Quote:
Originally Posted by PC Gamer
Plugin tested. Works good!
Some feedback for you:
1. Maybe change the plugin name? Plugin name seems to imply that only gun damage is increased. However, during testing I found that when the command is used all weapons do increased damage, including flamethrowers and melee weapons.
2. In source code, line 24 reads: "new blue = GetConVarFlags(FindConVar("tf_damage_multipli er_red"));" Shouldn't it be multiplier_blue?
3. When command is given to reset damage, no feedback is given. Maybe you can add a PrintToChatAll of " Team damage multiplier is removed. Now doing normal damage".
4. In your original post, change the example to read: sm_cdamage blue 1000. This will multiply the damage given to a blue player by 1000.
Again, the plugin works good. I had fun playing with it. Thanks for sharing!
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Thx for commenting, I enjoy you enjoy the plugin, that sounds a bit strange but anyways, thanks to you I found some plugin errors xD