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[L4D/L4D2] Infected Bots Control (1.0.0)


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mi123645
Veteran Member
Join Date: Feb 2009
Old 11-27-2009 , 00:15   Re: [L4D & L4D2] Infected Bots (1.8.5)
Reply With Quote #611

It's a problem that I'm trying to fix right now. The new version with the fix will be released soon.
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extrospect
Member
Join Date: Aug 2009
Old 11-27-2009 , 14:49   Re: [L4D & L4D2] Infected Bots (1.8.5)
Reply With Quote #612

Hi, first of all, I love the plugin and it's something valve should have put in the game anyway, but a big thanks for taking the time to do what they didn't =). However, after installing this plugin followed by djromero's Switch Player plugin and AtomicStryker's infectedghosteverywhere plugin on my fresh Windows L4D2 server I was getting a weird problem which hasn't been mentioned yet:

No weapons (or only a few) spawn at the start of intro levels (haven't checked later levels) and no medkits spawn either.

The problem occurs even without either of the other 2 plugins installed now (I tried all combinations of the 3 and Infected Bots is the only common link) and sometimes takes a few rounds/change campaign votes to kick in. Restarting the server with the plugins removed and then reinstalling the plugins and restarting again seems to repair the problem but it just happens again within a couple of campaigns.

Last edited by extrospect; 11-27-2009 at 14:56.
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Blakeocity
Senior Member
Join Date: Nov 2009
Old 11-28-2009 , 00:15   Re: [L4D & L4D2] Infected Bots (1.8.5)
Reply With Quote #613

I'm having the exact same problem. I'll try to describe it a little more.

If I just freshly start up the server all the medkits, guns, etc are all there and the infected plugin is working fine and whoever connects will see all the items and stuff.

But if they leave, making the server empty, then the next person to connect will not have any medkits, guns, etc. The items don't spawn at all, anywhere in the map. The only item that spawns is special ammo types for some reason. Also the infected plugin will be in full effect, special zombies will attack immediately. They're usually standing right next to the person who joins.

But if I change or restart the level "changelevel map" or via my admin menu the items are all there and it 100% fine. So a plugin that forcefully restarts the level whenever the last player leaves the game should fix it as well.

I hope this can be fixed.

EDIT: I've been trying to resolve the issue, it seems that this plugin might not be the problem, disabling it still caused the issue sometimes on certain maps, like the start if the 4th campaign. Now I'm really lost as to what the problem is.

Last edited by Blakeocity; 11-28-2009 at 01:15.
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mi123645
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Join Date: Feb 2009
Old 11-29-2009 , 13:45   Re: [L4D & L4D2] Infected Bots (1.8.5)
Reply With Quote #614

Sorry I was gone for a bit, I've fixed some of the problems described here, except for the medkit/weapons problem. I'll see if I can reproduce the problem.
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gamemann
Veteran Member
Join Date: Sep 2009
Location: Mullica Hill, New Jersey
Old 11-29-2009 , 15:02   Re: [L4D & L4D2] Infected Bots (1.8.5)
Reply With Quote #615

Hey i love this plugin but a few things, can you please add the cvar again where you can pick how many tanks spawn. I am using l4d2 not l4d, l4d2.
That's all. Otherwise working fine for me
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mi123645
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Join Date: Feb 2009
Old 11-29-2009 , 16:39   Re: [L4D & L4D2] Infected Bots (1.8.5)
Reply With Quote #616

Quote:
Originally Posted by gamemann View Post
Hey i love this plugin but a few things, can you please add the cvar again where you can pick how many tanks spawn. I am using l4d2 not l4d, l4d2.
That's all. Otherwise working fine for me
The MultiTank plugin by Red Alex works for L4D2, it is superior to my multi tank code. I suggest you use that.

As for the medkit/weapon bug, I have not been able to reproduce this. Can you guys post your Infected bots config and/or plugin list?

Last edited by mi123645; 11-29-2009 at 17:11.
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gamemann
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Join Date: Sep 2009
Location: Mullica Hill, New Jersey
Old 11-29-2009 , 17:18   Re: [L4D & L4D2] Infected Bots (1.8.5)
Reply With Quote #617

Quote:
Originally Posted by mi123645 View Post
The MultiTank plugin by Red Alex works for L4D2, it is superior to my multi tank code. I suggest you use that.

As for the medkit/weapon bug, I have not been able to reproduce this. Can you guys post your Infected bots config and/or plugin list?
thanks been looking for that i thought it would work to and i guess my thought was correct.
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Marcus101RR
Veteran Member
Join Date: Aug 2009
Location: Tampa, FL
Old 11-29-2009 , 17:30   Re: [L4D & L4D2] Infected Bots (1.8.5)
Reply With Quote #618

l4d_infectedbots_spawn_time "45" I set this on my server, but all special infected spawn in 20 seconds or less WTF?
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extrospect
Member
Join Date: Aug 2009
Old 11-29-2009 , 19:46   Re: [L4D & L4D2] Infected Bots (1.8.5)
Reply With Quote #619

I was only using the 2 other sourcemod plugins listed in my post along with metamod 1.8 (668 ) & sourcemod 1.3 (2865). Hope this helps you replicate it :>
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mi123645
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Join Date: Feb 2009
Old 11-29-2009 , 20:34   Re: [L4D & L4D2] Infected Bots (1.8.5)
Reply With Quote #620

Quote:
Originally Posted by Marcus101RR View Post
l4d_infectedbots_spawn_time "45" I set this on my server, but all special infected spawn in 20 seconds or less WTF?

Does the HUD display the 20 second timers when the specials die?
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