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Stripper:Source (Updated 2011-04-15)


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PharaohsPaw
Senior Member
Join Date: Dec 2008
Old 10-09-2024 , 22:13   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1861

PS here's my sm plugins list too, couldnt edit previous post to insert it:
sm plugins list
[SM] Listing 25 plugins:
01 "Admin Menu" (1.11.0.696 by AlliedModders LLC
02 "Player Commands" (1.11.0.696 by AlliedModders LLC
03 "Nextmap" (1.11.0.696 by AlliedModders LLC
04 "Basic Votes" (1.11.0.696 by AlliedModders LLC
05 "Basic Ban Commands" (1.11.0.696 by AlliedModders LLC
06 "Anti-Flood" (1.11.0.696 by AlliedModders LLC
07 "Admin Help" (1.11.0.696 by AlliedModders LLC
08 "Admin File Reader" (1.11.0.696 by AlliedModders LLC
09 "Sound Commands" (1.11.0.696 by AlliedModders LLC
10 "Basic Chat" (1.11.0.696 by AlliedModders LLC
11 "Basic Info Triggers" (1.11.0.696 by AlliedModders LLC
12 "Fun Commands" (1.11.0.696 by AlliedModders LLC
13 "Reserved Slots" (1.11.0.696 by AlliedModders LLC
14 "Client Preferences" (1.11.0.696 by AlliedModders LLC
15 "Basic Commands" (1.11.0.696 by AlliedModders LLC
16 "Basic Comm Control" (1.11.0.696 by AlliedModders LLC
17 "Fun Votes" (1.11.0.696 by AlliedModders LLC
18 "CS:S DM Equipment" (2.1.6-dev) by AlliedModders LLC
19 "CS:S DM Spawn Protection" (2.1.6-dev) by AlliedModders LLC
20 "CS:S DM Bot Quotas" (2.1.6-dev) by AlliedModders LLC
21 "CS:S DM Preset Spawns" (2.1.6-dev) by AlliedModders LLC
22 "CS:S DM Basics" (2.1.6-dev) by AlliedModders LLC
23 "SM Weapon Cleanup" (1.2) by TechKnow
24 "SQL Admin Manager" (1.11.0.696 by AlliedModders LLC
25 "SQL Admins (Threaded)" (1.11.0.696 by AlliedModders LLC
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Karacho
Junior Member
Join Date: Aug 2024
Old 10-12-2024 , 06:13   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1862

I'm really not an expert, but i remember i had similar problems.
Someone fixed it for me back then, I don't know, but i think the trick was something in the file global_filters.cfg
inside /addons/stripper directory.

I'll post you how mine is now, as it works for me.

Maybe it helps, but as i said, i don't know exactly what it does or if it fixes your problem. Give it a try.
Attached Files
File Type: cfg global_filters.cfg (780 Bytes, 34 views)
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PharaohsPaw
Senior Member
Join Date: Dec 2008
Old 10-18-2024 , 19:21   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1863

Thanks Karacho - I'll give it a look!
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PharaohsPaw
Senior Member
Join Date: Dec 2008
Old 10-19-2024 , 21:58   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1864

SO it turns out, I don't think there was ever a need to remove the Buy Zone from a map, I just remembered that wrong. They get disabled as long as you have that Buy Zone menu turned off in the cssdm equipment options.

Karacho ended up being right. And to explain, here's what I did:

I recognized looking at the file he attached that those hostage entities were specific to a map, the x/y/z coords where these hosties were placed on the map is there with the rest of the entity details. So this would really only work for whichever map matches these. But he said they worked.

So I got to thinking, and wanting to test to make sure the per-map .cfg files still work. I went back and looked at the stripper dump data I generated for cs_office when I first started messing with this a couple weeks ago, and copied all 4 of those hostage entities, with ALL details listed in that dump data for them, into a file named addons/stripper/maps/cs_office.cfg:

This is what I put in this file:

Code:
filter:
{
"origin" "1784 734 -124"
"model" "models/hostage.mdl"
"skin" "1"
"angles" "0 233 0"
"classname" "hostage_entity"
}
{
"origin" "1744 802 -124"
"model" "models/hostage.mdl"
"angles" "0 226 0"
"skin" "1"
"classname" "hostage_entity"
}
{
"origin" "2048 -344 -156"
"model" "models/hostage.mdl"
"angles" "0 105 0"
"skin" "1"
"classname" "hostage_entity"
}
{
"origin" "1984 -344 -156"
"model" "models/hostage.mdl"
"skin" "1"
"angles" "0 117 0"
"classname" "hostage_entity"
}
And then saved it, and ran 'changelevel cs_office' in the console.

Voila! The stripper plugin read the config and removed all 4 hosties from the map.

So either I was providing wrong syntax somehow (VERY possible), or it just wanted me to give detailed entity objects.

So now I just need to go rinse/repeat for other maps I want to use for deathmatch server play.

Thanks for responding Karacho.

Last edited by PharaohsPaw; 10-19-2024 at 21:58.
PharaohsPaw is offline
ZBzibing
Senior Member
Join Date: Dec 2012
Old 10-23-2024 , 23:19   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1865

Quote:
Originally Posted by T4LLY View Post
Why not use Stripper to fix the ladder issue? Dump the map and tweak the 'func_useableladder' ?
How to use it, can you give L4D1 an example
__________________
Please forgive, If I'm not describing it accurately. I use google translate
Functional tests are all from L4D1, and are only keen to solve and fix various bugs of L4D1:

Last edited by ZBzibing; 10-23-2024 at 23:24.
ZBzibing is offline
MN_Discord
New Member
Join Date: Oct 2024
Old 10-25-2024 , 04:56   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1866

Im trying to remove only one dynamic prop out of the 3 of them but I can only delete none or all of them... is there a way to only delete one of the props instead of all of them?

I tried all of these but they dont do anything :/ (TF2 btw)
Code:
filter:
{
"origin" "261.7 2474.3 252"
"classname" "prop_dynamic"
"model" "models/props_halloween/ghost.mdl"
}

filter:
{
"origin" "261.7 2474.3 252"
"classname" "prop_dynamic"
}

delete:
{
"origin" "261.7 2474.3 252"
"classname" "prop_dynamic"
}
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Austin
Senior Member
Join Date: Oct 2005
Old Today , 02:21   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1867

Quote:
Originally Posted by MN_Discord View Post
Im trying to remove only one dynamic prop out of the 3 of them but I can only delete none or all of them... is there a way to only delete one of the props instead of all of them?
[/code]
Every entity has a unique hammerid.
Do the match on just the hammerid of the entity to remove.
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