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VHE,info_player_start/deathmatch showing as leak


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Albanian Zombie
Senior Member
Join Date: May 2013
Location: void
Old 12-25-2013 , 16:39   VHE,info_player_start/deathmatch showing as leak
Reply With Quote #1

PHP Code:
** Executing...
** 
CommandChange Directory
** ParametersD:\Games\Counter-Strike Infinity Gaming Clan1


** Executing...
** 
CommandCopy File
** Parameters"D:\Games\Counter-Strike Infinity Gaming Clan1\cstrike\maps\zp_brickcity.map" "D:\Games\Counter-Strike Infinity Gaming Clan1\cstrike\maps\zp_brickcity.map"


** Executing...
** 
CommandC:\DOCUME~1\user\Desktop\NEWFOL~1\VHEZHL~1\hlcsg.exe
** Parameters"D:\Games\Counter-Strike Infinity Gaming Clan1\cstrike\maps\zp_brickcity"

hlcsg 3.4 SSE 2 V2.0 (Mar 29 2009)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean '
Zoner' Cavanaugh
Based on Valve'
s versionmodified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
-----  
BEGIN  hlcsg -----
Command lineC:\DOCUME~1\user\Desktop\NEWFOL~1\VHEZHL~1\hlcsg.exe "D:\Games\Counter-Strike Infinity Gaming Clan1\cstrike\maps\zp_brickcity"
Entering D:\Games\Counter-Strike Infinity Gaming Clan1\cstrike\maps\zp_brickcity.map

Current hlcsg Settings
Name                 
|  Setting  |  Default
---------------------|-----------|-------------------------
threads               [       ] [  Varies ]
verbose               [     off ] [     off ]
log                   [      on ] [      on ]
developer             [       ] [       ]
chart                 [     off ] [     off ]
estimate              [     off ] [     off ]
max texture memory    4194304 ] [ 4194304 ]
max lighting memory   6291456 ] [ 6291456 ]
priority              [  Normal ] [  Normal ]

noclip                [     off ] [     off ]
null texture stripping[      on ] [      on ]
clipnode economy mode [      on ] [      on ]
clip hull type        [  legacy ] [  legacy ]
onlyents              [     off ] [     off ]
wadtextures           [      on ] [      on ]
skyclip               [      on ] [      on ]
hullfile              [    None ] [    None ]
nullfile              [    None ] [    None ]
min surface area      [   0.500 ] [   0.500 ]
brush union threshold [   0.000 ] [   0.000 ]

Using mapfile wad configuration
Wadinclude 
list :
[
zhlt.wad]

0 brushes (totalling 0 sidesdiscarded from clipping hulls
CreateBrush
:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.02 seconds)
SetModelCenters:
70%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.11 seconds)

Using Wadfile: \documents and settings\user\desktop\new folder\1.wad
 
Contains 0 used textures0.00 percent of map (18 textures in wad)
Using Wadfile: \documents and settings\user\desktop\new folder\2.wad
 
Contains 0 used textures0.00 percent of map (122 textures in wad)
Using Wadfile: \documents and settings\user\desktop\new folder\3.wad
 
WarningLarger than expected texture (240172 bytes): 'TK_STONEWALLHI'
 
WarningLarger than expected texture (306812 bytes): 'TK_CLAYROOF'
 
WarningLarger than expected texture (272812 bytes): '{TK_PLANTLG'
 
WarningLarger than expected texture (327212 bytes): '{TK_PLANTSM'
 
WarningLarger than expected texture (235412 bytes): 'TK_TORNMAP'
 
Contains 7 used textures38.89 percent of map (162 textures in wad)
Using Wadfile: \documents and settings\user\desktop\new folder\4.wad
 
WarningLarger than expected texture (348972 bytes): '+0REDARMY'
 
WarningLarger than expected texture (348972 bytes): '+1REDARMY'
 
WarningLarger than expected texture (348972 bytes): '+2REDARMY'
 
WarningLarger than expected texture (348972 bytes): '!ALEW'
 
WarningLarger than expected texture (348972 bytes): '!LAVA01'
 
Contains 8 used textures44.44 percent of map (1676 textures in wad)
Using Wadfile: \documents and settings\user\desktop\new folder\5.wad
 
Contains 3 used textures16.67 percent of map (202 textures in wad)
Using Wadfile: \documents and settings\user\desktop\new folder\citybuildings.wad
 
Contains 0 used textures0.00 percent of map (62 textures in wad)
Using Wadfile: \documents and settings\user\desktop\new folder\6.wad
 
Contains 0 used textures0.00 percent of map (223 textures in wad)

Texture usage is at 0.82 mb (of 4.00 mb MAX)
0.16 seconds elapsed

-----   END   hlcsg -----




** 
Executing...
** 
CommandC:\DOCUME~1\user\Desktop\NEWFOL~1\VHEZHL~1\hlbsp.exe
** Parameters"D:\Games\Counter-Strike Infinity Gaming Clan1\cstrike\maps\zp_brickcity"

hlbsp 3.4 SSE 2 V2.0 (Mar 29 2009)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean '
Zoner' Cavanaugh
Based on Valve'
s versionmodified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
-----  
BEGIN  hlbsp -----
Command lineC:\DOCUME~1\user\Desktop\NEWFOL~1\VHEZHL~1\hlbsp.exe "D:\Games\Counter-Strike Infinity Gaming Clan1\cstrike\maps\zp_brickcity"

Current hlbsp Settings
Name               
|  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       ] [       ]
chart               [     off ] [     off ]
estimate            [     off ] [     off ]
max texture memory  4194304 ] [ 4194304 ]
priority            [  Normal ] [  Normal ]

noclip              [     off ] [     off ]
nofill              [     off ] [     off ]
noopt               [     off ] [     off ]
null texstripping [      on ] [      on ]
notjunc             [     off ] [     off ]
subdivide size      [     240 ] [     240 ] (Min 64) (Max 512)
max node size       [    1024 ] [    1024 ] (Min 64) (Max 8192)


SolidBSP [hull 0272 (0.02 seconds)
Warning: === LEAK in hull 0 ===
Entity func_door_rotating @ (   4,-352,-106)
Error
  
A LEAK is a hole in the mapwhere the inside of it is exposed to the
(unwantedoutside region.  The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts
so the
beginning of the line can be quickly found 
and traced to until reaching the
outside
Unless this entity is accidentally on the outside of the mapit
probably should not be deleted
.  Some complex rotating objects entities need
their origins outside the map
.  To deal with thesejust enclose the origin
brush with a solid world brush

Leak pointfile generated

SolidBSP 
[hull 1247 (0.02 seconds)
Warning: === LEAK in hull 1 ===
Entity info_player_start @ ( 512,  64,   0)
SolidBSP [hull 2199 (0.02 seconds)
Warning: === LEAK in hull 2 ===
Entity info_player_start @ ( 512,  64,   0)
SolidBSP [hull 3252 (0.02 seconds)
Warning: === LEAK in hull 3 ===
Entity info_player_start @ ( 512,  64,   0)
0.16 seconds elapsed

-----   END   hlbsp -----




** 
Executing...
** 
CommandC:\DOCUME~1\user\Desktop\NEWFOL~1\VHEZHL~1\hlvis.exe
** Parameters"D:\Games\Counter-Strike Infinity Gaming Clan1\cstrike\maps\zp_brickcity"

hlvis 3.4 SSE 2 V2.0 (Mar 29 2009)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean '
Zoner' Cavanaugh
Based on Valve'
s versionmodified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
-----  
BEGIN  hlvis -----
Command lineC:\DOCUME~1\user\Desktop\NEWFOL~1\VHEZHL~1\hlvis.exe "D:\Games\Counter-Strike Infinity Gaming Clan1\cstrike\maps\zp_brickcity"
>> There was a problem compiling the map.
>> 
Check the file D:\Games\Counter-Strike Infinity Gaming Clan1\cstrike\maps\zp_brickcity.log for the cause.

-----   
END   hlvis -----




** 
Executing...
** 
CommandC:\DOCUME~1\user\Desktop\NEWFOL~1\VHEZHL~1\hlrad.exe
** Parameters"D:\Games\Counter-Strike Infinity Gaming Clan1\cstrike\maps\zp_brickcity"

hlrad 3.4 SSE 2 V2.0 (Mar 29 2009)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean '
Zoner' Cavanaugh
Based on Valve'
s versionmodified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
-----  
BEGIN  hlrad -----
Command lineC:\DOCUME~1\user\Desktop\NEWFOL~1\VHEZHL~1\hlrad.exe "D:\Games\Counter-Strike Infinity Gaming Clan1\cstrike\maps\zp_brickcity"
>> There was a problem compiling the map.
>> 
Check the file D:\Games\Counter-Strike Infinity Gaming Clan1\cstrike\maps\zp_brickcity.log for the cause.

-----   
END   hlrad -----




** 
Executing...
** 
CommandD:\Games\COUNTE~2\hl.exe
** Parameters:  +map "zp_brickcity" 
I get this in compile process window,smth that hasnt happened before,It says Leak In Hull,info_player_start/deathmatch,where is the problem?
Albanian Zombie is offline
Phant
Veteran Member
Join Date: Sep 2009
Location: New Jersey
Old 12-25-2013 , 17:14   Re: VHE,info_player_start/deathmatch showing as leak
Reply With Quote #2

Compiler show nearest entity to LEAK.
Upload source file (RMF) of map.
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Albanian Zombie
Senior Member
Join Date: May 2013
Location: void
Old 12-26-2013 , 07:10   Re: VHE,info_player_start/deathmatch showing as leak
Reply With Quote #3

http://www.mediafire.com/download/z6..._brickcity.zipHere it is!
Albanian Zombie is offline
Phant
Veteran Member
Join Date: Sep 2009
Location: New Jersey
Old 12-26-2013 , 09:00   Re: VHE,info_player_start/deathmatch showing as leak
Reply With Quote #4

You are kidding?
Your map is open, without SKY brushes. Ofcourse in this case you got LEAK.
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Albanian Zombie
Senior Member
Join Date: May 2013
Location: void
Old 12-26-2013 , 09:08   Re: VHE,info_player_start/deathmatch showing as leak
Reply With Quote #5

Even if I put skybox that still exist!And My map is fully bright even I didnt put any light!Is this a problem of hammer or cs?

Last edited by Albanian Zombie; 12-26-2013 at 09:11. Reason: Wrong Letter/More Information
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Phant
Veteran Member
Join Date: Sep 2009
Location: New Jersey
Old 12-26-2013 , 09:46   Re: VHE,info_player_start/deathmatch showing as leak
Reply With Quote #6

  1. Add SKYBOX.
  2. Add light, there is light, or light_environment entities.
  3. Use Jackhammer .

Try this ("zp_brickcity_1.rmf" map):
http://rghost.ru/51222818

I success compile it:
http://4.firepic.org/4/images/2013-1...zrx3h1hrch.jpg
http://4.firepic.org/4/images/2013-1...r3292rzuok.jpg
http://4.firepic.org/4/images/2013-1...i4l1e5pvrc.jpg
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Albanian Zombie
Senior Member
Join Date: May 2013
Location: void
Old 12-26-2013 , 10:02   Re: VHE,info_player_start/deathmatch showing as leak
Reply With Quote #7

Thanks,now its compiling succesfully,as for the shadows their are in map like the light is up in the middle of the sky and shadows are under objects,shouldnt they be like a little bit in right or in left?
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Phant
Veteran Member
Join Date: Sep 2009
Location: New Jersey
Old 12-26-2013 , 11:42   Re: VHE,info_player_start/deathmatch showing as leak
Reply With Quote #8

Change pitch value of light_environment entity. -90 — perpendicular to ground. -80/-100 — little bit in right/left.
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Albanian Zombie
Senior Member
Join Date: May 2013
Location: void
Old 12-26-2013 , 12:45   Re: VHE,info_player_start/deathmatch showing as leak
Reply With Quote #9

Okay
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