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[CSS + CS:GO] PUG Mod (ESEA Without The Fees)


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lud1
Junior Member
Join Date: May 2010
Old 09-25-2012 , 00:19   Re: [CSS + CS:GO] PUG Mod (ESEA Without The Fees)
Reply With Quote #61

Just tested with 10 people, full game, everything works fine, 0 bugs.

Last edited by lud1; 09-25-2012 at 00:19.
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Shogunner
New Member
Join Date: Sep 2012
Old 09-28-2012 , 13:01   Re: [CSS + CS:GO] PUG Mod (ESEA Without The Fees)
Reply With Quote #62

Hey man, awesome mod. Haven't experienced any issues at all so far in the 6 games we've played. I was wondering though, will you consider implementing the ability to "relive" matches?
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illbill_rotterdam
Senior Member
Join Date: Sep 2012
Old 10-06-2012 , 06:53   Re: [CSS + CS:GO] PUG Mod (ESEA Without The Fees)
Reply With Quote #63

What are the commands?
For example it there a option to set max player ready to 8,6,4 and 2?
Is there a command force start/ start lo3?
Is there a command to set maxrounds?
Does team swap automatic after half time?
Is there a command to start lo3 knife?

Last edited by illbill_rotterdam; 10-06-2012 at 06:54.
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winniethepooh
SourceMod Donor
Join Date: Sep 2012
Old 10-08-2012 , 14:27   Re: [CSS + CS:GO] PUG Mod (ESEA Without The Fees)
Reply With Quote #64

Quote:
Originally Posted by illbill_rotterdam View Post
What are the commands?
Quote:
Originally Posted by pimpinjuice View Post
CHAT COMMANDS
/help - List the PUG commands.
/dmg - Prints your damage dealt into private chat (must be dead)
/autodmg - Automatically print your damage dealt into private chat when dead
/chat - Mute / unmute public chat.
/teamchat - Mute / unmute team chat.
/ready - Ready up for match.
/notready - No longer ready up for match.
Quote:
Originally Posted by illbill_rotterdam View Post
For example it there a option to set max player ready to 8,6,4 and 2?
Quote:
Originally Posted by pimpinjuice View Post
VARIABLES
sm_pug_version - Report the PUG plugin version.
sv_maxplayers (default: 10) - Amount of players required for a match.

Quote:
Originally Posted by illbill_rotterdam View Post
Is there a command force start/ start lo3?
No, but I suppose you could just run:
Code:
sm_rcon sm plugins unload pug; mp_restartgame 1
Quote:
Originally Posted by illbill_rotterdam View Post
Is there a command to set maxrounds?
Quote:
Originally Posted by pimpinjuice View Post
UPDATE 3
After a long time of looking (sarcasm) it turns out Valve doesn't allow mp_maxrounds 0 in CS:GO, so it's now set to mp_maxrounds 999999 (which means you should change the map once every 999999 rounds at least, which really is not a problem for most people)
Quote:
Originally Posted by illbill_rotterdam View Post
Does team swap automatic after half time?
Quote:
Cvar: mp_halftime - Determines whether the match switches sides in a halftime event.
Cvar: mp_halftime_duration - Number of seconds that halftime lasts
Quote:
Originally Posted by illbill_rotterdam View Post
Is there a command to start lo3 knife?
No but I supposed you could make a cfg file along the lines of(the timing may be off. play with it):
Code:
say "Match is Live On 3!"
mp_restartgame 1
mp_restartgame 1
mp_restartgame 1
and execute it.

Last edited by winniethepooh; 10-08-2012 at 14:29.
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ProfArithmetic
New Member
Join Date: Sep 2012
Old 10-10-2012 , 04:45   Re: [CSS + CS:GO] PUG Mod (ESEA Without The Fees)
Reply With Quote #65

hey dude,
love the plugin. I have actually been working on the same project myself so it's nice to see that our code looks pretty much the same.
The only thing that mine does is track stats through a remote db. Have you considered this option for a more esea experience?
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Fearts
ferts of daeth
Join Date: Oct 2008
Old 10-12-2012 , 19:49   Re: [CSS + CS:GO] PUG Mod (ESEA Without The Fees)
Reply With Quote #66

Things I would like to see fixed for CS:S:

1. Fixed the Ready: list to show played properly.



^Something like this. Source

2. Remove weapons from ground on warmup Death Match.

3. If someone leaves the game mid match and another player joins they never get spawned. I suggest allowing players to join mid match with /ready command.

4. The plugin seems to have a option to kick a player if they don't type /ready in X amount of time. However, this doesn't seem to be workings and needs to be fixed.

5. Add /newmatch command that will start a vote asking if the match should be restarted.
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isayldz
Member
Join Date: Nov 2012
Old 12-08-2012 , 09:05   Re: [CSS + CS:GO] PUG Mod (ESEA Without The Fees)
Reply With Quote #67

what i have to do? i have to write in same plugin this pastebin codes and compile?

or i have open pug.sp and i have add there everything? can you little explain how i have to do?
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InB
AlliedModders Donor
Join Date: Aug 2012
Location: Los Angeles
Old 12-09-2012 , 16:13   Re: [CSS + CS:GO] PUG Mod (ESEA Without The Fees)
Reply With Quote #68

Why does it swaps players when first match start's?
It messes up the team.
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ggwpgh
Junior Member
Join Date: Dec 2012
Old 01-18-2013 , 17:06   Re: [CSS + CS:GO] PUG Mod (ESEA Without The Fees)
Reply With Quote #69

Is it possibel to change this that only one from the team has to write .ready and then the whole team is ready?
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ggwpgh
Junior Member
Join Date: Dec 2012
Old 01-27-2013 , 16:50   Re: [CSS + CS:GO] PUG Mod (ESEA Without The Fees)
Reply With Quote #70

Quote:
Originally Posted by ggwpgh View Post
Is it possibel to change this that only one from the team has to write .ready and then the whole team is ready?
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