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Stripper:Source (Updated 2011-04-15)


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Slaven555
Member
Join Date: Jul 2018
Old 05-24-2024 , 12:51   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1851

This is in my global_filters.cfg configuration
HTML Code:
; --- Remove weapons spawns
filter:
{
"classname" "weapon_sniper_awp_spawn"
}
I have this in the global_filters.cfg file but the gun does not disappear,
I have tried to remove many ID's and place them in global_filters.cfg but the weapon continues to be generated on the map.
How can I place those coordinates or the HammerID correctly in global_filters so that they no longer spawn that weapon that I want to eliminate (AWP).[/QUOTE]

try this.
; --- Remove weapons spawns
filter:
{
"model" ""models/w_models/weapons/w_sniper_awp.mdl"
}
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CryWolf
Veteran Member
Join Date: Jul 2008
Location: Romania
Old 08-18-2024 , 07:07   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1852

Does anyone have any ideea why spawning NPC's in HL2-DM (since hl2 has it's own npc) , the NPC's seems to be alive and move with face on me (headcrab, zombie) but they do not attack neither they move from spawn location, any ideea ?
Proof: https://ibb.co/m8cLLb8

So again, NPC's see me , feel me , rotates around but they do not move from spawn location , neither they attack me
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painkiller
Senior Member
Join Date: Jun 2011
Location: Germany
Old 09-04-2024 , 14:28   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1853

Hi guys it's really a bit confusing. which snapshot is the latest one?

Could it be stripper-1.2.2-git141-linux.tar.gz ?
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Karacho
Junior Member
Join Date: Aug 2024
Old 09-04-2024 , 16:11   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1854

Try if this one works for you
Attached Files
File Type: gz stripper-1.2.2-hg82-linux.tar.gz (666.5 KB, 57 views)
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painkiller
Senior Member
Join Date: Jun 2011
Location: Germany
Old 09-04-2024 , 16:54   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1855

Yes, this also works, I have already tested it.
But I wanted to know which one is the latest.
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Karacho
Junior Member
Join Date: Aug 2024
Old 09-04-2024 , 17:18   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1856

I guess 141 is the latest, here is the link

https://www.bailopan.net/stripper/snapshots/1.2/
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lippnc
Member
Join Date: Feb 2013
Old 09-23-2024 , 05:29   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1857

Here is the latest Stripper for L4D2, both Windows and Linux with all our custom coop files for bunches of expansion campaigns and the stock campaigns. These are some exploit, but mostly just enhancement files. For instance, you can now ride the ferris whell on Dark Carnival Remix. The files for Divine Cybermancy are especially useful as that map has sparse weapon spawns and is 12 maps long. In the disabled folder are custom stripper files making all the stock campaigns very different and more challenging pathing and routes. Enjoy!
Attached Files
File Type: 7z stripper-1.2.2-git141-l4d2.7z (388.7 KB, 74 views)
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MN_Discord
New Member
Join Date: Oct 2024
Old 10-04-2024 , 06:15   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1858

I can't seem to remove this particles from my game, am I doing it wrong? I tried both of these and they don't seem to work :/

--------------------

remove:
{
"classname" "info_particle_system"
"targetname" "candle_light2"
}

filter:
{
"classname" "info_particle_system"
"targetname" "candle_light2"
}
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PVNDV
Member
Join Date: Mar 2015
Old 10-04-2024 , 23:27   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1859

For some reason env_smokestack doesnt work at all
Code:
{
	"classname" "env_smokestack"
	"angles" "0 0 0"
	"BaseSpread" "650"
	"EndSize" "700"
	"InitialState" "1"
	"JetLength" "90"
	"Rate" "5"
	"renderamt" "255"
	"rendercolor" "39 39 39"
	"roll" "5"
	"SmokeMaterial" "particle/SmokeStack.vmt"
	"Speed" "5"
	"SpreadSpeed" "50"
	"StartSize" "500"
	"twist" "5"
	"origin" "1026 276.939 72"
}
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PharaohsPaw
Senior Member
Join Date: Dec 2008
Old 10-09-2024 , 22:09   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1860

I apologize if this is a really dumb question, but I have been away from the scene for quite a while and am starting to get into running some games a bit again.

I don't really recall needing to use Stripper:Source to strip buy zones and hosties out of maps for CSSM, but alas in 2024, CSSM 2.1.6 latest dev, at least on my linuxgsm games, do not seem to be taking the the Buy Zones out of even stock maps, and I'm also trying to get the hosties out of maps like cs_office and cs_italy.

At any rate, even with Stripper:Source dropped in, if I for example write this config file:

cstrike/addons/stripper/maps/cs_office.cfg:
------------------------------------------
filter:
{
"classname" "func_buyzone"
"classname" "hostage_entity"
}
------------------------------------------

it removes neither buyzones nor hosties from cs_office. I can stop and restart the server, change maps to cs_office again, etc. It doesn't matter. (and the "classname" "hostage_entity" one is even given as an example in the docs)

I may just be st00pid (it is entirely possible). But it seems kinda like something isn't working the way it should.

Does this ring any bells? Recent MM:S and SM:
Stripper:Source is loaded:

meta list
Listing 5 plugins:
[01] SourceMod (1.11.0.696 by AlliedModders LLC
[02] Stripper (1.2.2) by BAILOPAN
[03] CS Tools (1.11.0.696 by AlliedModders LLC
[04] SDK Tools (1.11.0.696 by AlliedModders LLC
[05] CS:S DM (2.1.6-dev) by AlliedModders


meta version
Metamod:Source Version Information
Metamod:Source version 1.11.0-dev+1155
Plugin interface version: 16:14
SourceHook version: 5:5
Loaded As: Valve Server Plugin
Compiled on: May 15 2024 064:25
Built from: https://github.com/alliedmodders/met...commit/2009298
Build ID: 1155:2009298
http://www.metamodsource.net/


Pretty simple/basic setup so far, I used to run more plugins and they worked fine back in the day.

Thanks in advance if anybody has any ideas. Maybe I missed a memo or something.
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