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[CS:S] FurienMod Source


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bondyfan
Junior Member
Join Date: Sep 2012
Location: Czech republic
Old 05-07-2013 , 05:44   Re: [CS:S] FurienMod Source (v2.2)
Reply With Quote #21

Engine allows model to be invisible because in map making it is possible.(my map http://csgo.gamebanana.com/maps/170920)

So there must be way to do this.
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bondyfan
Junior Member
Join Date: Sep 2012
Location: Czech republic
Old 05-11-2013 , 16:03   Re: [CS:S] FurienMod Source (v2.2)
Reply With Quote #22

Ive tried it with CSS, it works fine.

Credit save via STEAMID would be fine .
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Kraudi
Junior Member
Join Date: Jun 2013
Old 06-19-2013 , 21:41   Re: [CS:S] FurienMod Source (v2.2)
Reply With Quote #23

...

Last edited by Kraudi; 06-20-2013 at 03:08. Reason: Unless you plan on posting the source, you're advertising.
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RedSword
SourceMod Plugin Approver
Join Date: Mar 2006
Location: Quebec, Canada
Old 03-23-2014 , 00:13   Re: [CS:S] FurienMod Source (v2.2)
Reply With Quote #24

Isn't the declaration of sm_furienmod_winchange wrong ? You're putting a minimum of 1.0, when it should be 0.0 :/

You also have spanish PrintToChat... Meaning you probably made two versions... why not make a translation file then ? That would also make correcting your english easier. (Utiliza, "Tienes que estar vivo....", etc.)

You should also use EntRefToEntIndex and EntIndexToEntRef in your timers when using entities.

You should also use MaxClients magic variable rather than GetMaxClients (and you're also using it incorrectly; as you're doing '<' rather than '<=').

There are also some sadly hardcoded values (not that important thought).

And in a "logical" readable code, I doubt you would have OnGameFrame2's code executed before OnGameFrame... (since the latter calls the former on the first line...).

I would also try to have all english symbol names. The code you're posting here is public... (g_Trepar, Trepando).

And try having better function name... timer1, timer2, OnPostThinkPost13 (wtf ?)

And doing "new Float:Velocity[3] = {0.0, 0.0, 0.0};" is kind-of useless, as you'Re affecting zeros in an already-zeroed array. Not that important thought.

Red

EDIT : in https://forums.alliedmods.net/showthread.php?t=57142

"Write neat code. If your source code is completely unreadable, or not formatted in any noticeable way, it will be ignored or unapproved."

also

"Consistency! Consistency! Consistency!"
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Last edited by RedSword; 03-23-2014 at 00:20.
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Noob player
Junior Member
Join Date: Aug 2015
Old 09-01-2015 , 16:16   Re: [CS:S] FurienMod Source (v2.2)
Reply With Quote #25

I cant download the plugin And this mod installation i cant understand the installation please help
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RedSword
SourceMod Plugin Approver
Join Date: Mar 2006
Location: Quebec, Canada
Old 09-01-2015 , 22:20   Re: [CS:S] FurienMod Source (v2.2)
Reply With Quote #26

Unapproved for absence of corrections following the review done ~17 months ago.
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Noob player
Junior Member
Join Date: Aug 2015
Old 09-02-2015 , 03:37   Re: [CS:S] FurienMod Source (v2.2)
Reply With Quote #27

Just tell me where can i download the " GET PLUGUN" plugin when i click it says "Plugin not compile" and how to install too please
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Franc1sco
Veteran Member
Join Date: Oct 2010
Location: Spain (Madrid)
Old 09-02-2015 , 11:38   Re: [CS:S] FurienMod Source (v2.2)
Reply With Quote #28

I want to make this mod to CS:GO and solve the issues posted here.

If someone are interested in make a CS:GO server with this mod, then contact with me. If not, I will not lose more time in this mod.
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Last edited by Franc1sco; 09-02-2015 at 11:38.
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Bara
AlliedModders Donor
Join Date: Apr 2012
Location: Germany
Old 09-03-2015 , 13:27   Re: [CS:S] FurienMod Source (v2.2)
Reply With Quote #29

Yeah, pay or forget it.
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Franc1sco
Veteran Member
Join Date: Oct 2010
Location: Spain (Madrid)
Old 09-03-2015 , 13:50   Re: [CS:S] FurienMod Source (v2.2)
Reply With Quote #30

Quote:
Originally Posted by Bara View Post
Yeah, pay or forget it.
Not needed, I mean for free, but I want someone that are really interested in manage a server with my mod (because he likes the mod and not only want a populated server).

I want a real server where testing the mod with people.
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Last edited by Franc1sco; 09-03-2015 at 13:54.
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