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Stripper:Source (Updated 2011-04-15)


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ratty
SourceMod Donor
Join Date: Jan 2006
Old 04-29-2010 , 22:55   Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)
Reply With Quote #631

I'm not sure if this is worth a new thread or not, but the latest TF2 update broke stripper.
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SkaP
Senior Member
Join Date: Dec 2009
Old 04-30-2010 , 04:31   Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)
Reply With Quote #632

I haven't noticed until now since the Parish has been broken but I thought I would let you know Atomic that the routing plugin is broken on Realism VS. You can forcepaths but it will not load a path out of the saferoom. If possible could this be fixed?

Edit: Please download Atomics version.

Edit 2: I noticed someone said they got error signs because the wasteland fence on c2m2_park is only available to be seen by those that downloaded the add-on support. The same fences were being used in c2m1 and c2m3 and I will use another fence to fix these error signs for people. I never noticed until now.

Last edited by SkaP; 04-30-2010 at 18:22.
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SkaP
Senior Member
Join Date: Dec 2009
Old 04-30-2010 , 07:16   Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)
Reply With Quote #633

^^Done with the new c2m1_highway and c2m3_coaster.

c2m1 is just a fence switch for those that were getting error signs. It still has the point of no return props, if you don't want them get rid of all the props except Chompski and the first one.

c2m3 is also a fence switch. This one doesn't look as nice as the old one since it juts out so much but because it does I got rid of the other 3 props I made to stop the coaster skip jumps. Because those props are gone the smoker can once again get that nice pull to bring a survivor back to the start. The Charger can do it as well from in front of them. So this one is way more infected friendly at the cost of aesthetics.
Attached Files
File Type: cfg c2m1_highway.cfg (1.5 KB, 261 views)
File Type: cfg c2m3_coaster.cfg (474 Bytes, 203 views)
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sime
Junior Member
Join Date: Apr 2010
Location: BFE
Old 04-30-2010 , 14:52   Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)
Reply With Quote #634

Is there anyway to remove the wall blocks as infected? I am referring to the red circles with slash through them. I want to be able to jump from higher areas as hunter.
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AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 04-30-2010 , 16:20   Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)
Reply With Quote #635

There you go, ive added a convar for active gamemodes.

l4d2_routing_gamemodes (default "versus,teamversus,mutation12")



Ive also updated the Carnival Maps with the missing Addons fixes Skap did and removed my most epic cheese tower from the carnival finale - they fixed the corners. But i left the tables and Speakers in to offer Infected more spawnspots. Oh and i also changed the route Blockers to be nonexistent in all cases until the Plugin tells them to start being.

EDIT:
Faulty. See later post for current version.

Last edited by AtomicStryker; 05-01-2010 at 13:21.
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untalented893
Senior Member
Join Date: Oct 2009
Old 04-30-2010 , 17:19   Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)
Reply With Quote #636

Quote:
Originally Posted by AtomicStryker View Post
There you go, ive added a convar for active gamemodes.

l4d2_routing_gamemodes (default "versus,teamversus,mutation12")



Ive also updated the Carnival Maps with the missing Addons fixes Skap did and removed my most epic cheese tower from the carnival finale - they fixed the corners. But i left the tables and Speakers in to offer Infected more spawnspots. Oh and i also changed the route Blockers to be nonexistent in all cases until the Plugin tells them to start being.
I love you atomic. I think I'll keep the tower though

EDIT: Has the scripting in the CFG files changed due to route blockers not spawning until the plugin tells them to? Will I have to change the scripts in my custom CFG files to make this work?

DOUBLE EDIT: It seems the plugin isn't getting fired anymore in versus. I entered l4d2_routing_gamemodes and the result was "versus,teamversus,mutation12" Also just tried entering it as "versus". Still isn't getting triggered after leaving the saferoom.

Last edited by untalented893; 04-30-2010 at 17:54.
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SkaP
Senior Member
Join Date: Dec 2009
Old 04-30-2010 , 18:22   Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)
Reply With Quote #637

I removed the version I edited, Thanks Atomic. I am also getting the same problem untalanted has for Realsim VS. The plugin isn't firing at all. And yes untalented you'll need to use the new configs for the dynamic maps. since they now use the commands startdisabled "1"

Oh and you might want to change the fence for c2m2_park from

PHP Code:
{
    ;
Park Maze Blocker Left Park entrance blocker
    
"solid" "6"
    "origin" "-4778 -2864 -136"
    "angles" "0 90 0"
    "model" "models/props_wasteland/exterior_fence002c.mdl"
    "classname" "prop_dynamic"
    "StartDisabled" "1"
    "targetname" "hard_route_blocker"
}

{
    ;
Park Maze Blocker Left Park entrance blocker
    
"solid" "6"
    "origin" "-4778 -2864 -136"
    "angles" "0 90 0"
    "model" "models/props_wasteland/exterior_fence002c.mdl"
    "classname" "prop_dynamic"
    "StartDisabled" "1"
    "targetname" "medium_route_blocker"

To the ones untalented posted:

PHP Code:
{
    ;
Park Maze Blocker Left Park entrance blocker(right)
    
"solid" "6"
    "origin" "-4800 -2864 -190"
    "angles" "0 90 0"
    "model" "models/props_fortifications/barricade001_128_reference.mdl"
    "classname" "prop_dynamic"
    "StartDisabled" "1"
    "targetname" "hard_route_blocker"
}
{
    ;
Park Maze Blocker Left Park entrance blocker (left)
    
"solid" "6"
    "origin" "-4730 -2864 -190"
    "angles" "0 90 0"
    "model" "models/props_fortifications/barricade001_64_reference.mdl"
    "classname" "prop_dynamic"
    "StartDisabled" "1"
    "targetname" "hard_route_blocker"
}  

{
    ;
Park Maze Blocker Left Park entrance blocker(right)
    
"solid" "6"
    "origin" "-4800 -2864 -190"
    "angles" "0 90 0"
    "model" "models/props_fortifications/barricade001_128_reference.mdl"
    "classname" "prop_dynamic"
    "StartDisabled" "1"
    "targetname" "medium_route_blocker"
}
{
    ;
Park Maze Blocker Left Park entrance blocker (left)
    
"solid" "6"
    "origin" "-4730 -2864 -190"
    "angles" "0 90 0"
    "model" "models/props_fortifications/barricade001_64_reference.mdl"
    "classname" "prop_dynamic"
    "StartDisabled" "1"
    "targetname" "medium_route_blocker"

To avoid those error signs

Last edited by SkaP; 04-30-2010 at 19:21.
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SkaP
Senior Member
Join Date: Dec 2009
Old 04-30-2010 , 20:51   Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)
Reply With Quote #638

Ok I edited the c5m2_park with those new fences to work with the new plugin when Atomic gets around to fixing it to fire proper. Also I fixed c4m3_sugarmill_b which was using that wasteland fence as well. No more error signs for those without the add-on support. Enjoy.

Also VOTE YES on the blog post in game to make Realism VS Permanent!
Attached Files
File Type: cfg c4m3_sugarmill_b.cfg (201 Bytes, 222 views)
File Type: cfg c5m2_park.cfg (10.8 KB, 221 views)

Last edited by SkaP; 04-30-2010 at 20:58.
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untalented893
Senior Member
Join Date: Oct 2009
Old 05-01-2010 , 01:09   Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)
Reply With Quote #639

Quote:
Originally Posted by SkaP View Post
Ok I edited the c5m2_park with those new fences to work with the new plugin when Atomic gets around to fixing it to fire proper. Also I fixed c4m3_sugarmill_b which was using that wasteland fence as well. No more error signs for those without the add-on support. Enjoy.
Was my problem confirmed? It may just be happening to me :-/
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SkaP
Senior Member
Join Date: Dec 2009
Old 05-01-2010 , 01:12   Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)
Reply With Quote #640

Yes its happening to me to on Realism VS. The plugin isn't firing at all.

Edit: It is actually working its just the props are invisible you can still use forcepath to bring them back. There is an error log:

PHP Code:
L 05/01/2010 02:13:54SourceMod error session started
L 05
/01/2010 02:13:54Info (map "c5m2_park") (file "errors_20100501.log")
L 05/01/2010 02:13:54: [SMNative "GetConVarString" reportedInvalid convar handle 0 (error 4)
L 05/01/2010 02:13:54: [SMDisplaying call stack trace for plugin "l4d2_routing.smx":
L 05/01/2010 02:13:54: [SM]   [0]  Line 210l4d2_routing.sp::IsAllowedGameMode()
L 05/01/2010 02:13:54: [SM]   [1]  Line 79l4d2_routing.sp::CheckForNeededActions()
L 05/01/2010 02:13:59: [SMNative "GetConVarString" reportedInvalid convar handle 0 (error 4)
L 05/01/2010 02:13:59: [SMDisplaying call stack trace for plugin "l4d2_routing.smx":
L 05/01/2010 02:13:59: [SM]   [0]  Line 210l4d2_routing.sp::IsAllowedGameMode()
L 05/01/2010 02:13:59: [SM]   [1]  Line 79l4d2_routing.sp::CheckForNeededActions()
L 05/01/2010 02:14:04: [SMNative "GetConVarString" reportedInvalid convar handle 0 (error 4)
L 05/01/2010 02:14:04: [SMDisplaying call stack trace for plugin "l4d2_routing.smx":
L 05/01/2010 02:14:04: [SM]   [0]  Line 210l4d2_routing.sp::IsAllowedGameMode()
L 05/01/2010 02:14:04: [SM]   [1]  Line 79l4d2_routing.sp::CheckForNeededActions()
L 05/01/2010 02:14:09: [SMNative "GetConVarString" reportedInvalid convar handle 0 (error 4)
L 05/01/2010 02:14:09: [SMDisplaying call stack trace for plugin "l4d2_routing.smx":
L 05/01/2010 02:14:09: [SM]   [0]  Line 210l4d2_routing.sp::IsAllowedGameMode()
L 05/01/2010 02:14:09: [SM]   [1]  Line 79l4d2_routing.sp::CheckForNeededActions()
L 05/01/2010 02:14:14: [SMNative "GetConVarString" reportedInvalid convar handle 0 (error 4)
L 05/01/2010 02:14:14: [SMDisplaying call stack trace for plugin "l4d2_routing.smx":
L 05/01/2010 02:14:14: [SM]   [0]  Line 210l4d2_routing.sp::IsAllowedGameMode()
L 05/01/2010 02:14:14: [SM]   [1]  Line 79l4d2_routing.sp::CheckForNeededActions()
L 05/01/2010 02:14:19: [SMNative "GetConVarString" reportedInvalid convar handle 0 (error 4)
L 05/01/2010 02:14:19: [SMDisplaying call stack trace for plugin "l4d2_routing.smx":
L 05/01/2010 02:14:19: [SM]   [0]  Line 210l4d2_routing.sp::IsAllowedGameMode()
L 05/01/2010 02:14:19: [SM]   [1]  Line 79l4d2_routing.sp::CheckForNeededActions()
L 05/01/2010 02:14:24: [SMNative "GetConVarString" reportedInvalid convar handle 0 (error 4)
L 05/01/2010 02:14:24: [SMDisplaying call stack trace for plugin "l4d2_routing.smx":
L 05/01/2010 02:14:24: [SM]   [0]  Line 210l4d2_routing.sp::IsAllowedGameMode()
L 05/01/2010 02:14:24: [SM]   [1]  Line 79l4d2_routing.sp::CheckForNeededActions()
L 05/01/2010 02:14:29: [SMNative "GetConVarString" reportedInvalid convar handle 0 (error 4)
L 05/01/2010 02:14:29: [SMDisplaying call stack trace for plugin "l4d2_routing.smx":
L 05/01/2010 02:14:29: [SM]   [0]  Line 210l4d2_routing.sp::IsAllowedGameMode()
L 05/01/2010 02:14:29: [SM]   [1]  Line 79l4d2_routing.sp::CheckForNeededActions()
L 05/01/2010 02:14:34: [SMNative "GetConVarString" reportedInvalid convar handle 0 (error 4)
L 05/01/2010 02:14:34: [SMDisplaying call stack trace for plugin "l4d2_routing.smx":
L 05/01/2010 02:14:34: [SM]   [0]  Line 210l4d2_routing.sp::IsAllowedGameMode()
L 05/01/2010 02:14:34: [SM]   [1]  Line 79l4d2_routing.sp::CheckForNeededActions()
L 05/01/2010 02:14:39: [SMNative "GetConVarString" reportedInvalid convar handle 0 (error 4)
L 05/01/2010 02:14:39: [SMDisplaying call stack trace for plugin "l4d2_routing.smx":
L 05/01/2010 02:14:39: [SM]   [0]  Line 210l4d2_routing.sp::IsAllowedGameMode()
L 05/01/2010 02:14:39: [SM]   [1]  Line 79l4d2_routing.sp::CheckForNeededActions()
L 05/01/2010 02:14:44: [SMNative "GetConVarString" reportedInvalid convar handle 0 (error 4)
L 05/01/2010 02:14:44: [SMDisplaying call stack trace for plugin "l4d2_routing.smx":
L 05/01/2010 02:14:44: [SM]   [0]  Line 210l4d2_routing.sp::IsAllowedGameMode()
L 05/01/2010 02:14:44: [SM]   [1]  Line 79l4d2_routing.sp::CheckForNeededActions()
L 05/01/2010 02:14:49: [SMNative "GetConVarString" reportedInvalid convar handle 0 (error 4)
L 05/01/2010 02:14:49: [SMDisplaying call stack trace for plugin "l4d2_routing.smx":
L 05/01/2010 02:14:49: [SM]   [0]  Line 210l4d2_routing.sp::IsAllowedGameMode()
L 05/01/2010 02:14:49: [SM]   [1]  Line 79l4d2_routing.sp::CheckForNeededActions()
L 05/01/2010 02:14:54: [SMNative "GetConVarString" reportedInvalid convar handle 0 (error 4)
L 05/01/2010 02:14:54: [SMDisplaying call stack trace for plugin "l4d2_routing.smx":
L 05/01/2010 02:14:54: [SM]   [0]  Line 210l4d2_routing.sp::IsAllowedGameMode()
L 05/01/2010 02:14:54: [SM]   [1]  Line 79l4d2_routing.sp::CheckForNeededActions()
L 05/01/2010 02:14:59: [SMNative "GetConVarString" reportedInvalid convar handle 0 (error 4)
L 05/01/2010 02:14:59: [SMDisplaying call stack trace for plugin "l4d2_routing.smx":
L 05/01/2010 02:14:59: [SM]   [0]  Line 210l4d2_routing.sp::IsAllowedGameMode()
L 05/01/2010 02:14:59: [SM]   [1]  Line 79l4d2_routing.sp::CheckForNeededActions()
L 05/01/2010 02:15:04: [SMNative "GetConVarString" reportedInvalid convar handle 0 (error 4)
L 05/01/2010 02:15:04: [SMDisplaying call stack trace for plugin "l4d2_routing.smx":
L 05/01/2010 02:15:04: [SM]   [0]  Line 210l4d2_routing.sp::IsAllowedGameMode()
L 05/01/2010 02:15:04: [SM]   [1]  Line 79l4d2_routing.sp::CheckForNeededActions()
L 05/01/2010 02:15:09: [SMNative "GetConVarString" reportedInvalid convar handle 0 (error 4)
L 05/01/2010 02:15:09: [SMDisplaying call stack trace for plugin "l4d2_routing.smx":
L 05/01/2010 02:15:09: [SM]   [0]  Line 210l4d2_routing.sp::IsAllowedGameMode()
L 05/01/2010 02:15:09: [SM]   [1]  Line 79l4d2_routing.sp::CheckForNeededActions()
L 05/01/2010 02:15:14: [SMNative "GetConVarString" reportedInvalid convar handle 0 (error 4)
L 05/01/2010 02:15:14: [SMDisplaying call stack trace for plugin "l4d2_routing.smx":
L 05/01/2010 02:15:14: [SM]   [0]  Line 210l4d2_routing.sp::IsAllowedGameMode()
L 05/01/2010 02:15:14: [SM]   [1]  Line 79l4d2_routing.sp::CheckForNeededActions()
L 05/01/2010 02:15:19: [SMNative "GetConVarString" reportedInvalid convar handle 0 (error 4)
L 05/01/2010 02:15:19: [SMDisplaying call stack trace for plugin "l4d2_routing.smx":
L 05/01/2010 02:15:19: [SM]   [0]  Line 210l4d2_routing.sp::IsAllowedGameMode()
L 05/01/2010 02:15:19: [SM]   [1]  Line 79l4d2_routing.sp::CheckForNeededActions()
L 05/01/2010 02:15:24: [SMNative "GetConVarString" reportedInvalid convar handle 0 (error 4)
L 05/01/2010 02:15:24: [SMDisplaying call stack trace for plugin "l4d2_routing.smx":
L 05/01/2010 02:15:24: [SM]   [0]  Line 210l4d2_routing.sp::IsAllowedGameMode()
L 05/01/2010 02:15:24: [SM]   [1]  Line 79l4d2_routing.sp::CheckForNeededActions()
L 05/01/2010 02:15:29: [SMNative "GetConVarString" reportedInvalid convar handle 0 (error 4)
L 05/01/2010 02:15:29: [SMDisplaying call stack trace for plugin "l4d2_routing.smx":
L 05/01/2010 02:15:29: [SM]   [0]  Line 210l4d2_routing.sp::IsAllowedGameMode()
L 05/01/2010 02:15:29: [SM]   [1]  Line 79l4d2_routing.sp::CheckForNeededActions()
L 05/01/2010 02:15:34: [SMNative "GetConVarString" reportedInvalid convar handle 0 (error 4)
L 05/01/2010 02:15:34: [SMDisplaying call stack trace for plugin "l4d2_routing.smx":
L 05/01/2010 02:15:34: [SM]   [0]  Line 210l4d2_routing.sp::IsAllowedGameMode()
L 05/01/2010 02:15:34: [SM]   [1]  Line 79l4d2_routing.sp::CheckForNeededActions()
L 05/01/2010 02:15:39: [SMNative "GetConVarString" reportedInvalid convar handle 0 (error 4)
L 05/01/2010 02:15:39: [SMDisplaying call stack trace for plugin "l4d2_routing.smx":
L 05/01/2010 02:15:39: [SM]   [0]  Line 210l4d2_routing.sp::IsAllowedGameMode()
L 05/01/2010 02:15:39: [SM]   [1]  Line 79l4d2_routing.sp::CheckForNeededActions()
L 05/01/2010 02:15:44: [SMNative "GetConVarString" reportedInvalid convar handle 0 (error 4)
L 05/01/2010 02:15:44: [SMDisplaying call stack trace for plugin "l4d2_routing.smx":
L 05/01/2010 02:15:44: [SM]   [0]  Line 210l4d2_routing.sp::IsAllowedGameMode()
L 05/01/2010 02:15:44: [SM]   [1]  Line 79l4d2_routing.sp::CheckForNeededActions()
L 05/01/2010 02:15:49: [SMNative "GetConVarString" reportedInvalid convar handle 0 (error 4)
L 05/01/2010 02:15:49: [SMDisplaying call stack trace for plugin "l4d2_routing.smx":
L 05/01/2010 02:15:49: [SM]   [0]  Line 210l4d2_routing.sp::IsAllowedGameMode()
L 05/01/2010 02:15:49: [SM]   [1]  Line 79l4d2_routing.sp::CheckForNeededActions()
L 05/01/2010 02:15:54: [SMNative "GetConVarString" reportedInvalid convar handle 0 (error 4)
L 05/01/2010 02:15:54: [SMDisplaying call stack trace for plugin "l4d2_routing.smx":
L 05/01/2010 02:15:54: [SM]   [0]  Line 210l4d2_routing.sp::IsAllowedGameMode()
L 05/01/2010 02:15:54: [SM]   [1]  Line 79l4d2_routing.sp::CheckForNeededActions()
L 05/01/2010 02:15:59: [SMNative "GetConVarString" reportedInvalid convar handle 0 (error 4)
L 05/01/2010 02:15:59: [SMDisplaying call stack trace for plugin "l4d2_routing.smx":
L 05/01/2010 02:15:59: [SM]   [0]  Line 210l4d2_routing.sp::IsAllowedGameMode()
L 05/01/2010 02:15:59: [SM]   [1]  Line 79l4d2_routing.sp::CheckForNeededActions()
L 05/01/2010 02:16:04: [SMNative "GetConVarString" reportedInvalid convar handle 0 (error 4)
L 05/01/2010 02:16:04: [SMDisplaying call stack trace for plugin "l4d2_routing.smx":
L 05/01/2010 02:16:04: [SM]   [0]  Line 210l4d2_routing.sp::IsAllowedGameMode()
L 05/01/2010 02:16:04: [SM]   [1]  Line 79l4d2_routing.sp::CheckForNeededActions()
L 05/01/2010 02:16:09: [SMNative "GetConVarString" reportedInvalid convar handle 0 (error 4)
L 05/01/2010 02:16:09: [SMDisplaying call stack trace for plugin "l4d2_routing.smx":
L 05/01/2010 02:16:09: [SM]   [0]  Line 210l4d2_routing.sp::IsAllowedGameMode()
L 05/01/2010 02:16:09: [SM]   [1]  Line 79l4d2_routing.sp::CheckForNeededActions()
L 05/01/2010 02:16:14: [SMNative "GetConVarString" reportedInvalid convar handle 0 (error 4)
L 05/01/2010 02:16:14: [SMDisplaying call stack trace for plugin "l4d2_routing.smx":
L 05/01/2010 02:16:14: [SM]   [0]  Line 210l4d2_routing.sp::IsAllowedGameMode()
L 05/01/2010 02:16:14: [SM]   [1]  Line 79l4d2_routing.sp::CheckForNeededActions()
L 05/01/2010 02:16:19: [SMNative "GetConVarString" reportedInvalid convar handle 0 (error 4)
L 05/01/2010 02:16:19: [SMDisplaying call stack trace for plugin "l4d2_routing.smx":
L 05/01/2010 02:16:19: [SM]   [0]  Line 210l4d2_routing.sp::IsAllowedGameMode()
L 05/01/2010 02:16:19: [SM]   [1]  Line 79l4d2_routing.sp::CheckForNeededActions()
L 05/01/2010 02:16:24: [SMNative "GetConVarString" reportedInvalid convar handle 0 (error 4)
L 05/01/2010 02:16:24: [SMDisplaying call stack trace for plugin "l4d2_routing.smx":
L 05/01/2010 02:16:24: [SM]   [0]  Line 210l4d2_routing.sp::IsAllowedGameMode()
L 05/01/2010 02:16:24: [SM]   [1]  Line 79l4d2_routing.sp::CheckForNeededActions()
L 05/01/2010 02:16:29: [SMNative "GetConVarString" reportedInvalid convar handle 0 (error 4)
L 05/01/2010 02:16:29: [SMDisplaying call stack trace for plugin "l4d2_routing.smx":
L 05/01/2010 02:16:29: [SM]   [0]  Line 210l4d2_routing.sp::IsAllowedGameMode()
L 05/01/2010 02:16:29: [SM]   [1]  Line 79l4d2_routing.sp::CheckForNeededActions()
L 05/01/2010 02:16:34: [SMNative "GetConVarString" reportedInvalid convar handle 0 (error 4)
L 05/01/2010 02:16:34: [SMDisplaying call stack trace for plugin "l4d2_routing.smx":
L 05/01/2010 02:16:34: [SM]   [0]  Line 210l4d2_routing.sp::IsAllowedGameMode()
L 05/01/2010 02:16:34: [SM]   [1]  Line 79l4d2_routing.sp::CheckForNeededActions()
L 05/01/2010 02:16:39: [SMNative "GetConVarString" reportedInvalid convar handle 0 (error 4)
L 05/01/2010 02:16:39: [SMDisplaying call stack trace for plugin "l4d2_routing.smx":
L 05/01/2010 02:16:39: [SM]   [0]  Line 210l4d2_routing.sp::IsAllowedGameMode()
L 05/01/2010 02:16:39: [SM]   [1]  Line 79l4d2_routing.sp::CheckForNeededActions()
L 05/01/2010 02:16:44: [SMNative "GetConVarString" reportedInvalid convar handle 0 (error 4)
L 05/01/2010 02:16:44: [SMDisplaying call stack trace for plugin "l4d2_routing.smx":
L 05/01/2010 02:16:44: [SM]   [0]  Line 210l4d2_routing.sp::IsAllowedGameMode()
L 05/01/2010 02:16:44: [SM]   [1]  Line 79l4d2_routing.sp::CheckForNeededActions()
L 05/01/2010 02:16:49: [SMNative "GetConVarString" reportedInvalid convar handle 0 (error 4)
L 05/01/2010 02:16:49: [SMDisplaying call stack trace for plugin "l4d2_routing.smx":
L 05/01/2010 02:16:49: [SM]   [0]  Line 210l4d2_routing.sp::IsAllowedGameMode()
L 05/01/2010 02:16:49: [SM]   [1]  Line 79l4d2_routing.sp::CheckForNeededActions()
L 05/01/2010 02:16:54: [SMNative "GetConVarString" reportedInvalid convar handle 0 (error 4)
L 05/01/2010 02:16:54: [SMDisplaying call stack trace for plugin "l4d2_routing.smx":
L 05/01/2010 02:16:54: [SM]   [0]  Line 210l4d2_routing.sp::IsAllowedGameMode()
L 05/01/2010 02:16:54: [SM]   [1]  Line 79l4d2_routing.sp::CheckForNeededActions()
L 05/01/2010 02:16:59: [SMNative "GetConVarString" reportedInvalid convar handle 0 (error 4)
L 05/01/2010 02:16:59: [SMDisplaying call stack trace for plugin "l4d2_routing.smx":
L 05/01/2010 02:16:59: [SM]   [0]  Line 210l4d2_routing.sp::IsAllowedGameMode()
L 05/01/2010 02:16:59: [SM]   [1]  Line 79l4d2_routing.sp::CheckForNeededActions()
L 05/01/2010 02:17:04: [SMNative "GetConVarString" reportedInvalid convar handle 0 (error 4)
L 05/01/2010 02:17:04: [SMDisplaying call stack trace for plugin "l4d2_routing.smx":
L 05/01/2010 02:17:04: [SM]   [0]  Line 210l4d2_routing.sp::IsAllowedGameMode()
L 05/01/2010 02:17:04: [SM]   [1]  Line 79l4d2_routing.sp::CheckForNeededActions()
L 05/01/2010 02:17:09: [SMNative "GetConVarString" reportedInvalid convar handle 0 (error 4)
L 05/01/2010 02:17:09: [SMDisplaying call stack trace for plugin "l4d2_routing.smx":
L 05/01/2010 02:17:09: [SM]   [0]  Line 210l4d2_routing.sp::IsAllowedGameMode()
L 05/01/2010 02:17:09: [SM]   [1]  Line 79l4d2_routing.sp::CheckForNeededActions()
L 05/01/2010 02:17:14: [SMNative "GetConVarString" reportedInvalid convar handle 0 (error 4)
L 05/01/2010 02:17:14: [SMDisplaying call stack trace for plugin "l4d2_routing.smx":
L 05/01/2010 02:17:14: [SM]   [0]  Line 210l4d2_routing.sp::IsAllowedGameMode()
L 05/01/2010 02:17:14: [SM]   [1]  Line 79l4d2_routing.sp::CheckForNeededActions()
L 05/01/2010 02:17:19: [SMNative "GetConVarString" reportedInvalid convar handle 0 (error 4)
L 05/01/2010 02:17:19: [SMDisplaying call stack trace for plugin "l4d2_routing.smx":
L 05/01/2010 02:17:19: [SM]   [0]  Line 210l4d2_routing.sp::IsAllowedGameMode()
L 05/01/2010 02:17:19: [SM]   [1]  Line 79l4d2_routing.sp::CheckForNeededActions()
L 05/01/2010 02:17:24: [SMNative "GetConVarString" reportedInvalid convar handle 0 (error 4)
L 05/01/2010 02:17:24: [SMDisplaying call stack trace for plugin "l4d2_routing.smx":
L 05/01/2010 02:17:24: [SM]   [0]  Line 210l4d2_routing.sp::IsAllowedGameMode()
L 05/01/2010 02:17:24: [SM]   [1]  Line 79l4d2_routing.sp::CheckForNeededActions()
L 05/01/2010 02:17:29: [SMNative "GetConVarString" reportedInvalid convar handle 0 (error 4)
L 05/01/2010 02:17:29: [SMDisplaying call stack trace for plugin "l4d2_routing.smx":
L 05/01/2010 02:17:29: [SM]   [0]  Line 210l4d2_routing.sp::IsAllowedGameMode()
L 05/01/2010 02:17:29: [SM]   [1]  Line 79l4d2_routing.sp::CheckForNeededActions()
L 05/01/2010 02:17:34: [SMNative "GetConVarString" reportedInvalid convar handle 0 (error 4)
L 05/01/2010 02:17:34: [SMDisplaying call stack trace for plugin "l4d2_routing.smx":
L 05/01/2010 02:17:34: [SM]   [0]  Line 210l4d2_routing.sp::IsAllowedGameMode()
L 05/01/2010 02:17:34: [SM]   [1]  Line 79l4d2_routing.sp::CheckForNeededActions()
L 05/01/2010 02:17:39: [SMNative "GetConVarString" reportedInvalid convar handle 0 (error 4)
L 05/01/2010 02:17:39: [SMDisplaying call stack trace for plugin "l4d2_routing.smx":
L 05/01/2010 02:17:39: [SM]   [0]  Line 210l4d2_routing.sp::IsAllowedGameMode()
L 05/01/2010 02:17:39: [SM]   [1]  Line 79l4d2_routing.sp::CheckForNeededActions()
L 05/01/2010 02:17:44: [SMNative "GetConVarString" reportedInvalid convar handle 0 (error 4)
L 05/01/2010 02:17:44: [SMDisplaying call stack trace for plugin "l4d2_routing.smx":
L 05/01/2010 02:17:44: [SM]   [0]  Line 210l4d2_routing.sp::IsAllowedGameMode()
L 05/01/2010 02:17:44: [SM]   [1]  Line 79l4d2_routing.sp::CheckForNeededActions()
L 05/01/2010 02:17:49: [SMNative "GetConVarString" reportedInvalid convar handle 0 (error 4)
L 05/01/2010 02:17:49: [SMDisplaying call stack trace for plugin "l4d2_routing.smx":
L 05/01/2010 02:17:49: [SM]   [0]  Line 210l4d2_routing.sp::IsAllowedGameMode()
L 05/01/2010 02:17:49: [SM]   [1]  Line 79l4d2_routing.sp::CheckForNeededActions()
L 05/01/2010 02:17:54: [SMNative "GetConVarString" reportedInvalid convar handle 0 (error 4)
L 05/01/2010 02:17:54: [SMDisplaying call stack trace for plugin "l4d2_routing.smx":
L 05/01/2010 02:17:54: [SM]   [0]  Line 210l4d2_routing.sp::IsAllowedGameMode()
L 05/01/2010 02:17:54: [SM]   [1]  Line 79l4d2_routing.sp::CheckForNeededActions()
L 05/01/2010 02:17:59: [SMNative "GetConVarString" reportedInvalid convar handle 0 (error 4)
L 05/01/2010 02:17:59: [SMDisplaying call stack trace for plugin "l4d2_routing.smx":
L 05/01/2010 02:17:59: [SM]   [0]  Line 210l4d2_routing.sp::IsAllowedGameMode()
L 05/01/2010 02:17:59: [SM]   [1]  Line 79l4d2_routing.sp::CheckForNeededActions()
L 05/01/2010 02:18:04: [SMNative "GetConVarString" reportedInvalid convar handle 0 (error 4)
L 05/01/2010 02:18:04: [SMDisplaying call stack trace for plugin "l4d2_routing.smx":
L 05/01/2010 02:18:04: [SM]   [0]  Line 210l4d2_routing.sp::IsAllowedGameMode()
L 05/01/2010 02:18:04: [SM]   [1]  Line 79l4d2_routing.sp::CheckForNeededActions()
L 05/01/2010 02:18:09: [SMNative "GetConVarString" reportedInvalid convar handle 0 (error 4)
L 05/01/2010 02:18:09: [SMDisplaying call stack trace for plugin "l4d2_routing.smx":
L 05/01/2010 02:18:09: [SM]   [0]  Line 210l4d2_routing.sp::IsAllowedGameMode()
L 05/01/2010 02:18:09: [SM]   [1]  Line 79l4d2_routing.sp::CheckForNeededActions()
L 05/01/2010 02:18:14: [SMNative "GetConVarString" reportedInvalid convar handle 0 (error 4)
L 05/01/2010 02:18:14: [SMDisplaying call stack trace for plugin "l4d2_routing.smx":
L 05/01/2010 02:18:14: [SM]   [0]  Line 210l4d2_routing.sp::IsAllowedGameMode()
L 05/01/2010 02:18:14: [SM]   [1]  Line 79l4d2_routing.sp::CheckForNeededActions()
L 05/01/2010 02:18:19: [SMNative "GetConVarString" reportedInvalid convar handle 0 (error 4)
L 05/01/2010 02:18:19: [SMDisplaying call stack trace for plugin "l4d2_routing.smx":
L 05/01/2010 02:18:19: [SM]   [0]  Line 210l4d2_routing.sp::IsAllowedGameMode()
L 05/01/2010 02:18:19: [SM]   [1]  Line 79l4d2_routing.sp::CheckForNeededActions()
L 05/01/2010 02:18:24: [SMNative "GetConVarString" reportedInvalid convar handle 0 (error 4)
L 05/01/2010 02:18:24: [SMDisplaying call stack trace for plugin "l4d2_routing.smx":
L 05/01/2010 02:18:24: [SM]   [0]  Line 210l4d2_routing.sp::IsAllowedGameMode()
L 05/01/2010 02:18:24: [SM]   [1]  Line 79l4d2_routing.sp::CheckForNeededActions()
L 05/01/2010 02:18:29: [SMNative "GetConVarString" reportedInvalid convar handle 0 (error 4)
L 05/01/2010 02:18:29: [SMDisplaying call stack trace for plugin "l4d2_routing.smx":
L 05/01/2010 02:18:29: [SM]   [0]  Line 210l4d2_routing.sp::IsAllowedGameMode()
L 05/01/2010 02:18:29: [SM]   [1]  Line 79l4d2_routing.sp::CheckForNeededActions() 

Last edited by SkaP; 05-01-2010 at 03:22.
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