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Deagle Nail Launcher [UPDATED]


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crazyeffect
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Join Date: Jul 2008
Location: Belgium
Old 11-23-2008 , 07:43   Re: Deagle Nail Launcher
Reply With Quote #11

Nice, i like the colormode and the loose and earn money

Arnt it 2 new sprites?
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tuty
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Join Date: Jul 2008
Location: UK
Old 11-23-2008 , 07:52   Re: Deagle Nail Launcher
Reply With Quote #12

Quote:
Originally Posted by crazyeffect View Post
Nice, i like the colormode and the loose and earn money

Arnt it 2 new sprites?

is new sprites in code but is provided from hl1 . Not necesary to download.
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crazyeffect
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Join Date: Jul 2008
Location: Belgium
Old 11-23-2008 , 09:42   Re: Deagle Nail Launcher
Reply With Quote #13

Ok
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xPaw
Retired AMX Mod X Moderator
Join Date: Jul 2008
Old 11-23-2008 , 10:49   Re: Deagle Nail Launcher
Reply With Quote #14

Anakin_cstrike, also he need this forward
PHP Code:
register_forward(FM_StartFrame"server_frame");    // server_frame(); 

EDIT: also instead of this
PHP Code:
for(new 133i++) { 
you should use
PHP Code:
new g_Maxplayers;

// in plugin_init
g_Maxplayers get_maxplayers();

//somewhere in code
for(new 1g_Maxplayersi++) { 
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Last edited by xPaw; 11-23-2008 at 10:52.
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anakin_cstrike
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Join Date: Nov 2007
Location: Romania
Old 11-23-2008 , 14:45   Re: Deagle Nail Launcher
Reply With Quote #15

I didn't looked trough all code.
I'm not an approver and you should tell that to him ;p
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danielkza
AMX Mod X Plugin Approver
Join Date: May 2007
Location: São Paulo - Brasil
Old 11-23-2008 , 14:56   Re: Deagle Nail Launcher
Reply With Quote #16

Quote:
Originally Posted by xPaw View Post
Anakin_cstrike, also he need this forward
PHP Code:
register_forward(FM_StartFrame"server_frame");    // server_frame(); 
EDIT: also instead of this
PHP Code:
for(new 133i++) { 
you should use
PHP Code:
new g_Maxplayers;

// in plugin_init
g_Maxplayers get_maxplayers();

//somewhere in code
for(new 1g_Maxplayersi++) { 
for(new i = 1; i <= g_Maxplayers; i++)
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Contrenature
Member
Join Date: Nov 2008
Location: Latvia, Liepaya, Riga
Old 11-25-2008 , 05:09   Re: Deagle Nail Launcher
Reply With Quote #17

Yesterday i test that plugin, work nice, so we take that our Servers

Have one question, did this plugin work for Zombie Plague, Dmg work from Zombies???
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xPaw
Retired AMX Mod X Moderator
Join Date: Jul 2008
Old 11-25-2008 , 06:25   Re: Deagle Nail Launcher
Reply With Quote #18

maybe possible bug - not tested

so you sayd about func_breakables, but some of it need very big damage for be destroyed, for example: glass at top in hostages room @ assault, it have 99999 damage, may it will be destryoed with nail ?
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tuty
Veteran Member
Join Date: Jul 2008
Location: UK
Old 11-25-2008 , 06:36   Re: Deagle Nail Launcher
Reply With Quote #19

Quote:
Originally Posted by xPaw View Post
maybe possible bug - not tested

so you sayd about func_breakables, but some of it need very big damage for be destroyed, for example: glass at top in hostages room @ assault, it have 99999 damage, may it will be destryoed with nail ?

@ xPaw
is not a bug..thoose glasses is not breakable... you can't break it. try with guns and you see it doesn't work...thoose glasses is not in breakable class :/


@ Contrenature
i think it works...but set the damage more powerfull.. and you will have 1 shot - 1 kill


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Last edited by tuty; 11-25-2008 at 06:51.
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Old 11-25-2008, 06:49
tuty
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xPaw
Retired AMX Mod X Moderator
Join Date: Jul 2008
Old 11-25-2008 , 06:52   Re: Deagle Nail Launcher
Reply With Quote #20

this is breakable class, i'm mapper and watched class of it, its not breaking because its needed very awesome big damage to be destroed, specially going try it, and do demo if it will work.
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