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[TF2] Visible Weapons Natives (broken)(v1.2, 2/24/2011)


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Matheus28
Senior Member
Join Date: Aug 2009
Old 12-19-2010 , 18:45   Re: [TF2] Visible Weapons Natives
Reply With Quote #11

Maybe it's just a skin, then you would need to add a "skin" paramenter
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satanchia
Junior Member
Join Date: Nov 2009
Old 12-19-2010 , 18:57   Re: [TF2] Visible Weapons Natives
Reply With Quote #12

Quote:
Originally Posted by FlaminSarge View Post
... o.o since when?
The old version which used the old /give_ex and required a switch to an unlockable weapon before respawn. We had a server full of fully visible golden wrenches.
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EHG
Senior Member
Join Date: May 2009
Location: 127.0.0.1
Old 12-19-2010 , 20:44   Re: [TF2] Visible Weapons Natives
Reply With Quote #13

Quote:
Originally Posted by FlaminSarge View Post
That's intentional.
1) Do you have ANY idea what kinda sh**storm would happen with Valve if I made golden wrenches ACTUALLY GOLDEN? The whole reason they made stuff invisible was so people couldn't put exclusive items on at will. So it will stay a normal wrench.
2) It's a material override, which I am not going to figure out.

Don't try to do it. Valve will eat you.
So will voogru.
I'd be scared of voogru more.
FlaminSarge there is slight error in your theory.
Golden wrench == free...
Valve isn't losing any money if it is equippable/viewable unlike hats.
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satanchia
Junior Member
Join Date: Nov 2009
Old 12-19-2010 , 23:52   Re: [TF2] Visible Weapons Natives
Reply With Quote #14

I don't think it was about money, they were breaking entity attaching before there was any mann co. store or any items for money.
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Goog
Junior Member
Join Date: Nov 2010
Old 12-20-2010 , 07:08   Re: [TF2] Visible Weapons Natives
Reply With Quote #15

good work!
But it doesnt work with custom weapons added with GiveWeapon plugin
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 12-20-2010 , 13:44   Re: [TF2] Visible Weapons Natives
Reply With Quote #16

@M28, no, its not a skin. It's a material override. NOT m_nSkin.

EHG, I said exclusive, not pay-for. GW is exclusive.

Oh btw Goog, I didnt set those models yet
__________________
Bread EOTL GunMettle Invasion Jungle Inferno 64-bit will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
Steam is for playing games.
You will be fed to javalia otherwise.
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Leonardo
Veteran Member
Join Date: Feb 2010
Location: 90's
Old 12-20-2010 , 14:28   Re: [TF2] Visible Weapons Natives
Reply With Quote #17

it's just don't work.
damn it
maybe same troubles here?
such as ... very different vecOrigin?
I don't know.
but as you can see
something wrong here.
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 12-20-2010 , 15:45   Re: [TF2] Visible Weapons Natives
Reply With Quote #18

On other players, it's not supposed to be golden, leonardo.
On yourself it will look golden.
__________________
Bread EOTL GunMettle Invasion Jungle Inferno 64-bit will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
Steam is for playing games.
You will be fed to javalia otherwise.
Psyduck likes replays.
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Leonardo
Veteran Member
Join Date: Feb 2010
Location: 90's
Old 12-20-2010 , 15:48   Re: [TF2] Visible Weapons Natives
Reply With Quote #19

same with other weapons. such as gatling gun ... or how its called?

EDIT:
look at this sh--. just look!
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Last edited by Leonardo; 12-20-2010 at 15:58.
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 12-20-2010 , 19:44   Re: [TF2] Visible Weapons Natives
Reply With Quote #20

o noes! I'll see if my server is doing that.
__________________
Bread EOTL GunMettle Invasion Jungle Inferno 64-bit will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
Steam is for playing games.
You will be fed to javalia otherwise.
Psyduck likes replays.
FlaminSarge is offline
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