 , 05:28   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1747

Is it possible to remove certain weapons with stripper in l4d2? I can do it for the minigun and mounted machine gun because they are part of the map i guess but t does not work for example for grenade launcher or explosive ammo ect.

Last edited by JLmelenchon; 10-26-2020 at 05:29.
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Bacardi
Veteran Member
Join Date: Jan 2010
Location: mom's basement
Old 10-26-2020 , 06:08   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1748

Quote:
Originally Posted by JLmelenchon View Post
Is it possible to remove certain weapons with stripper in l4d2? I can do it for the minigun and mounted machine gun because they are part of the map i guess but t does not work for example for grenade launcher or explosive ammo ect.
On the map, use server command stripper_dump
Look inside stripper folder, map dump file.


L4D2 how do I remove chainsaw or object on all maps
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larrybrains
Senior Member
Join Date: May 2017
Old 10-28-2020 , 15:38   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1749

I am trying to add a bit of a halloween scene to a map on my server and I want to add a witch crying in the background. Here is the code I have c8m1_apartment, but it isn't working. Anyone have any insight?
PHP Code:
add:
; --- 
witch cry sound
{
    
"targetname" "witch_crying"
    "origin" "1158 2619 128"
    "message" "WitchZombie.Despair"
    "classname" "ambient_generic"
    "spawnflags" "16"
    "volstart" "0"
    "cspinup" "0"
    "fadeinsecs" "0"
    "spinup" "0"
    "fadeoutsecs" "0"
    "spindown" "0"
    "health" "10"
    "lfmodpitch" "0"
    "radius" "4000"
    "lfmodvol" "0"
    "preset" "0"
    "lforate" "0"
    "pitchstart" "100"
    "lfotype" "0"
    "pitch" "100"
}
{
    
"origin" "1158 2619 128"
    "classname"    "logic_auto"
     "OnMapSpawn" "witch_crying,PlaySound,,5,0"
     "spawnflags" "0"

I managed to get an info_particle_system to trigger using the same method with a logic_auto, so I believe there is something wrong with my ambient_generic, but I am not sure what that is.

Last edited by larrybrains; 10-28-2020 at 15:45.
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JLmelenchon
Senior Member
Join Date: Mar 2019
Old 10-29-2020 , 13:51   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1750

Quote:
Originally Posted by Bacardi View Post
On the map, use server command stripper_dump
Look inside stripper folder, map dump file.


L4D2 how do I remove chainsaw or object on all maps
Why doing this for every map when there are global filters ?

filter:
{
"classname" "weapon_grenade_launcher"
}
{
"classname" "weapon_grenade_launcher_spawn"
}

Both are not working.
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