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Stripper:Source (Updated 2011-04-15)


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pubhero
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Join Date: Aug 2012
Location: Central Europe
Old 07-02-2013 , 12:38   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1131

cl_showpos 1 when you are in the game.

Last edited by pubhero; 07-02-2013 at 12:38.
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spumer
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Join Date: Aug 2011
Old 07-07-2013 , 15:28   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1132

I'm build latest sourcestripper for new l4d2 update.

http://hg.alliedmods.net/strippersource/ (7b6b696412c5 build)
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File Type: 7z stripper_linux_bin_1.2.x.7z (97.1 KB, 305 views)
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KiTTeNChaoSS
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Join Date: Jul 2007
Location: Victoria, BC, Canada
Old 07-07-2013 , 15:44   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1133

When the below mentioned addon is updated, then stripper starts to work again as well.

kp_sounds_version "2.2.6 VSP"
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s.m.a.c head
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Join Date: Apr 2012
Location: Liverpool
Old 07-08-2013 , 09:14   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1134

Quote:
Originally Posted by spumer View Post
I'm build latest sourcestripper for new l4d2 update.

http://hg.alliedmods.net/strippersource/ (7b6b696412c5 build)
thanks
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Nano2e
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Join Date: Apr 2012
Location: Australia
Old 07-08-2013 , 11:03   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1135

How would one go about removing doors from TF2 maps, I've tried removing func_door but some maps like cp_granary or koth_ashville_rc1 leave behind an invisible door or just nothing that has rendering problems.

Here is an example:

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Last edited by Nano2e; 07-08-2013 at 11:54.
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vodka00
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Join Date: Jun 2012
Location: Los Angeles
Old 07-08-2013 , 19:43   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1136

^ the mapper might of also put func_areaportal brush entity where that door was for optimization reasons.
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Field2sdsf
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Old 07-08-2013 , 20:01   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1137

I managed to remove the rescue point thats in the map and make the helicopter the new recuse point

Last edited by Field2sdsf; 07-08-2013 at 20:02.
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s.m.a.c head
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Old 07-09-2013 , 00:01   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1138

Quote:
Originally Posted by spumer View Post
I'm build latest sourcestripper for new l4d2 update.

http://hg.alliedmods.net/strippersource/ (7b6b696412c5 build)
not working on linux =(
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Nano2e
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Old 07-09-2013 , 02:30   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1139

Quote:
Originally Posted by vodka00 View Post
^ the mapper might of also put func_areaportal brush entity where that door was for optimization reasons.
Even when I set this to open an invisible door is still present that doesn't open :[
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Last edited by Nano2e; 07-09-2013 at 02:35.
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Powerlord
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Old 07-09-2013 , 09:18   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1140

Quote:
Originally Posted by Nano2e View Post
How would one go about removing doors from TF2 maps, I've tried removing func_door but some maps like cp_granary or koth_ashville_rc1 leave behind an invisible door or just nothing that has rendering problems.
Out of curiosity, why are you trying to remove the doors?

It'd probably be better to send them the Unlock or Open inputs instead.
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