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[CS:GO] Deathmatch (v2.0.9, 2018-06-12)


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sneaK
SourceMod Moderator
Join Date: Feb 2015
Location: USA
Old 02-03-2019 , 01:49   Re: [CS:GO] Deathmatch (v2.0.9, 2018-06-12)
Reply With Quote #471

Quote:
Originally Posted by Le1T View Post
what happend to MP5-SD?
The plugin hasn't been updated since prior to the MP5 being added. Nothing happened to it, considering it was never implemented.
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Last edited by sneaK; 02-03-2019 at 01:50.
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WhoAml
New Member
Join Date: Feb 2019
Old 02-04-2019 , 14:00   Re: [CS:GO] Deathmatch (v2.0.9, 2018-06-12)
Reply With Quote #472

Hey there, I dunno why when people connecting some of them are dead and don't respawn?:B
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Le1T
Member
Join Date: Oct 2018
Old 02-06-2019 , 12:37   Re: [CS:GO] Deathmatch (v2.0.9, 2018-06-12)
Reply With Quote #473

Quote:
Originally Posted by sneaK View Post
The plugin hasn't been updated since prior to the MP5 being added. Nothing happened to it, considering it was never implemented.
i know.
does it so hard to update?
just asking to know.
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MOTAj19
New Member
Join Date: Feb 2019
Old 02-06-2019 , 12:48   Re: [CS:GO] Deathmatch (v2.0.9, 2018-06-12)
Reply With Quote #474

I'm trying to open an dm ffa server!
but I have a problem with bots , when I leave from t side , one bot is add ,and when i leave from ct sida one bot is add.
I have bot_quota 0 , bot_join_after_player 0 , no one works.
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raj kaul
Senior Member
Join Date: Mar 2018
Location: www.lotgaming.xyz
Old 02-07-2019 , 00:48   Re: [CS:GO] Deathmatch (v2.0.9, 2018-06-12)
Reply With Quote #475

Quote:
Originally Posted by MOTAj19 View Post
I'm trying to open an dm ffa server!
but I have a problem with bots , when I leave from t side , one bot is add ,and when i leave from ct sida one bot is add.
I have bot_quota 0 , bot_join_after_player 0 , no one works.
for FFA DM add " -nobots " in launch option
don't use this command for other gamemodes because of smoke bug
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dtnz
New Member
Join Date: Feb 2019
Old 02-21-2019 , 04:19   Re: [CS:GO] Deathmatch (v2.0.9, 2018-06-12)
Reply With Quote #476

Hi, excuse my ignorance but can someone please help.

I already run a dedicated CS:GO competitive server on a linux VPS, I have just installed source mod with this plugin and I would like to run it as a secondary server.. the help I need though is what are the switches I need to run in the cmd line for it to launch a different server config and load this plugin at the same time?

Id like to run something similar to the below I have for my comp server but to load a differnt config so I can change the hostname, time limits etc and load the deathmatch plugin.. do I need to set the deathmatch game type/mode or do that plugin take care of all that?

./srcds_run -game csgo -console -usercon +game_type 0 +game_mode 1 +mapgroup mg_active +map inferno +sv_setsteamaccount xxxxxxxxxxxx -net_port_try 1

Thanks in advance
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dtnz
New Member
Join Date: Feb 2019
Old 02-21-2019 , 17:37   Re: [CS:GO] Deathmatch (v2.0.9, 2018-06-12)
Reply With Quote #477

hmm now I have the problem that with my competitive server after a reboot it automatically loads the deathmatch plugin... I did try "sm plugins unload deathmatch" but it didn't work it just kept executing the "sm plugsins" command and listing all the plugins..
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Le1T
Member
Join Date: Oct 2018
Old 04-04-2019 , 11:19   Re: [CS:GO] Deathmatch (v2.0.9, 2018-06-12)
Reply With Quote #478

please, update this plugin and add fokken MP5-SD already.

im waiting for this as the first snow
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Alexunder
Member
Join Date: Jun 2018
Old 04-04-2019 , 11:27   Re: [CS:GO] Deathmatch (v2.0.9, 2018-06-12)
Reply With Quote #479

Quote:
Originally Posted by Le1T View Post
please, update this plugin and add fokken MP5-SD already.

im waiting for this as the first snow
https://forums.alliedmods.net/showpo...&postcount=453
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Le1T
Member
Join Date: Oct 2018
Old 04-08-2019 , 14:17   Re: [CS:GO] Deathmatch (v2.0.9, 2018-06-12)
Reply With Quote #480

Quote:
Originally Posted by Alexunder View Post
thx, works fine

P.S. I could not find this post using search.
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