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Special plugin problem !


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oTm4n3
Member
Join Date: Jul 2021
Old 08-02-2021 , 08:49   Special plugin problem !
Reply With Quote #1

Hello Alliedmods members
i have that problem , please take a look !
im using ; #define ZOMBIE_PLAUGE
PHP Code:
/*----------------------------------*/
/*           INCLUDES               */
/*----------------------------------*/

#include <amxmodx>
//#include <amxmisc>
#include <engine>
#include <fun>
#include <cstrike>
//#include <fakemeta>
#include <fakemeta_util>
#include <hamsandwich>


/*----------------------------------*/
/*           WEAPON-SUPPORTS        */
/*----------------------------------*/

// Uncomment the weapon you Wanna use and Comment the Others by "///"


//#define KNIFE_ITEM
#define HE_ITEM


/*----------------------------------*/
/*         ANTI-DECOMPILE           */
/*----------------------------------*/

#pragma compress 1
#pragma semicolon 1

/*----------------------------------*/
/*           MODE-SUPPORTS          */
/*----------------------------------*/

// Uncomment the Mod you are using and Comment the Others by "///"

//#define NORMAL_MOD
//#define ZOMBIE_ESCAPE_MOD
#define ZOMBIE_PLAUGE


#if defined ZOMBIE_ESCAPE_MOD

    
new g_itemid;
    
    
// Forwards 
    
forward ze_select_item_pre(iditemid);
    
forward ze_select_item_post(iditemid);
    
forward ze_user_infected(iditemid);
    
    
// Natives
    
native ze_register_item(const szItemName[], iCostiLimit);
    
native ze_is_user_zombie(id);
    
#endif

#if defined ZOMBIE_PLAUGE
    
    
new g_itemid;
    
#include <zombieplague>
    
#endif


/*----------------------------------*/
/*            DEFINES               */
/*----------------------------------*/

#define PLUGIN "[N:V] Bunker Buster LTD."
#define VERSION "16-12-2020"
#define AUTHOR "N.O.V.A"

// MACROS
#define Get_BitVar(%1,%2) (%1 & (1 << (%2 & 31)))
#define Set_BitVar(%1,%2) %1 |= (1 << (%2 & 31))
#define UnSet_BitVar(%1,%2) %1 &= ~(1 << (%2 & 31))

// Task

#define TASK_FIRE 69821478

// Weapon Settings 

#define WEAPON_KEY    7812365

#if defined HE_ITEM

    #define CSW_BUNKER     CSW_HEGRENADE
    #define weapon_bunker    "weapon_hegrenade"
    #define old_w_model "models/w_hegrenade.mdl"
    
#endif

#if defined KNIFE_ITEM

    #define CSW_BUNKER     CSW_KNIFE
    #define weapon_bunker    "weapon_knife"
    
#endif

// Bunker Buster Two Modes.

#define MODE_ENDLESS    0
#define MODE_INPOINT    1

/*----------------------------------*/
/*                NEWS                */
/*----------------------------------*/

new g_selected,g_has_Bunker,g_zoom,Float:pOrigin[3],m_iTrail,m_iSmoke,m_iExp,m_iFire,m_iBlackS,g_maxplayer,g_iPlayer_Mode[33],g_iCvar[10],g_iEntExist[500];

// Class Names
new const C_Plane[] = "nv_bunker_plane";
new const 
C_Missile[] = "nv_bunker_missile";
new const 
C_Target[] = "nv_bunker_target";
new const 
C_Bunker[] = "nv_bunker_dropped";

// Resources

new const MODELS[][] = 
{
    
"models/bunkerbuster_missile.mdl",
    
"models/b52-big.mdl",
    
"models/bunkerbuster_target.mdl",
    
"models/v_bunkerbuster.mdl",
    
"models/bynova/v_bunker_sight_new.mdl",
    
"models/p_bunkerbuster.mdl",
    
"models/w_bunkerbuster.mdl"
    
};

new const 
SPRITES[][] =
{
    
"sprites/bunkerbuster_explosion.spr",
    
"sprites/bunkerbuster_fire.spr",
    
"sprites/bunkerbuster_smoke.spr",
    
"sprites/black_smoke3.spr"
    
};

new const 
GENERIC[][]=
{
    
"sprites/bunker/640hud18.spr",
    
"sprites/bunker/640hud166.spr",
    
"sprites/weapon_bunker.txt"
    
};

new const 
SOUND[][] = 
{
    
"weapons/bunkerbuster_draw.wav",
    
"weapons/bunkerbuster_zoom_in.wav",
    
"weapons/bunkerbuster_zoom_out.wav",
    
"weapons/bunkerbuster_explosion_1st.wav",
    
"weapons/bunkerbuster_explosion_after_1st.wav",
    
"weapons/bunkerbuster_fire.wav",
    
"weapons/bunkerbuster_fly.wav",
    
"weapons/bunkerbuster_gauge.wav",
    
"weapons/bunkerbuster_target_siren.wav",
    
"weapons/bunkerbuster_whistling1.wav",
    
"weapons/bunkerbuster_whistling2.wav",
    
"weapons/bunkerbuster_whistling3.wav"
};

enum
{
    
S_DRAW 0,
    
S_ZOOM_IN,
    
S_ZOOM_OUT,
    
S_EXP_1,
    
S_EXP_AFTER,
    
S_FIRE,
    
S_FLY,
    
S_GAUGE,
    
S_TARGET,
    
S_WIS_1,
    
S_WIS_2,
    
S_WIS_3
};

enum
{
    
M_MISSILE 0,
    
M_PLANE,
    
M_TARGET,
    
M_V_MODEL,
    
M_V_MODEL_SIGHT,
    
M_P_MODEL,
    
M_W_MODEL
    
};

enum
{
    
C_DMG_FIRE 0,
    
C_FIRE_TIME,
    
C_DMG_F_RAD,
    
C_SHAKE_RADIUS,
    
C_PRICE
};

/*----------------------------------*/
/*                START               */
/*----------------------------------*/

public plugin_init() 
{
    
register_plugin(PLUGINVERSIONAUTHOR);
    
    
Register_Cvars();
    
    
// Events
    
register_event("ResetHUD""newRound""b"); 
    
register_logevent("logevent_round_end"2"1=Round_End"); 
    
    
// Forwards
    
register_forward(FM_CmdStart"fw_CmdStart");
    
register_forward(FM_UpdateClientData"fw_UpdateClientData_Post"1);
    
register_forward(FM_SetModel"fw_SetModel");
    
    
    
// Touch
    
register_touch(C_Missile"*""Fw_Touch");
    
register_touch(C_Bunker"player""Fw_Touch_Bunker");
    
    
// Hams
    
RegisterHam(Ham_Item_AddToPlayerweapon_bunker "fw_Item_AddToPlayer_Post"1);
    
RegisterHam(Ham_Item_Deploy,weapon_bunker "fw_Item_Deploy"1);
    
    
    
#if defined HE_ITEM
        
RegisterHam(Ham_Weapon_PrimaryAttack,weapon_bunker,"fw_Primary_Attack");
    
#endif
    
    
RegisterHam(Ham_Spawn,"player","fw_Ham_Spawn");
    
    
// Thinks
    
register_think(C_Plane,"Think_Plane");
    
register_think(C_Missile,"Think_Missile");
    
    
// CMDS
    
    //register_clcmd("say /getbunker","Give_Bunker");
    
    
register_clcmd("weapon_bunker","Hook_Cmd");
    
register_clcmd("drop","Drop_Bunker");
    
    
// Others
    
g_maxplayer get_maxplayers();
    
    
#if defined NORMAL_MOD
        
register_clcmd("say /bunker","Buy_Bunker");
    
#endif
    
    #if defined ZOMBIE_ESCAPE_MOD
        
g_itemid ze_register_item("[CSO] Bunker Buster LTD"100);
    
#endif

    #if defined ZOMBIE_PLAUGE
        
g_itemid zp_register_extra_item("[CSO] Bunker Buster LTD"10 ,ZP_TEAM_HUMAN);
    
#endif
    
    
}

public 
Register_Cvars()
{
    
register_cvar("nv_bunker_buster"VERSIONFCVAR_SERVER FCVAR_SPONLY);
    
    
g_iCvar[C_DMG_FIRE] = register_cvar("nv_bb_dmg_fire","20.0");
    
g_iCvar[C_FIRE_TIME] = register_cvar("nv_bb_fire_time","20");
    
g_iCvar[C_DMG_F_RAD] = register_cvar("nv_bb_fire_radius_dmg","200.0");
    
g_iCvar[C_SHAKE_RADIUS] = register_cvar("nv_bb_explosion_rad","200.0");
    
    
#if defined NORMAL_MOD
        
g_iCvar[C_PRICE] = register_cvar("nv_bb_cost","500");
    
#endif
    
}

public 
plugin_precache()
{
    
    for(new 
0<sizeof(MODELS);i++)
    {
        
precache_model(MODELS[i]);
    }
    
    for(new 
0<sizeof(GENERIC);i++)
    {
        
precache_generic(GENERIC[i]);
    }
    for(new 
0<sizeof(SOUND);i++)
    {
        
precache_sound(SOUND[i]);
    }
    
    
m_iTrail precache_model("sprites/smoke.spr");
    
m_iExp precache_model(SPRITES[0]);
    
m_iFire precache_model(SPRITES[1]);
    
m_iSmoke precache_model("sprites/smokepuff.spr");
    
m_iBlackS precache_model(SPRITES[3]);
}
public 
plugin_natives()
{
    
register_native("nv_give_user_bunker","Give_Bunker");
    
register_native("nv_remove_user_bunker","Remove_Bunker");
    
register_native("nv_Get_user_bunker","Native_Get_Bunker");
    
register_native("is_bunkerbuster","Native_Is_Bunker");
    
}

public 
Native_Get_Bunker(id)
{
    return 
Get_BitVar(g_has_Bunker,id);
}

public 
Native_Is_Bunker(Ent)
{
    if(
pev_valid(Ent))
    {
        if(
pev(Ent,pev_impulse) == WEAPON_KEY)
            return 
true;
    }
    return 
false;
}

public 
client_connect(idRemove_Bunker(id);

#if AMXX_VERSION_NUM >= 183

public client_disconnected(idRemove_Bunker(id);

#else

public client_disconnect(idRemove_Bunker(id);

#endif

#if defined ZOMBIE_PLAUGE

public zp_extra_item_selected(iditemid)
{
    if (
itemid == g_itemid)
    {
        
Give_Bunker(id);
    }
}

public 
zp_user_infected_pre(id)
{
    
Remove_Bunker(id);

}
public 
zp_user_humanized_pre(id)
{
    
Remove_Bunker(id);
}

#endif

#if defined ZOMBIE_ESCAPE_MOD

public ze_select_item_pre(iditemid)
{
    if (
itemid != g_itemid)
        return 
0;
    
    if (
ze_is_user_zombie(id))
        return 
2;
   
    return 
0;
}


public 
ze_select_item_post(iditemid)
{
    if (
itemid == g_itemid)
    {
        
Give_Bunker(id);
    }

}

public 
ze_user_infected(idinfector)
{
    if(
Get_BitVar(g_has_Bunker,id)) Remove_Bunker(id);
}

#endif

#if defined NORMAL_MOD

public Buy_Bunker(id)
{
    if(
is_user_alive(id))
    {
        if(
cs_get_user_money(id) >= get_pcvar_num(g_iCvar[C_PRICE]))
        {
            
Give_Bunker(id);
            
cs_set_user_money(id,cs_get_user_money(id)-get_pcvar_num(g_iCvar[C_PRICE]));
            
ChatColor(id,"^3[^4B:B^3] You Have Buyed ^3 Bunker Buster LTD ^4...");
        }
        else
            
ChatColor(id,"^3[^4B:B^3] You Are Poor xD...");
    }
}

#endif

public Hook_Cmd(id)
{
    
engclient_cmd(id,weapon_bunker);
    return 
PLUGIN_HANDLED;
}

// Create Fake Bunker Drop..

public Drop_Bunker(id)
{
    if(
is_user_alive(id))
    {
        if(
get_user_weapon(id) == CSW_BUNKER && Get_BitVar(g_has_Bunkerid))
        {
            
Create_Fake_World(id);
            
Remove_Bunker(id);
            
ham_strip_weapon(id,weapon_bunker);
            
            
#if defined KNIFE_ITEM
                
give_item(id,weapon_bunker);    
            
#endif
            
            
return PLUGIN_HANDLED;
        }
    }
    return 
PLUGIN_CONTINUE;
}

// Just Some Safety

public newRound()
{
    for(new 
i=1;i<= g_maxplayer;i++)
    {
        
Remove_Bunker(i);
    }
    
    
Remove_Entities();
}

public 
logevent_round_end()
{
    for(new 
i=1;i<= g_maxplayer;i++)
    {
        
Remove_Bunker(i);
    }
    
    
Remove_Entities();
    
}


public 
Give_Bunker(id)
{
    if(
is_user_alive(id))
    {
        if(!
Get_BitVar(g_has_Bunker,id))
        {
            
#if defined HE_ITEM
            
                
Set_BitVar(g_has_Bunker,id);
                
UnSet_BitVar(g_selected,id);
                
UnSet_BitVar(g_zoom,id);
                
give_item(id,weapon_bunker);
                
engclient_cmd(id,weapon_bunker);
                
Wpnlist(id,1);
                
            
#endif
            #if defined KNIFE_ITEM
            
                
Set_BitVar(g_has_Bunker,id);
                
UnSet_BitVar(g_selected,id);
                
UnSet_BitVar(g_zoom,id);
                
Wpnlist(id,1);
                
engclient_cmd(id,weapon_bunker);
            
#endif
            
            
client_print(id,print_center,"Press E For Changing Mode");
            
            
// Why Again, if it is Added on Deploy ? Hm if user Don't Have HE The Engine Switch it HE when giving and Model Not Changed..
            
            
set_pev(id,pev_viewmodel2,MODELS[M_V_MODEL]);
            
set_pev(id,pev_weaponmodel2,MODELS[M_P_MODEL]);
            
        }
        
#if defined HE_ITEM
        
else
        {
            
// User Have Bunker Buseter , So lets Give Him AMMO.
            
            
static EntEnt fm_get_user_weapon_entity(idCSW_BUNKER);
            if(
pev_valid(Ent))
            {
                
cs_set_user_bpammo(idCSW_BUNKERcs_get_user_bpammo(id,CSW_BUNKER)+1);
            }
        }
        
#endif
    
}
    
}
public 
Remove_Bunker(id)
{
    
UnSet_BitVar(g_has_Bunker,id);
    
UnSet_BitVar(g_selected,id);
    
UnSet_BitVar(g_zoom,id);
    
    
Wpnlist(id,0);
    
Remove_Entities_By_Id(id);
    
}

// Thanks Raheem :-D

public Remove_Entities()
{
    new 
ent;
    while((
ent find_ent_by_class(ent,C_Plane)) != 0)
    {
        if(
pev_valid(ent))
        {
            
Kill_Remove(ent);
            
remove_task(ent);
            
        }
    }
    while((
ent find_ent_by_class(ent,C_Missile)) != 0)
    {
        if(
pev_valid(ent))
        {
            
Kill_Remove(ent);
            
remove_task(ent);
            
remove_task(ent+TASK_FIRE);
            
        }
    }
    while((
ent find_ent_by_class(ent,C_Target)) != 0)
    {
        if(
pev_valid(ent))
        {
            
Kill_Remove(ent);
            
remove_task(ent);
            
        }
    }
}

public 
Remove_Entities_By_Id(id)
{
    new 
ent;
    while((
ent find_ent_by_class(ent,C_Plane))!= 0)
    {
        if(
pev_valid(ent))
        {
            if(
pev(ent,pev_iuser1) == id)
            {
                
Kill_Remove(ent);
                
remove_task(ent);
            }
        }
    }
    while((
ent find_ent_by_class(ent,C_Missile))!= 0)
    {
        if(
pev_valid(ent))
        {
            if(
pev(ent,pev_iuser1) == id)
            {
                
Kill_Remove(ent);
                
remove_task(ent);
                
remove_task(ent+TASK_FIRE);
            }
        }
    }
    while((
ent find_ent_by_class(ent,C_Target))!= 0)
    {
        if(
pev_valid(ent))
        {
            if(
pev(ent,pev_iuser1) == id)
            {
                
Kill_Remove(ent);
                
remove_task(ent);
            }
        }
    }
}



/*----------------------------------*/
/*               FORWARDS            */
/*----------------------------------*/

public fw_Ham_Spawn(id)
{
    if(
is_user_alive(id))
    {
        
Remove_Bunker(id);
    }
}

public 
fw_CmdStart(iduc_handleseed)
{
    if(
is_user_alive(id))
    {
        if(
Get_BitVar(g_has_Bunker,id) && cs_get_user_weapon(id) == CSW_BUNKER)
        {
            new 
Float:eOrigin[3],Float:hOrigin[3];
        
            static 
iButtoniButton get_uc(uc_handleUC_Buttons);
            static 
OldButtonOldButton pev(idpev_oldbuttons);
        
            if(
iButton IN_ATTACK)
            {
                if(
Get_BitVar(g_zoom,id))
                {
                    if(!
Get_BitVar(g_selected,id))
                    {
                        
get_user_hitpoint(id,hOrigin);
                
                        
pOrigin[0] = hOrigin[0];
                        
pOrigin[1] = hOrigin[1];
                        
pOrigin[2] = hOrigin[2];
                
                        
Set_BitVar(g_selected,id);
                        
                        
#if defined HE_ITEM
                            
emit_sound(idCHAN_WEAPONSOUND[S_GAUGE],  VOL_NORMATTN_NORM0PITCH_NORM);
                        
#endif
                    
}
                    
                    
set_weapon_anim(id,0,1);
                }
                
            }
            if(
OldButton IN_ATTACK && !(iButton IN_ATTACK))
            {
                
                if(
Get_BitVar(g_selected,id) && Get_BitVar(g_zoom,id))
                {
                    
get_user_hitpoint(id,eOrigin);
                    
                    
// If The Starting and Ending Point are Same or Maybe Too Near 
                    // Than Throw Only One BOMB... at Aim Position....
                
                    
if(get_distance_f(pOrigin,eOrigin) < 100.0)
                    {
                        
Create_Missile(id,pOrigin);
                        
Create_Target(id,eOrigin);
                    }
                    else
                    {
                        
Create_Target(id,pOrigin);
                        
Create_Target(id,eOrigin);
                        
Create_Plane(id,pOrigin,eOrigin);
                        
                    }
                    
                    
set_weapon_anim(id,0,0);
                    
UnSet_BitVar(g_zoom,id);
                    
UnSet_BitVar(g_selected,id);
                    
set_pev(id,pev_viewmodel2,MODELS[M_V_MODEL]);
                    
                    
#if defined KNIFE_ITEM
                        
UnSet_BitVar(g_has_Bunker,id);
                        
ham_strip_weapon(id,weapon_bunker);
                        
give_item(id,weapon_bunker);
                        
Wpnlist(id,0);
                    
#endif
                    
                    
set_task(0.5,"Task_Siren",id,_,_,"a",10);
                }
                
            }
            if(
OldButton IN_ATTACK2 && !(iButton IN_ATTACK2))
            {
                
                if(!
Get_BitVar(g_zoom,id))
                {
                    
emit_sound(idCHAN_WEAPONSOUND[S_ZOOM_IN],  VOL_NORMATTN_NORM0PITCH_NORM);
                    
Set_BitVar(g_zoom,id);
                    
set_pev(id,pev_viewmodel2,MODELS[M_V_MODEL_SIGHT]);
                }
                else
                {    
                    
UnSet_BitVar(g_zoom,id);
                    
emit_sound(idCHAN_WEAPONSOUND[S_ZOOM_OUT],  VOL_NORMATTN_NORM0PITCH_NORM);
                    
set_pev(id,pev_viewmodel2,MODELS[M_V_MODEL]);
                    
set_weapon_anim(id,2,0);
                }
            }
            if(
OldButton IN_USE && !(iButton IN_USE))
            {
                
                switch(
g_iPlayer_Mode[id])
                {
                    case 
MODE_ENDLESS:
                    {
                        
g_iPlayer_Mode[id] = MODE_INPOINT;
                        
client_print(id,print_center,"Bunker Mode:- Between Targets");
                    }
                
                    case 
MODE_INPOINT:
                    {
                        
g_iPlayer_Mode[id] = MODE_ENDLESS;
                        
client_print(id,print_center,"Bunker Mode:- EndLess");
                    }
                }
            }
        }
    }
}

#if defined HE_ITEM

public fw_Primary_Attack(ent)
{
    if(
pev_valid(ent))
    {
        new 
id pev(ent,pev_owner);
        
        if(
is_user_alive(id))
        {
            if(
Get_BitVar(g_has_Bunker,id))
            {
                
// The Player Has Not Opened Zoom , So Lets Block Him xD
                
if(!Get_BitVar(g_zoom,id))
                    return 
HAM_SUPERCEDE;
            }
        }
    }
    return 
HAM_IGNORED;    
}

// Yeah Boi , This Was My iDeA...

public fw_SetModel(entitymodel[])
{
    if(!
pev_valid(entity))
        return 
FMRES_IGNORED;
    
    static 
id;
    
id pev(entitypev_owner);
    
    if(!
is_user_alive(id))
        return 
FMRES_IGNORED;
        
    if(
equal(modelold_w_model))
    {
        if(
Get_BitVar(g_has_Bunkerid))
        {
            if(
cs_get_user_bpammo(id,CSW_BUNKER) < 2)
            {
                
UnSet_BitVar(g_has_Bunkerid);
                
Wpnlist(id,0);
            }
            
remove_entity(entity);
            return 
FMRES_SUPERCEDE;
        }
    }
    
    return 
FMRES_IGNORED;
}

#endif

// I Have No Idea About This xD.

public fw_UpdateClientData_Post(idsendweaponscd_handle)
{
    if(!
is_user_alive(id))
        return 
FMRES_IGNORED;
        
    if(
get_user_weapon(id) == CSW_BUNKER && Get_BitVar(g_has_Bunkerid))
        
set_cd(cd_handleCD_flNextAttackget_gametime() + 0.001);
    
    return 
FMRES_HANDLED;
}

// Opps We Hit SomeThing...

public Fw_Touch(iEntiTouch)
{
    if(
is_valid_ent(iEnt))
    {
        
        new 
Float:Origin[3];
        
pev(iEnt,pev_origin,Origin);
        
        if((
engfunc(EngFunc_PointContents Origin) != CONTENTS_WATER))
        {    
        
            
CreateExplosion(iEnt,Origin);
            
            
set_task(0.1,"Create_Fire",iEnt TASK_FIRE,_,_,"a",get_pcvar_num(g_iCvar[C_FIRE_TIME])*10);
            
emit_sound(iEntCHAN_ITEMSOUND[5],  0.5ATTN_NORM0PITCH_NORM);
            

            
set_task(get_pcvar_float(g_iCvar[C_FIRE_TIME]) + 5.0,"Kill_Remove",iEnt);
            
            
// We Don't Remove The Ent , Just make it Invisible
            
            
set_pev(iEntpev_movetypeMOVETYPE_NONE);
            
set_pev(iEntpev_solidSOLID_NOT);
            
engfunc(EngFunc_SetModeliEnt"");
        }
        else
        {
            
// Damn Bomb Hits The Water , Lets Make Smoke fissssss....
            
            
engfunc(EngFunc_MessageBeginMSG_PVSSVC_TEMPENTITYOrigin0);
            
write_byte(TE_SMOKE); // TE id
            
engfunc(EngFunc_WriteCoordOrigin[0]); // x
            
engfunc(EngFunc_WriteCoordOrigin[1]); // y
            
engfunc(EngFunc_WriteCoordOrigin[2]-50.0); // z
            
write_short(m_iBlackS); // sprite
            
write_byte(random_num(40,60)); // scale
            
write_byte(random_num(1020)); // framerate
            
message_end();
            
            
Kill_Remove(iEnt);
        }
        
    }
}

public 
Fw_Touch_Bunker(ent,id)
{
    if(
is_valid_ent(ent))
    {
        if(
is_user_alive(id))
        {
            if(!
Get_BitVar(g_has_Bunker,id))
            {
                
Give_Bunker(id);
                
remove_entity(ent);
            }
        }
    }
}

public 
fw_Item_AddToPlayer_Post(Entid)
{
    if(!
pev_valid(Ent))
        return 
HAM_IGNORED;
        
    if(
Get_BitVar(g_has_Bunkerid))
    {
        
set_pev(Ent,pev_impulse,WEAPON_KEY);
        
Wpnlist(id,1);
    }
    else
    {
        
// Just For Safety
        
set_pev(Ent,pev_impulse,0);
        
Wpnlist(id,0);
    }
    return 
HAM_HANDLED;
}

public 
fw_Item_Deploy(entity)
{
    if(!
pev_valid(entity))
        return 
HAM_IGNORED;
    
    new 
id pev(entity,pev_owner);
    if(
Get_BitVar(g_has_Bunkerid))
    {
        
UnSet_BitVar(g_zoom,id);
        
set_pev(id,pev_viewmodel2,MODELS[M_V_MODEL]);
        
set_pev(id,pev_weaponmodel2,MODELS[M_P_MODEL]);
    }
    
    return 
HAM_HANDLED;
}

/*----------------------------------*/
/*                ENTITY              */
/*----------------------------------*/
    
public Create_Plane(id,Float:sOrigin[3],Float:eOrigin[3])
{
    new 
i_Ent engfunc(EngFunc_CreateNamedEntityengfunc(EngFunc_AllocString"func_breakable"));
    
entity_set_model(i_Ent,MODELS[M_PLANE]);
    
    
set_pev(i_Entpev_classnameC_Plane);
    
set_pev(i_Entpev_solidSOLID_NOT);
    
set_pev(i_Entpev_movetypeMOVETYPE_NOCLIP);
    
    
sOrigin[2] = GetMaxHeight(i_Ent,sOrigin);
    
    
set_pev(i_Entpev_origin,sOrigin);
    
set_pev(i_Entpev_iuser1,id);
    
    
set_pev(i_Entpev_vuser1,sOrigin);
    
set_pev(i_Entpev_vuser2,eOrigin);
    
    
Aim_To_Target(i_Ent,eOrigin);
    
    
fm_set_rendering(i_Ent,kRenderFxNone,0,0,0,kRenderTransAlpha,0); 
    
    
g_iEntExist[i_Ent] = 1;
    
    
// This is Random Value , I Am Not Sure When To Remove , Bcz This Depends On Map Size :-D
    
    
set_task(20.0,"Kill_Remove",i_Ent);
    
set_task(4.0,"Task_Fly",i_Ent);
    
    
set_pev(i_Entpev_nextthink,get_gametime() + 4.0);
    
}

public 
Create_Fake_World(id
{
    new 
Float:Aim[3],Float:origin[3];
    
VelocityByAim(id80Aim);
    
entity_get_vector(id,EV_VEC_origin,origin);
    
    
origin[0] += Aim[0];
    
origin[1] += Aim[1];
    
    new 
i_Ent create_entity("info_target");
    
entity_set_string(i_Ent,EV_SZ_classname,C_Bunker);
    
entity_set_model(i_Ent,MODELS[M_W_MODEL]);
    
entity_set_size(i_Ent,Float:{-2.0,-2.0,-2.0},Float:{5.0,5.0,5.0});
    
entity_set_int(i_Ent,EV_INT_solid,1);
    
entity_set_int(i_Ent,EV_INT_movetype,6);
    
entity_set_vector(i_Ent,EV_VEC_origin,origin);
    
}

public 
Create_Target(id,Float:sOrigin[3])
{
    new 
i_Ent engfunc(EngFunc_CreateNamedEntityengfunc(EngFunc_AllocString"info_target"));
    
entity_set_model(i_Ent,MODELS[M_TARGET]);
    
    
set_pev(i_Entpev_classnameC_Target);
    
set_pev(i_Entpev_solidSOLID_NOT);
    
set_pev(i_Entpev_movetypeMOVETYPE_TOSS);
    
set_pev(i_Entpev_origin,sOrigin);
    
set_pev(i_Entpev_iuser1,id);
    
set_pev(i_Entpev_light_level180);
    
set_pev(i_Entpev_rendermodekRenderTransAdd);
    
set_pev(i_Entpev_renderamt255.0);
    
    
set_anim(i_Ent,0);
    
    
g_iEntExist[i_Ent] = 1;
    
    
set_task(10.0,"Kill_Remove",i_Ent);
}

public 
Create_Missile(id,Float:sOrigin[3])
{
    new 
Float:vAngle[3];
    new 
i_Ent engfunc(EngFunc_CreateNamedEntityengfunc(EngFunc_AllocString"func_breakable"));
    
entity_set_model(i_Ent,MODELS[M_MISSILE]);
    
    
set_pev(i_Entpev_classnameC_Missile);
    
set_pev(i_Entpev_solidSOLID_BBOX);
    
set_pev(i_Entpev_movetypeMOVETYPE_TOSS);
    
set_pev(i_Entpev_sizeFloat:{-34.0, -34.0, -94.0}, Float:{34.034.095.0});
    
set_pev(i_Entpev_iuser1,id);
    
    
sOrigin[2] = GetMaxHeight(i_Ent,sOrigin);
    
    
set_pev(i_Entpev_origin,sOrigin);
    
    
vAngle[0] -= 90.0;
    
set_pev(i_Entpev_anglesvAngle);
    
    
g_iEntExist[i_Ent] = 1;
    
    
message_beginMSG_BROADCASTSVC_TEMPENTITY );
    
write_byte(TE_BEAMFOLLOW);
    
write_short(i_Ent);        //entity
    
write_short(m_iTrail);        //model
    
write_byte(7);            //life
    
write_byte(5);            //width
    
write_byte(224);        //r
    
write_byte(224);        //g
    
write_byte(255);        //b
    
write_byte(190);        //brightness
    
message_end();    
    
    
emit_sound(i_EntCHAN_STATICSOUND[random_num(9,11)],  VOL_NORMATTN_NORM0PITCH_NORM);
    
    
set_pev(i_Entpev_nextthink,get_gametime() + 0.1);
    
}

public 
Create_Fire(taskid)
{
    new 
ent taskid-TASK_FIRE;
    
    if(
pev_valid(ent))
    {
        new 
iOwner pev(ent,pev_iuser1);
        new 
Float:Origin[3];
        
        new 
iVictim;
        
iVictim FM_NULLENT;
        
        
pev(ent,pev_origin,Origin);
        
        while((
iVictim find_ent_in_sphere(iVictimOriginget_pcvar_float(g_iCvar[C_DMG_F_RAD]))) > 0)
        {
            if(
is_user_alive(iVictim))
            {    
                if(
is_target_capable(iOwner,iVictim))
                {
                    if(!(
get_user_flags(iVictim) & FL_INWATER))
                    {
                        
ExecuteHamB(Ham_TakeDamageiVictimentiOwner,get_pcvar_float(g_iCvar[C_DMG_FIRE])/10.0DMG_BURN);
                    }
                }
            }
        }
        
        
random_fire(ent);
        
    }
}

public 
Task_Siren(id)
{
    if(
is_user_alive(id))
    {
        
emit_sound(idCHAN_WEAPONSOUND[S_TARGET],  VOL_NORMATTN_NORM0PITCH_NORM);
    }
}

public 
Task_Fly(ent)
{
    if(
pev_valid(ent))
    {
        
emit_sound(0CHAN_WEAPONSOUND[S_FLY],  VOL_NORMATTN_NORM0PITCH_NORM);
    }
}

public 
Think_Missile(ent)
{
    if(
is_valid_ent(ent)) 
    {
        static 
Float:Origin[3];
        
pev(entpev_originOrigin);
        
        if(!(
entity_get_int(ent,EV_INT_flags) & FL_ONGROUND))
        {
            
Make_FireSmoke(ent);
        }
        
        
set_pev(entpev_nextthink,get_gametime() + 0.1);
    }
}

public 
Think_Plane(ent)
{
    if(
is_valid_ent(ent))
    {
        
fm_set_rendering(ent);
        
        new 
Float:sOrigin[3],Float:Velocity[3],Float:eOrigin[3],Float:Origin[3], Float:vRefDistanceFloat:vCurrentDistance ,iDiffDistance;
        new 
id pev(ent,pev_iuser1);
        
        if(
is_user_alive(id))
        {
            
pev(ent,pev_origin,Origin);
            
pev(ent,pev_vuser1,sOrigin);
            
pev(ent,pev_vuser2,eOrigin);
        
            
velocity_by_aim(ent350Velocity);
            
set_pev(entpev_velocityVelocity);
        
            if(
g_iPlayer_Mode[id] == MODE_INPOINT)
            {
                
sOrigin[2] = Origin[2];
                
eOrigin[2] = Origin[2];
            
                
// Thanks RAHEEM for This Calculation , You know from where i took it xD
            
                // Refference distance = distance between first point and second point defined by player
                // Current distance = distance between first point defined by player and current origin of the plane
            
                
vRefDistance get_distance_f(sOrigineOrigin);
                
vCurrentDistance get_distance_f(sOriginOrigin);
                
                
// Get difference as integer, ensure that it always +ve using abs (Maybe not neccesary)
                
iDiffDistance abs(floatround(vRefDistance)) - abs(floatround(vCurrentDistance));
            
                if(
iDiffDistance >= - 50.0)
                {
                    
Create_Missile(id,Origin);
                }
            }
            else if(
g_iPlayer_Mode[id] == MODE_ENDLESS)
            {
                
Create_Missile(id,Origin);
            }
        }
        
set_pev(entpev_nextthink,get_gametime() + 1.0);
    }
}

public 
Kill_Remove(ent)
{
    if(
pev_valid(ent)) 
    {
        if(
g_iEntExist[ent])
        {
            
g_iEntExist[ent] = 0;
            
set_pev(entpev_flagspev(ent,pev_flags) | FL_KILLME);
        }
    }
}

public 
Aim_To_Target(iEntFloat:vTargetOrigin[3])
{
    if(!
pev_valid(iEnt))    
        return;
        
    static 
Float:Vec[3], Float:Angles[3];
    
pev(iEntpev_originVec);
    
    
Vec[0] = vTargetOrigin[0] - Vec[0];
    
Vec[1] = vTargetOrigin[1] - Vec[1];
    
Vec[2] = vTargetOrigin[2] - Vec[2];
    
engfunc(EngFunc_VecToAnglesVecAngles);
    
Angles[0] = Angles[2] = 0.0 ;
    
    
set_pev(iEntpev_v_angleAngles);
    
set_pev(iEntpev_anglesAngles);
}
 

public 
Make_FireSmoke(Ent)
{
    if(
pev_valid(Ent))
    {
        static 
Float:Origin[3];
        
pev(Entpev_originOrigin);
    
        
Origin[2] -= 10.0;
    
        
message_begin(MSG_BROADCASTSVC_TEMPENTITY) ;
        
write_byte(TE_EXPLOSION) ;
        
engfunc(EngFunc_WriteCoordOrigin[0]);
        
engfunc(EngFunc_WriteCoordOrigin[1]);
        
engfunc(EngFunc_WriteCoordOrigin[2]);
        
write_short(m_iSmoke) ;
        
write_byte(10);
        
write_byte(10);
        
write_byte(14);
        
message_end();
    }    
}

public 
CreateExplosion(ent,Float:fOrigin[3])
{
    
message_begin(MSG_BROADCASTSVC_TEMPENTITY);
    
write_byte(TE_SPRITE);
    
engfunc(EngFunc_WriteCoordfOrigin[0]);
    
engfunc(EngFunc_WriteCoordfOrigin[1]);
    
engfunc(EngFunc_WriteCoordfOrigin[2] + 300);
    
write_short(m_iExp);
    
write_byte(60);
    
write_byte(200);
    
message_end();
    
    
// Put decal on "world" (a wall)
    
message_begin(MSG_BROADCASTSVC_TEMPENTITY);
    
write_byte(TE_WORLDDECAL);
    
engfunc(EngFunc_WriteCoordfOrigin[0]);
    
engfunc(EngFunc_WriteCoordfOrigin[1]);
    
engfunc(EngFunc_WriteCoordfOrigin[2]);
    
write_byte(random_num(4648));
    
message_end();    
    
    
emit_sound(entCHAN_WEAPONSOUND[random_num(3,4)],  1.0ATTN_NORM0PITCH_NORM);

    for(new 
0<= g_maxplayer ;i++)
    {
        if(
is_user_alive(i))
        {
            if(
is_user_in_sphere(ent,i,get_pcvar_float(g_iCvar[C_SHAKE_RADIUS])))
            {
                
Util_ScreenShake(i);
            }
        }
    }
}

public 
is_target_capable(owner,target)
{
    if(
is_user_alive(owner) && is_user_alive(target))
    {
        
#if defined NORMAL_MOD
        
        
if(cs_get_user_team(owner) != cs_get_user_team(target) && owner != target)
            return 
true;
        
        
#endif
        
        #if defined ZOMBIE_ESCAPE_MOD
        
if(ze_is_user_zombie(target) && owner != target)
            return 
true;
        
        
#endif
        
        #if defined ZOMBIE_PLAUGE
        
        
if(zp_get_user_zombie(target) && owner != target)
            return 
true;
            
        
#endif
        
    
}
    return 
false;
}
 
public 
Float:GetMaxHeightiEntFloat:fOrigin] ) 

    new 
pcCurrent;
    
    while( 
engfuncEngFunc_PointContents fOrigin ) == CONTENTS_EMPTY )
    {
        
fOrigin] += 5.0
    }
    
    
pcCurrent engfuncEngFunc_PointContents fOrigin ); 

    return ( ( 
pcCurrent == CONTENTS_SKY )) ? fOrigin] - 150.0 fOrigin];
}

public 
is_user_in_sphere(id,enemy,Float:radius)
{
    new 
Float:Distance;
    
Distance entity_range(idenemy);
    
    if(
Distance <= radius)
        return 
true;
    
    return 
false;
    
}

public 
Wpnlist(id,type)
{
    if(
is_user_alive(id))
    {
        
message_begin(MSG_ONEget_user_msgid("WeaponList"), _id);
        
write_string(type?"weapon_bunker":weapon_bunker);
        
        
#if defined HE_ITEM
        
write_byte(12);
        
write_byte(1);
        
write_byte(-1);
        
write_byte(-1);
        
write_byte(3);
        
write_byte(1);
        
write_byte(CSW_BUNKER);
        
write_byte(24);
        
#endif
        
        #if defined KNIFE_ITEM
        
        
write_byte(-1);
        
write_byte(-1);
        
write_byte(-1);
        
write_byte(-1);
        
write_byte(2);
        
write_byte(1);
        
write_byte(CSW_BUNKER);
        
write_byte(24);
        
        
#endif
        
        
message_end();
    }
}

/*----------------------------------*/
/*                STOCKS              */
/*----------------------------------*/

stock ham_strip_weapon(id,weapon[])
{
    if(!
equal(weapon,"weapon_",7)) return 0;

    new 
wId get_weaponid(weapon);
    if(!
wId) return 0;

    new 
wEnt;
    while((
wEnt engfunc(EngFunc_FindEntityByString,wEnt,"classname",weapon)) && pev(wEnt,pev_owner) != id) {}
    if(!
wEnt) return 0;

    if(
get_user_weapon(id) == wIdExecuteHamB(Ham_Weapon_RetireWeapon,wEnt);

    if(!
ExecuteHamB(Ham_RemovePlayerItem,id,wEnt)) return 0;
    
ExecuteHamB(Ham_Item_Kill,wEnt);

    
set_pev(id,pev_weapons,pev(id,pev_weapons) & ~(1<<wId));
    return 
1;
}

stock random_fire(ent
{
    if(
pev_valid(ent))
    {
    
        new 
Float:range 200.0;
    
        new 
Float:iOrigin[3], Float:Origin[3];
        
pev(ent,pev_origin,Origin);
    
        for ( new 
<= i++ ) 
        {
            
iOrigin[0] = Origin[0] + random_float(-rangerange);
            
iOrigin[1] = Origin[1] + random_float(-rangerange);
            
iOrigin[2] = Origin[2];
        
        
            while ( 
get_distance_f(iOriginOrigin) > range 
            {
            
                
iOrigin[0] = Origin[0] + random_float(-rangerange);
                
iOrigin[1] = Origin[1] + random_float(-rangerange);
                
iOrigin[2] = Origin[2];
            }
        
            
Flame(iOrigin);    
        }
    }
}

stock Flame(Float:iOrigin[3]) 
{
    
    new 
rand random_num(39);
    
    
message_begin(MSG_BROADCASTSVC_TEMPENTITY);
    
write_byte(TE_SPRITE);
    
engfunc(EngFunc_WriteCoordiOrigin[0]); // x
    
engfunc(EngFunc_WriteCoordiOrigin[1]); // y
    
engfunc(EngFunc_WriteCoordiOrigin[2] + 100.0); // z
    
write_short(m_iFire);
    
write_byte(rand);
    
write_byte(100);
    
message_end();
    
}

stock set_weapon_anim(idanim,body)
{
    if(!
is_user_alive(id))
        return;
    
    
set_pev(idpev_weaponanimanim);
    
    
message_begin(MSG_ONE_UNRELIABLESVC_WEAPONANIM, {000}, id);
    
write_byte(anim);
    
write_byte(body);
    
message_end();
}

stock ground_z(iOrigin[3], entskip 0) {
    
    
iOrigin[2] += random_num(580);
    
    new 
Float:fOrigin[3];
    
    
IVecFVec(iOriginfOrigin);
    
    
set_pev(entpev_originfOrigin);
    
    
engfunc(EngFunc_DropToFloorent);
    
    if ( ! 
skip && ! engfunc(EngFunc_EntIsOnFloorent) )
        return 
ground_z(iOriginent);
    
    
pev(entpev_originfOrigin);
    
    return 
floatround(fOrigin[2]);
}

stock Util_ScreenShake(id)
{
    static 
ScreenShake 0;
    if( !
ScreenShake )
    {
        
ScreenShake get_user_msgid("ScreenShake");
    }
    if(
is_user_connected(id))
    {
        
message_beginid MSG_ONE_UNRELIABLE MSG_BROADCASTScreenShake_id);
        
write_short(255<<14); //ammount 
        
write_short(10 << 14); //lasts this long 
        
write_short(255<< 14); //frequency 
        
message_end();
    }
}

stock get_user_hitpoint(idFloat:hOrigin[3])  

    if (!
is_user_aliveid )) 
    return 
0
    
    new 
Float:fOrigin[3], Float:fvAngle[3], Float:fvOffset[3], Float:fvOrigin[3], Float:feOrigin[3]; 
    new 
Float:fTemp[3]; 
    
    
pev(idpev_originfOrigin); 
    
pev(idpev_v_anglefvAngle); 
    
pev(idpev_view_ofsfvOffset); 
    
    
xs_vec_add(fOriginfvOffsetfvOrigin); 
    
    
engfunc(EngFunc_AngleVectorsfvAnglefeOriginfTempfTemp); 
    
    
xs_vec_mul_scalar(feOrigin9999.0feOrigin); 
    
xs_vec_add(fvOriginfeOriginfeOrigin); 
    
    
engfunc(EngFunc_TraceLinefvOriginfeOrigin0id); 
    
global_get(glb_trace_endposhOrigin); 
    
    return 
1
}

stock ChatColor(const id, const input[], any:...)
{
    new 
count 1players[32];
    static 
msg[191];
    
vformat(msg190input3);
       
    
replace_all(msg190"!g""^4"); // Green Color
    
replace_all(msg190"!y""^1"); // Default Color
    
replace_all(msg190"!team""^3"); // Team Color
    
replace_all(msg190"!team2""^0"); // Team2 Color
       
        
if (idplayers[0] = id; else get_players(playerscount"ch");
        {
                for (new 
0counti++)
                {
                        if (
is_user_connected(players[i]))
                        {
                                
message_begin(MSG_ONE_UNRELIABLEget_user_msgid("SayText"), _players[i]);
                                
write_byte(players[i]);
                                
write_string(msg);
                                
message_end();
                        }
                }
        }
}


stock set_anim(entsequence
{
    if(
is_valid_ent(ent))
    {
        
set_pev(entpev_sequencesequence);
        
set_pev(entpev_animtimehalflife_time());
        
set_pev(entpev_framerate1.0);
    }

PHP Code:
Welcome to the AMX Mod X 1.8.1-300 Compiler.
Copyright (c1997-2013 ITB CompuPhaseAMX Mod X Team

C
:\Users\oTm4n3\Desktop\scripting\include\zombieplague.inc(102) : error 001expected token";"but found "native"
C:\Users\oTm4n3\Desktop\scripting\include\zombieplague.inc(110) : error 001expected token";"but found "native"
C:\Users\oTm4n3\Desktop\scripting\include\zombieplague.inc(118) : error 001expected token";"but found "native"
C:\Users\oTm4n3\Desktop\scripting\include\zombieplague.inc(126) : error 001expected token";"but found "native"
C:\Users\oTm4n3\Desktop\scripting\include\zombieplague.inc(134) : error 001expected token";"but found "native"
C:\Users\oTm4n3\Desktop\scripting\include\zombieplague.inc(142) : error 001expected token";"but found "native"
C:\Users\oTm4n3\Desktop\scripting\include\zombieplague.inc(150) : error 001expected token";"but found "native"
C:\Users\oTm4n3\Desktop\scripting\include\zombieplague.inc(159) : error 001expected token";"but found "native"
C:\Users\oTm4n3\Desktop\scripting\include\zombieplague.inc(167) : error 001expected token";"but found "native"
C:\Users\oTm4n3\Desktop\scripting\include\zombieplague.inc(175) : error 001expected token";"but found "native"
C:\Users\oTm4n3\Desktop\scripting\include\zombieplague.inc(185) : error 001expected token";"but found "native"
C:\Users\oTm4n3\Desktop\scripting\include\zombieplague.inc(193) : error 001expected token";"but found "native"
C:\Users\oTm4n3\Desktop\scripting\include\zombieplague.inc(201) : error 001expected token";"but found "native"
C:\Users\oTm4n3\Desktop\scripting\include\zombieplague.inc(209) : error 001expected token";"but found "native"
C:\Users\oTm4n3\Desktop\scripting\include\zombieplague.inc(217) : error 001expected token";"but found "native"
C:\Users\oTm4n3\Desktop\scripting\include\zombieplague.inc(230) : error 001expected token";"but found "native"
C:\Users\oTm4n3\Desktop\scripting\include\zombieplague.inc(241) : error 001expected token";"but found "native"
C:\Users\oTm4n3\Desktop\scripting\include\zombieplague.inc(251) : error 001expected token";"but found "native"
C:\Users\oTm4n3\Desktop\scripting\include\zombieplague.inc(261) : error 001expected token";"but found "native"
C:\Users\oTm4n3\Desktop\scripting\include\zombieplague.inc(270) : error 001expected token";"but found "native"
C:\Users\oTm4n3\Desktop\scripting\include\zombieplague.inc(280) : error 001expected token";"but found "native"
C:\Users\oTm4n3\Desktop\scripting\include\zombieplague.inc(293) : error 001expected token";"but found "native"
C:\Users\oTm4n3\Desktop\scripting\include\zombieplague.inc(303) : error 001expected token";"but found "native"
C:\Users\oTm4n3\Desktop\scripting\include\zombieplague.inc(310) : error 001expected token";"but found "native"
C:\Users\oTm4n3\Desktop\scripting\include\zombieplague.inc(317) : error 001expected token";"but found "native"
C:\Users\oTm4n3\Desktop\scripting\include\zombieplague.inc(324) : error 001expected token";"but found "native"

Compilation aborted.
26 Errors.
Could not locate output file C:\Users\oTm4n3\Desktop\otm4n3 plugins\nv_bunker_buster.amx (compile failed). 
oTm4n3 is offline
Shadows Adi
AlliedModders Donor
Join Date: Aug 2019
Location: Romania
Old 08-02-2021 , 10:06   Re: Special plugin problem !
Reply With Quote #2

Just comment "#pragma semicolon 1" if you are too lazy to add some semicolons.
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oTm4n3
Member
Join Date: Jul 2021
Old 08-02-2021 , 18:53   Re: Special plugin problem !
Reply With Quote #3

Error: Undefined symbol "cs_get_user_weapon" on line 615
oTm4n3 is offline
CrazY.
Veteran Member
Join Date: May 2015
Location: SP, Brazil
Old 08-02-2021 , 19:01   Re: Special plugin problem !
Reply With Quote #4

Replace that with get_user_weapon
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diegodarknes
Junior Member
Join Date: Aug 2021
Old 08-03-2021 , 22:27   Re: Special plugin problem !
Reply With Quote #5

hola una pregunta alguiem puede decopilarme estos tres archivos de .sma a .amxx por favor soy nuevo me gustaria que me den unos tipos de tips por favor me alegraria mucho si me lo copilan asi como estan se los agradeceria un monon pero yo lo trate de copilar pero me marcan errores de seguro algunos de ustedes no les salfdran ningun error por favor el me me pueda pasar estos archivos sma a amxx se lo agradeceria un monton
Attached Files
File Type: sma Get Plugin or Get Source (zp_zclass_revenant.sma - 74 views - 18.3 KB)
File Type: sma Get Plugin or Get Source (zp_zclass_voodoo.sma - 62 views - 11.0 KB)
File Type: sma Get Plugin or Get Source (zp_cl_deimosnew.sma - 52 views - 14.1 KB)
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