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[CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)


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h3bus
AlliedModders Donor
Join Date: Nov 2013
Old 12-09-2015 , 10:55   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.4b, 16/09/2015)
Reply With Quote #1831

I'll try it tonight... no idea why it would freeze!
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Boski_Enter
Junior Member
Join Date: Sep 2015
Old 12-09-2015 , 11:39   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.4b, 16/09/2015)
Reply With Quote #1832

Quote:
Originally Posted by h3bus View Post
You DO NOT need another .smx

To add the revolver:
First add at the begining of "Configs"->"Default" (If using the simple .ini file add it at the begining of Maps->"")
Code:
"DefineWeapon"
{
    "ClassName"             "weapon_revolver"
    "DisplayName"           "R8 Revolver"
    "Type"                  "Secondary"
    "SkinTeam"              "Both"
    "ItemDefinitionIndex"   "64"
    "ReloadTime"            "3.0"
    "PerBulletReload"       "0"
    "ClipSize"              "8"
    "OriginalClipSize"      "8"
    "AmmoMax"               "8"
}
Note: these values are given by xMarch. I didn't checked them.

Then as stated by .:{EK}:. SQUALL you can refer to "weapon_revolver" in the .ini weapon listings.

Edit: Attached config file adds the weapon in any configs that had deagle and multiple secondary (not in aim_deagle maps).
this work for me i added revolver but i have another problem, nobody can join to the server expect me and sometimes server freezing
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h3bus
AlliedModders Donor
Join Date: Nov 2013
Old 12-09-2015 , 11:52   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.4b, 16/09/2015)
Reply With Quote #1833

If no one can join, did you create a GSLT?
Quote:
[COMMUNITY]
– Game servers and GOTV relays not logged in to a persistent game server account with a Game Server Login Token (GSLT) will only allow clients to connect from the same LAN.
– Community servers can now be only connected by their real public IP or their internal RFC1918 address.
– To create a GSLT, visit the GSLT creation utility here: http://steamcommunity.com/dev/managegameservers
– Each GSLT is restricted for use on one dedicated server instance only, and should be passed on command line with +sv_setsteamaccount THISGSLTHERE -net_port_try 1
For server freezing, I'll check tonight.
Are you linux or windows?
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Boski_Enter
Junior Member
Join Date: Sep 2015
Old 12-09-2015 , 12:03   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.4b, 16/09/2015)
Reply With Quote #1834

Quote:
Originally Posted by h3bus View Post
If no one can join, did you create a GSLT?


For server freezing, I'll check tonight.
Are you linux or windows?
yes i have token, also i change addon folder for "addons-test" and now peoples can join but its not DM anymore after that ;/
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h3bus
AlliedModders Donor
Join Date: Nov 2013
Old 12-09-2015 , 12:04   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.4b, 16/09/2015)
Reply With Quote #1835

I'm currently digging though the update thread: https://forums.alliedmods.net/showthread.php?t=275783
An SM update seems to be required.
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Boski_Enter
Junior Member
Join Date: Sep 2015
Old 12-09-2015 , 12:18   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.4b, 16/09/2015)
Reply With Quote #1836

Quote:
Originally Posted by h3bus View Post
I'm currently digging though the update thread: https://forums.alliedmods.net/showthread.php?t=275783
An SM update seems to be required.
yea, i upgrade new versions of source and metha mod from https://www.sourcemod.net/downloads.php and https://www.sourcemm.net/snapshots , lets see if this helps
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keko
Junior Member
Join Date: Dec 2014
Old 12-09-2015 , 12:19   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.4b, 16/09/2015)
Reply With Quote #1837

Quote:
Originally Posted by h3bus View Post
I'm currently digging though the update thread: https://forums.alliedmods.net/showthread.php?t=275783
An SM update seems to be required.
Some peoples' servers are running fine. Mine are. I'm at work though so I can't test your config changes. Deathmatch was working fine last night after update, it just didn't have the revolver.
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Boski_Enter
Junior Member
Join Date: Sep 2015
Old 12-09-2015 , 12:23   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.4b, 16/09/2015)
Reply With Quote #1838

Quote:
Originally Posted by keko View Post
Some peoples' servers are running fine. Mine are. I'm at work though so I can't test your config changes. Deathmatch was working fine last night after update, it just didn't have the revolver.
make sure people are in server not only in website ;d
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polishpolak
New Member
Join Date: Nov 2015
Old 12-09-2015 , 12:26   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.4b, 16/09/2015)
Reply With Quote #1839

My server seems to work fine, I'm am just unable to add revolver with the following code

HTML Code:
  "DefineWeapon"
{
    "ClassName"             "weapon_revolver"
    "DisplayName"           "R8 Revolver"
    "Type"                  "Secondary"
    "SkinTeam"              "Both"
    "ItemDefinitionIndex"   "64"
    "ReloadTime"            "3.0"
    "PerBulletReload"       "0"
    "ClipSize"              "8"
    "OriginalClipSize"      "8"
    "AmmoMax"               "8"
}

Once this added, and server is restarted or map has been changed, I cannot connect to server and server seems to timeout every few seconds

I will look into GSLT, but I have a feeling that it not the problem.

Thx
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Boski_Enter
Junior Member
Join Date: Sep 2015
Old 12-09-2015 , 13:09   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.4b, 16/09/2015)
Reply With Quote #1840

Quote:
Originally Posted by Boski_Enter View Post
yea, i upgrade new versions of source and metha mod from https://www.sourcemod.net/downloads.php and https://www.sourcemm.net/snapshots , lets see if this helps
seems worked for me, Thank for help
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