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[L4D2] 8+ Server with spec slots


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ChadMaestro
Junior Member
Join Date: Dec 2009
Old 01-03-2022 , 23:18   [L4D2] 8+ Server with spec slots
Reply With Quote #1

Hey there, so sorry if this has been asked over and over - I find the search on AM hard to find things.

I'm trying to create a basic 8 player server with spec slots. I don't want superversus or anything like that - really just the ability to have spec slots. I've tried L4DToolz and it unfortunately breaks my server - just what the current recommended set up is for an 16 player server with 8 spec slots.

I've managed to get other functionality working with plugins, including spectate plugin, etc. But the actual functionality of hosting more than 8 slots for spec slots seems to be extremely difficult for me with the plugins I've tried.

Any help appreciated - really hope I can just smack my head on the desk after replies show what a noob I am.

Chad

Edit:
Current Plugins and Exts
Code:
eta list
Listing 4 plugins:
  [01] SourceMod (1.11.0.6837) by AlliedModders LLC
  [02] SDK Tools (1.11.0.6837) by AlliedModders LLC
  [03] DHooks (1.11.0.6837) by AlliedModders LLC
  [04] SDK Hooks (1.11.0.6837) by AlliedModders LLC
] sm exts list
[SM] Displaying 9 extensions:
[01] Automatic Updater (1.11.0.6837): Updates SourceMod gamedata files
[02] Webternet (1.11.0.6837): Extension for interacting with URLs
[03] SDK Tools (1.11.0.6837): Source SDK Tools
[04] BinTools (1.11.0.6837): Low-level C/C++ Calling API
[05] Top Menus (1.11.0.6837): Creates sorted nested menus
[06] Client Preferences (1.11.0.6837): Saves client preference settings
[07] SQLite (1.11.0.6837): SQLite Driver
[08] DHooks (1.11.0.6837): Dynamic Hooks
[09] SDK Hooks (1.11.0.6837): Source SDK Hooks
] sm plugins list
[SM] Listing 21 plugins:
  01 "Automatic Campaign Switcher (ACS)" (v2.0.0) by Chris Pringle
  02 "Admin File Reader" (1.11.0.6837) by AlliedModders LLC
  03 "AdminCheats" (0.2) by devicenull
  04 "Admin Help" (1.11.0.6837) by AlliedModders LLC
  05 "Admin Menu" (1.11.0.6837) by AlliedModders LLC
  06 "Anti-Flood" (1.11.0.6837) by AlliedModders LLC
  07 "Basic Ban Commands" (1.11.0.6837) by AlliedModders LLC
  08 "Basic Chat" (1.11.0.6837) by AlliedModders LLC
  09 "Basic Comm Control" (1.11.0.6837) by AlliedModders LLC
  10 "Basic Commands" (1.11.0.6837) by AlliedModders LLC
  11 "Basic Info Triggers" (1.11.0.6837) by AlliedModders LLC
  12 "Basic Votes" (1.11.0.6837) by AlliedModders LLC
  13 "Client Preferences" (1.11.0.6837) by AlliedModders LLC
  14 "Fun Commands" (1.11.0.6837) by AlliedModders LLC
  15 "Fun Votes" (1.11.0.6837) by AlliedModders LLC
  16 "Heartbeat trigger" (1.0) by B-man
  17 "[L4D & L4D2] Left 4 DHooks Direct" (1.83) by SilverShot
  18 Disabled: "Nextmap" (1.11.0.6837) by AlliedModders LLC
  19 "Player Commands" (1.11.0.6837) by AlliedModders LLC
  20 "Reserved Slots" (1.11.0.6837) by AlliedModders LLC
  21 "Sound Commands" (1.11.0.6837) by AlliedModders LLC
Current Server Config:
Code:
//--> This is the name for your server
hostname "[Maestro] Server [1] | 8 Slot"

//--> Rcon password - Sets the password for remote rcon admin
rcon_password "aikido33"

//--> Gametypes sets the gametypes you want your server to run
//----> Versus Only: sv_gametypes "versus"
//----> Survival Only: sv_gametypes "survival"
//----> Coop Only: sv_gametypes "coop"
//----> Both: sv_gametypes "versus,coop"
sv_gametypes "versus"

//--> mp_gamemode sets the gametypes that your server is allowed to run, IE Voting
//----> Versus Only: mp_gamemode "versus"
//----> Survival Only: mp_gamemode "survival"
//----> Coop Only: mp_gamemode "coop"
//----> Both: mp_gamemode "versus,coop"
mp_gamemode "versus"
sv_lan 0

//--> Steam group # to assign to server
sv_steamgroup 41584294

setmaster enable 68.142.72.250:27011
setmaster enable 72.165.61.189:27011

sm_cvar fps_max 600
//--> Uncaps the servers maxfps limit
//--> (May be restricted by server provider on command line)

//--> Do not connect to the Match Making Service
//--> "0" = Off
//--> "1" = On
sv_steamgroup_exclusive 0

//--> When Enabled, Steamgroup members take priority when joining
//--> The server. However, anyone may join as long as a steamgroup
//--> Member has joined first. Slots are only reserved while they
//--> Are available in this manner, and a minimum of 1 slot is
//--> Reserved, because when a steamgroup member connects to the
//--> Server, other players will be able to connect. If there are
//--> Other players connected and the steamgroup member disconnects
//--> A random player will qualify to fill the remaining slot.

//Allow connections without creating lobby (connect IP:PORT)
//--> "0" = Off
//--> "1" = On
sv_allow_lobby_connect_only 0

//--> Default is "0". When Enabled, cannot connect to
//--> Games currently in progress.

//--> All talk - Allow both teams to use audio chat to speak with each other
//--> "0" = Off
//--> "1" = On
//sv_alltalk 1

//--> Region - This sets the lobby in which your server will be part of
//--> You will want to set this to the closest location to your server
//--> eastcoast - sv_region 0
//--> westcoast - sv_region 1
//--> south america - sv_region 2
//--> europe - sv_region 3
//--> asia - sv_region 4
//--> australia - sv_region 5
//--> middle east - sv_region 6
//--> africa - sv_region 7
//--> world - sv_region 255
sv_region 5

//--> Allow use of cheats
//--> "0" = Off
//--> "1" = On
sv_cheats 0

//--> Disabled by default. Recommend using Admin Cheats Extension if you
//--> Wish to enable this. See below in this file.

sv_contact "[email protected]"
//--> Admin Contact email address to display on serverinfo.

// Log Settings
sv_logfile 1
sv_logbans 1
sv_logecho 1
sv_log_onefile 0

// Rate Settings
sv_minrate 20000
sv_maxrate 30000

sm_cvar mp_gamemode "versus"
//--> sourcemod override forcing gamemod.
//--> versus, survival, scavenge, coop.

//-----------------------------------------------------------
//--> Custom Modifications for a competitive hike
//-----------------------------------------------------------

sm_cvar director_adrenaline_density 3.56
//--> How much Adrenaline should there be for every
//--> 100 sq ft in each level.

sm_cvar director_convert_pills 1
//--> Convert all pills to medpacks in non-versus games.
//--> "1" to Enable, "0" to Disable. Default: "0".
//--> server error? If set to 0, disabled medpacks & pills.

sm_cvar director_defibrillator_density 0.0
//--> Reference director_adrenaline_density.

sm_cvar director_pain_pill_density 8
//--> Reference director_adrenaline_density.

sm_cvar director_super_weapon_density 0.5
//--> How much super weapons (Grenade Launcher, etc.)
//--> should there be for every 100 sq ft in each level.

sm_cvar director_tank_force_offer 1
//--> Force the director to spawn a tank on each level.
//--> Remember, the director can only force a tank spawn
//--> On levels that have "possible" spawn locations already.
//--> There are some levels that do not have tank spawn
//--> Locations, and as a result, this does not work on all levels.

sm_cvar director_force_tank 1
sm_cvar tank_swing_fast_interval 0.4
sm_cvar tank_swing_interval 0.8
sm_cvar tank_swing_miss_interval 1.2
//sm_cvar vs_tank_damage 36
//sm_cvar z_tank_speed_vs 240
sm_cvar z_tank_throw_interval 4
//sm_cvar z_tank_health 5000
sm_cvar z_minion_limit 1

sm_cvar director_upgradepack_density 3.56
//--> Reference director_adrenaline_density.
//--> Upgradepack refers to fire rounds, etc.

sm_cvar director_vomitjar_density 3.56
//--> Reference director_adrenaline_density.

sm_cvar versus_tank_chance 1.0000
//--> Percentile chance of tank spawn per team.
//--> Refers to levels excluding first and last per campaign.
//--> "1.0" = 100%, "0.95" = 95%, "0.9" = 90%, etc.

sm_cvar versus_tank_chance_finale 1.0
//--> Percentile chance of tank spawn per team.
//--> Refers to finale level in each campaign.
//--> "1.0" = 100%, "0.95" = 95%, "0.9" = 90%, etc.

sm_cvar versus_tank_chance_intro 1.0
//--> Percentile chance of tank spawn per team.
//--> Refers to only first level of the campaign.
//--> "1.0" = 100%, "0.95" = 95%, "0.9" = 90%, etc.

sm_cvar versus_tank_flow_team_variation 0
//--> Refers to the variable chance of tank spawning
//--> in a different spot for each team.
//--> "0.0" = same spawn spot per team.
//--> "5.0" = 5% map distance variation CHANCE.

sm_cvar versus_witch_chance 1.0000
//--> See versus_tank_chance Above.

sm_cvar versus_witch_chance_finale 1.0
//--> See versus_tank_chance_finale Above.

sm_cvar versus_witch_chance_intro 1.0
//--> See versus_tank_chance_intro Above.

sm_cvar versus_witch_flow_team_variation 0
//--> See versus_tank_flow_team_variation Above.

sm_cvar tank_stuck_time_suicide 9999999999
//--> Prevents tank suicide when stuck.

sm_cvar versus_boss_flow_max_intro 0.9
//--> Tank can spawn up to 90% of map distance in first level.

sm_cvar versus_boss_flow_max 0.9
//--> Tank can spawn up to 90% of map distance in levels
//--> Excluding the first level.

sm_cvar vs_max_team_switches 9999
//--> Removes the limit of team switches per map.

sm_cvar director_vs_convert_pills 1
//--> Convert all pills to medpacks in versus games.
//--> "1" to Enable, "0" to Disable. Default: "0".

sm_cvar director_tank_lottery_selection_time "0"
//--> How many seconds the tank waits to give an infected
//--> Player control of the Tank. During this interval
//--> The AI controls the Tank.
//--> Default "4". Set to "0" to remove AI control completely.

sm_cvar z_ghost_delay_max 21
sm_cvar z_ghost_delay_min 21
//--> Maximum/Minimum amount of time (in seconds) for players to
//--> Wait to respawn as the Infected.
//--> Ex: Min/Max both = "22", Infected will ALWAYS have a 22
//--> second spawn timer. If Max = "22" and Min = "15", the
//--> Spawn timer will be random, between 15 and 22 seconds.


//-----------------------------------------------------------
//--> Tougher Witch
//-----------------------------------------------------------

//sm_cvar z_witch_damage "100"
//sm_cvar z_witch_damage_per_kill_hit "60"
sm_cvar z_witch_flashlight_range "1000"
//sm_cvar z_witch_health "2000"
sm_cvar z_witch_personal_space "400"
sm_cvar z_witch_speed "400"
//sm_cvar z_witch_threat_hostile_range "1000"
sm_cvar z_witch_threat_normal_range "800"

//-----------------------------------------------------------
//--> There are some items such as medpacks & Defibrillators
//--> that are "static" items in each level. Restricting their
//--> Density to "0.0" will remove all non-static items of its
//--> Kind. There is an plugin that will  this, but removes
//--> All medpacks including starting medpacks, among other
//--> Things.
//--> This plugin is Confogl. Check it out at
//--> http://code.google.com/p/confogl/
//-----------------------------------------------------------

//-----------------------------------------------------------
//--> Left 4 Downtown v0.4.4 SM Extension Commands
//-----------------------------------------------------------

//--> Description:
//--> Download at http://forums.alliedmods.net/showthread.php?t=91132
//--> Unlock Maximum player slots & Updated Developer
//--> Functionality.

l4d_maxplayers 8
sm_cvar l4d_maxplayers 8
sv_maxplayers 8
sm_cvar sv_maxplayers 8

//--> Set to "-1" to disable override, and can be set using
//--> -maxplayers or +maxplayers from cmdline instead of
//--> using l4d_maxplayers "xx" command.
//--> "18" is maximum.

//-----------------------------------------------------------
//--> Admin Cheats SM Extension Commands
//-----------------------------------------------------------

//--> Description:
//--> Download at http://forums.alliedmods.net/showthread.php?t=81101
//--> Allows Admins (or console) to use cheat commands
//--> with sv_cheats 0.

sm_admin_cheats_level "abcdefghijklmz"

//--> Remove // to enable.
//--> z refers to flag. ex: "z", "b", etc.

//-----------------------------------------------------------
//--> Super Versus v1.5.4 SM Extension Commands
//-----------------------------------------------------------

//--> Description:
//--> Download at http://forums.alliedmods.net/showthread.php?p=830069
//--> Allows you to raise/lower player limitations per team
//--> which is normally restricted to "4".
//--> Requires SM 1.3+

//l4d_survivor_limit 4
//sm_cvar l4d_survivor_limit 4
//--> Maximum number of survivors. Default 4, Maximum: 18.

//l4d_infected_limit 4
//sm_cvar l4d_infected_limit 4
//--> Maximum number of infected. Default 4, Maximum: 18.

//l4d_supertank 0
//sm_cvar l4d_supertank 0
//--> Set tank HP dependent on survivor amount.
//--> "1" to Enable, "0" to Disable. Default: "0".

//l4d_tank_hpmulti 0.5
//sm_cvar l4d_tank_hpmulti 0.5
//--> Tanks HP Multiplier (multi*(survivors-4))
//--> Default: "0.25".

//l4d_XtraHP "0"
//--> Give extra survivor medpacks.
//--> "1" to Enable, "0" to Disable. Default: "0".

//l4d_killreservation 1
//sm_cvar l4d_killreservation 1
//--> Allows more than 8 players to connect to server.
//--> "1" to Enable, "0" to Disable. Default: "1".

//--> Room door is opened. 0 Disables, 1 Enables.

//-----------------------------------------------------------
//--> Remove Lobby Reservation v1.1.0 SM Extension Commands
//-----------------------------------------------------------

//--> Description:
//--> Download at http://forums.alliedmods.net/showthread.php?t=94415
//--> Removes the "maximum" player limit in the server after
//--> players connect from the lobby.
//--> Survival is 4, Versus is 8, etc.
//--> Use in conjunction with servers running >=9 player slots.

l4d_unreserve_full 1
sm_cvar l4d_unreserve_full 1

//--> Set to "1" to automatically unreserve server at "full"
//--> Again, this is 4 for Survival, 8 for Versus, etc.
//--> Set to "0" to require admin to manually enter command.
//--> Type sm_unreserve in console as Admin in-game to
//--> Manually remove the reservation, after the game starts
//--> From the lobby.

//-----------------------------------------------------------
//--> L4D Heartbeat Trigger SM Extension Commands
//-----------------------------------------------------------


//--> Description:
//--> Download at http://forums.alliedmods.net/showthread.php?t=102052
//--> Removes the "maximum" player limit in the server after
//--> players connect from the lobby.
//--> Survival is 4, Versus is 8, etc.
//--> Use in conjunction with servers running >=9 player slots.

sm_heartbeat_auto 1
//--> Makes everyone on the server "heartbeat" when a player
//--> Disconnects. Default: 1 (Enabled.) 0 to Disable.

sm_heartbeat_timeout 5
//--> This is the timeout value between when the command can
//--> be sent.

vs_max_team_switches 99
sm_cvar vs_max_team_switches 99

//Hunter Uncap
z_hunter_max_pounce_bonus_damage 74
z_pounce_damage_range_min 300
z_pounce_damage_range_max 2458.333

//Better Survivor Bot CVARs.
sm_cvar sb_max_team_melee_weapons 4 // Adjust this to your desired amount
sm_cvar sb_melee_approach_victim 1
sm_cvar sb_allow_shoot_through_survivors 1
sm_cvar sb_allow_leading 1
sm_cvar sb_battlestation_human_hold_time 2
sm_cvar sb_sidestep_for_horde 1
sm_cvar sb_toughness_buffer 40
sm_cvar sb_temp_health_consider_factor 0.75
sm_cvar sb_friend_immobilized_reaction_time_normal 0.001
sm_cvar sb_friend_immobilized_reaction_time_hard 0.001
sm_cvar sb_friend_immobilized_reaction_time_expert 0.001
sm_cvar sb_friend_immobilized_reaction_time_vs 0.001
sm_cvar sb_separation_range 150
sm_cvar sb_separation_danger_min_range 150
sm_cvar sb_separation_danger_max_range 600
sm_cvar sb_escort 1
sm_cvar sb_transition 0
sm_cvar sb_close_checkpoint_door_interval 0.25
sm_cvar sb_max_battlestation_range_from_human 200
sm_cvar sb_battlestation_give_up_range_from_human 500
sm_cvar sb_close_threat_range 250
sm_cvar sb_threat_close_range 250
sm_cvar sb_threat_very_close_range 250
sm_cvar sb_threat_medium_range 500
sm_cvar sb_threat_far_range 1000
sm_cvar sb_threat_very_far_range 2000
sm_cvar sb_neighbor_range 200
sm_cvar sb_follow_stress_factor 100
sm_cvar sb_locomotion_wait_threshold 2
sm_cvar sb_path_lookahead_range 1000
sm_cvar sb_near_hearing_range 1000
sm_cvar sb_far_hearing_range 2000
sm_cvar sb_combat_saccade_speed 2000
sm_cvar sb_always_hurry_vs 1

sm_cvar vs_incap_bonus 50
sm_cvar vs_tiebreak_bonus 50
sm_cvar vs_survival_bonus 25
sm_cvar adrenaline_health_buffer 0.35
sm_cvar adrenaline_revive_speedup 0.4
sm_cvar adrenaline_run_speed 250
sm_cvar director_convert_pills_critical_health 0.6
sm_cvar director_vs_convert_pills 0.9
sm_cvar pain_pills_health_threshold 199
sm_cvar pain_pills_health_value 65
sm_cvar survivor_incap_health 400
sm_cvar survivor_limp_health 30
sm_cvar survivor_limp_walk_speed 105
sm_cvar survivor_revive_health 40
sm_cvar tongue_hit_delay 18
sm_cvar vs_tiebreak_bonus 50
sm_cvar z_hunter_limit 2

// Execute ban files
exec banned_user.cfg
exec banned_ip.cfg
writeid
writeip

//Turn off Hibernation
sm_cvar sb_all_bot_game 0
sm_cvar allow_all_bot_survivor_team 0
sm_cvar sv_hibernate_when_empty 0
sv_removehumanlimit 1
sv_unlockgamemode 1
sv_unlock_sb_add 1
sv_force_unreserved 1
sm_cvar sv_removehumanlimit 1
sm_cvar sv_unlockgamemode 1
sm_cvar sv_unlock_sb_add 1
sm_cvar sv_force_unreserved 1
sv_maxrate 20000
sv_maxupdaterate 100
fps_max 600
sm_cvar sv_maxrate 20000
sm_cvar sv_maxupdaterate 100
sm_cvar fps_max 600
Tags: 16 slot server, 20 slot server, l4dtoolz, left 4 dead 2, left 4 dead, left 4 dead 2 16 slot server, spectate slots server

Last edited by ChadMaestro; 01-03-2022 at 23:25. Reason: Added server details.
ChadMaestro is offline
HarryPotter
Veteran Member
Join Date: Sep 2017
Location: Taiwan, Asia
Old 01-04-2022 , 02:31   Re: [L4D2] 8+ Server with spec slots
Reply With Quote #2

8+ survivors in coop (Including 5+ players fix)
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