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[TF2] TFDodgeball


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yellowblood
Member
Join Date: May 2010
Old 09-05-2011 , 17:25   Re: [TF2] TFDodgeball
Reply With Quote #511

Hi all,

As you all know by now, my maps - Baseball, Octagon, Float, Spacebox, and Rows - are causing crashes for this plugin.

I'm going to fix all of them. For now, I fixed baseball, by removing all of the cvar related changes that the map used to do (asherkin should unconditionally love me now). It means that from now on my maps will not change the dodgeball config settings, giving the ability to run my maps with your own settings (such as, multiple rockets, yack).

Please try to run the fixed map and tell me if it works well for you. If everything goes well, I will fix the other maps too.

Download tfdb_baseball_rc1
(The download is a bz2 file, you can extract it using 7zip for example. If you have a server you don't even need to do that - just throw the file in your fast download server/folder)

Quote:
Originally Posted by SmackDaddy View Post
Was wondering if this plugin would work for the other dodgeball plugin as well? Thank you for your reply in advance.
Yes, FewGoodMen works with any other plugins.

In fact this plugin can be used with any other gamemode, not just dodgeball.

Any gamemode that lets a single pro player pwn a full enemy team of noobs, will benefit from this plugin.

Last edited by yellowblood; 09-06-2011 at 01:25.
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SmackDaddy
Veteran Member
Join Date: Oct 2009
Old 09-05-2011 , 22:09   Re: [TF2] TFDodgeball
Reply With Quote #512

Will try baseball and let you know.....
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vipergothot
Junior Member
Join Date: Jul 2011
Location: Somewhere with Master Ch
Old 09-07-2011 , 13:31   Re: [TF2] TFDodgeball
Reply With Quote #513

Quote:
12:22:26 L 09/07/2011 - 13:23:20: World triggered "Round_Start"
12:22:26 L 09/07/2011 - 13:23:20: World triggered "Round_Start"
12:22:27 L 09/07/2011 - 13:23:20: World triggered "Round_Start"
12:22:27 L 09/07/2011 - 13:23:20: World triggered "Round_Setup_Begin"
12:22:27 L 09/07/2011 - 13:23:20: World triggered "Round_Start"
12:22:27 L 09/07/2011 - 13:23:20: World triggered "Round_Start"
12:22:27 L 09/07/2011 - 13:23:20: World triggered "Round_Start"
12:22:27 L 09/07/2011 - 13:23:20: World triggered "Round_Start"
disabled all plugins but tf2 dodgeball and all maps will not start at all all i gett is lagg and it keeps restarting rounds and saying begg beggg in ten sec beg beg beg begin in 10 sec begin begin and the timer keeps rrestarting i think after tf2 update it crashed again cause i also cant use the ent fire command unless server has sv_cheats 1


any fixes for linux ? cause it happens with all the 42 maps i have
Code:
         PENDING:   (fs) tfdb_zouzou_b1.bsp
         PENDING:   (fs) tfdb_tutuut_1.bsp
         PENDING:   (fs) tfdb_triangle_a2.bsp
         PENDING:   (fs) tfdb_trainfalls_v5.bsp
         PENDING:   (fs) tfdb_tennis.bsp
         PENDING:   (fs) tfdb_sppppacccee_b4.bsp
         PENDING:   (fs) tfdb_spacebox_a2.bsp
         PENDING:   (fs) tfdb_sandvichfields_g.bsp
         PENDING:   (fs) tfdb_sandvich_7e.bsp
         PENDING:   (fs) tfdb_rows_a2.bsp
         PENDING:   (fs) tfdb_ring_slag_a2.bsp
         PENDING:   (fs) tfdb_radar_a3.bsp
         PENDING:   (fs) tfdb_partyisland_v3.bsp
         PENDING:   (fs) tfdb_orbit-v10.bsp
         PENDING:   (fs) tfdb_orangebox_b2.bsp
         PENDING:   (fs) tfdb_omgodm1n_b6.bsp
         PENDING:   (fs) tfdb_octagon_a5_fix.bsp
         PENDING:   (fs) tfdb_mechanicus_rc1.bsp
         PENDING:   (fs) tfdb_mc_pyramids_v1b.bsp
         PENDING:   (fs) tfdb_lob_volcano.bsp
         PENDING:   (fs) tfdb_lob_space.bsp
         PENDING:   (fs) tfdb_lob_pool.bsp
         PENDING:   (fs) tfdb_lazarz_a3.bsp
         PENDING:   (fs) tfdb_iphones_3g.bsp
         PENDING:   (fs) tfdb_inferno_a5.bsp
         PENDING:   (fs) tfdb_harvest_event_a4.bsp
         PENDING:   (fs) tfdb_float_a2_fix.bsp
         PENDING:   (fs) tfdb_fantastic_final.bsp
         PENDING:   (fs) tfdb_dream_island_b2.bsp
         PENDING:   (fs) tfdb_cwg_gym_v1.bsp
         PENDING:   (fs) tfdb_clambake_V1.bsp
         PENDING:   (fs) tfdb_circonvolium_b4.bsp
         PENDING:   (fs) tfdb_castle_rc2.bsp
         PENDING:   (fs) tfdb_castle.bsp
         PENDING:   (fs) tfdb_box_space_a5_fix.bsp
         PENDING:   (fs) tfdb_box_sides_a3.bsp
         PENDING:   (fs) tfdb_box_glass_floor_a4_fix2.bsp
         PENDING:   (fs) tfdb_blender_is_op5.bsp
         PENDING:   (fs) tfdb_bk_warehouse_beta.bsp
         PENDING:   (fs) tfdb_bk_castleyard_beta.bsp
         PENDING:   (fs) tfdb_baseball_a4.bsp
         PENDING:   (fs) tfdb_arcane_large_v1.bsp

dam tf2 updates breaking plugins and gamemodes

P.S. on the way with an awesome tfdb map that we DST are creating
est time: 3 months
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Last edited by vipergothot; 09-07-2011 at 13:32. Reason: forgot to mention new map
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yellowblood
Member
Join Date: May 2010
Old 09-09-2011 , 02:45   Re: [TF2] TFDodgeball
Reply With Quote #514

Any news about the baseball fix? is it working well?

I want to do it for my other maps too.
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luisfs88
Junior Member
Join Date: Mar 2011
Old 09-14-2011 , 10:37   Re: [TF2] TFDodgeball
Reply With Quote #515

Hi, im having a problem, my rockets only take like 1/4 from players life, how i do to 1 rocket kill the player, and there are too many rockets spawning how do i slow this, i allready tried to change the convars and compiled the plugin but if i do this, no one takes damage.
thnx

Edit: Here for exemple, (sm_dodgeball_basedamage = 15.0) i changed the 15.0 to 45.0
its that right for the rocket kill in only 1 hit ?

I´m placing these Convars in sourcemod.cfg.

Forgot to say that i have PropHunt and Saxton too, they are working fine ;)
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Last edited by luisfs88; 09-14-2011 at 16:06. Reason: Update
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SmackDaddy
Veteran Member
Join Date: Oct 2009
Old 09-15-2011 , 21:10   Re: [TF2] TFDodgeball
Reply With Quote #516

Quote:
Originally Posted by yellowblood View Post
Any news about the baseball fix? is it working well?

I want to do it for my other maps too.
The map looked cool, but the rockets are shooting into the ground for us....
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yellowblood
Member
Join Date: May 2010
Old 09-16-2011 , 07:04   Re: [TF2] TFDodgeball
Reply With Quote #517

Quote:
Originally Posted by SmackDaddy View Post
The map looked cool, but the rockets are shooting into the ground for us....
Meh, I will publish recommended settings for each map.
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Ashtyn
Junior Member
Join Date: Dec 2004
Location: Pottstown, Pa, USA
Old 09-16-2011 , 21:38   Re: [TF2] TFDodgeball
Reply With Quote #518

Simple question since I'm lazy and don't really feel like fishing through all the posts.

Does any have or know where I can find a nice concentrated collection of all or close to all of the dodgeball maps out there right now? I've got about 16 of them, wasn't sure if there were more or not.

I've been searching different map sites but can't seem to find any new ones.
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yellowblood
Member
Join Date: May 2010
Old 09-17-2011 , 10:22   Re: [TF2] TFDodgeball
Reply With Quote #519

Quote:
Originally Posted by Ashtyn View Post
Simple question since I'm lazy and don't really feel like fishing through all the posts.

Does any have or know where I can find a nice concentrated collection of all or close to all of the dodgeball maps out there right now? I've got about 16 of them, wasn't sure if there were more or not.

I've been searching different map sites but can't seem to find any new ones.
http://forums.alliedmods.net/showpos...&postcount=474
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oreia
Member
Join Date: Jul 2011
Old 09-20-2011 , 08:11   Re: [TF2] TFDodgeball
Reply With Quote #520

I have a Multimod server (DB, PH and Saxton Hale now) and im having a crash problem similar to "ex" Taunt-issue.

If im on PH or arena/saxton maps, and engineer build teles or dispensers, server crash. I tried everything, including sm_dodgeball_enable 0 but without sucess.

And THIS + THIS.

I tried run a clean install just with DB and PH, without sucess too. PH just work fine if dodgeball isn't on plugins folder, or engineers build nothing, or (on my case) use Class Restrictions.

Someone can help me?!

Last edited by oreia; 09-20-2011 at 08:36.
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