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[L4D2] Update the score total


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Spirit_12
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Join Date: Dec 2012
Location: Toronto, CA
Old 12-31-2017 , 23:20   [L4D2] Update the score total
Reply With Quote #1

I'm trying to update the versus max score. While the downtown natives change the stuff internally, I need to find a way to update it on tab screen.
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Lux
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Join Date: Jan 2015
Location: Cat
Old 01-01-2018 , 13:49   Re: [L4D2] Update the score total
Reply With Quote #2

I think its baked into the mission file for the mission.

PHP Code:
"Map" "c1m2_streets"    
"DisplayName" "#L4D360UI_LevelName_VERSUS_C1M2"
"Image" "maps/c1m2_streets"
"VersusCompletionScore""600" 
Clients expect the VersusCompletionScore to be 600
just like
"survivor_set""2" // is expected to be 2 on clients to load the viewmodel arms to the entprops

My guess its predicted
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Last edited by Lux; 01-01-2018 at 13:52.
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Spirit_12
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Join Date: Dec 2012
Location: Toronto, CA
Old 01-02-2018 , 15:27   Re: [L4D2] Update the score total
Reply With Quote #3

I'm trying to figure out a way to change it. It might be baked into the mission files, but it has to be stored in the memory some where to be altered.
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cravenge
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Join Date: Nov 2015
Location: Chocolate Factory
Old 01-03-2018 , 06:35   Re: [L4D2] Update the score total
Reply With Quote #4

How about L4D_OnGetScriptValue* forwards? Maybe the map's max versus score is in one of the VScript options...
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