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[L4D(2)] AFK and Join Team Commands (1.1)


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HarryPotter
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Join Date: Sep 2017
Location: Taiwan, Asia
Old 07-08-2023 , 02:15   Re: [L4D(2)] AFK and Join Team Commands (1.1)
Reply With Quote #71

Quote:
Originally Posted by spider149 View Post
Thanks, sorry for my noob questions lol.

And will this cvar prevent server from hibernate when nobody in server? or it only let bot play if there is at least 1 human in server (he can be idle).

Can you recommend me some simple plugins to teleport bots to me when they're stuck or left behind? My current solution is kill them with sourcemode admin :v
l4d_wind

l4d_teleport_call
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Last edited by HarryPotter; 07-08-2023 at 02:15.
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spider149
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Join Date: Jul 2023
Location: Vietnam
Old 07-08-2023 , 07:45   Re: [L4D(2)] AFK and Join Team Commands (1.1)
Reply With Quote #72

Quote:
Originally Posted by HarryPotter View Post
Thanks, working like a charm
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S.A.S
Member
Join Date: Jul 2023
Old 09-22-2023 , 04:20   Re: [L4D(2)] AFK and Join Team Commands (1.1)
Reply With Quote #73

Quote:
Originally Posted by HarryPotter View Post
[L4D(2)] AFK and Join Team Commands Improved Version (2023/5/22 )


-Edit Github-
Latest version always here
Code:
L 09/21/2023 - 00:17:17: SourceMod error session started
L 09/21/2023 - 00:17:17: Info (map "re2b1") (file "/host/left4dead2/addons/sourcemod/logs/errors_20230921.log")
L 09/21/2023 - 00:17:17: [SM] Exception reported: Entity -1 (-1) is invalid
L 09/21/2023 - 00:17:17: [SM] Blaming: l4d_afk_commands.smx
L 09/21/2023 - 00:17:17: [SM] Call stack trace:
L 09/21/2023 - 00:17:17: [SM]   [0] GetEntPropString
L 09/21/2023 - 00:17:17: [SM]   [1] Line 768, entity::GetEntityClassname
L 09/21/2023 - 00:17:17: [SM]   [2] Line 2130, C:\scripting\l4d_afk_commands.sp::IsWitch
L 09/21/2023 - 00:17:17: [SM]   [3] Line 2122, C:\scripting\l4d_afk_commands.sp::L4D2_OnStagger_Post
L 09/21/2023 - 00:17:17: [SM]   [5] Call_Finish
L 09/21/2023 - 00:17:17: [SM]   [6] Line 2708, l4dd\l4dd_forwards.sp::DTR_CTerrorPlayer_OnStaggered_Post
L 09/21/2023 - 00:44:43: Error log file session closed.
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HarryPotter
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Join Date: Sep 2017
Location: Taiwan, Asia
Old 09-22-2023 , 04:43   Re: [L4D(2)] AFK and Join Team Commands (1.1)
Reply With Quote #74

Quote:
Originally Posted by S.A.S View Post
Code:
L 09/21/2023 - 00:17:17: SourceMod error session started
L 09/21/2023 - 00:17:17: Info (map "re2b1") (file "/host/left4dead2/addons/sourcemod/logs/errors_20230921.log")
L 09/21/2023 - 00:17:17: [SM] Exception reported: Entity -1 (-1) is invalid
L 09/21/2023 - 00:17:17: [SM] Blaming: l4d_afk_commands.smx
L 09/21/2023 - 00:17:17: [SM] Call stack trace:
L 09/21/2023 - 00:17:17: [SM]   [0] GetEntPropString
L 09/21/2023 - 00:17:17: [SM]   [1] Line 768, entity::GetEntityClassname
L 09/21/2023 - 00:17:17: [SM]   [2] Line 2130, C:\scripting\l4d_afk_commands.sp::IsWitch
L 09/21/2023 - 00:17:17: [SM]   [3] Line 2122, C:\scripting\l4d_afk_commands.sp::L4D2_OnStagger_Post
L 09/21/2023 - 00:17:17: [SM]   [5] Call_Finish
L 09/21/2023 - 00:17:17: [SM]   [6] Line 2708, l4dd\l4dd_forwards.sp::DTR_CTerrorPlayer_OnStaggered_Post
L 09/21/2023 - 00:44:43: Error log file session closed.
download again
https://github.com/fbef0102/L4D1_2-P...409825d68d1263
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Last edited by HarryPotter; 09-22-2023 at 04:44.
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Proaxel
Member
Join Date: Oct 2014
Old 09-27-2023 , 05:36   Re: [L4D(2)] AFK and Join Team Commands (1.1)
Reply With Quote #75

Quote:
Originally Posted by HarryPotter View Post
[L4D(2)] AFK and Join Team Commands Improved Version (2023/5/22 )
Working great so far! I have a request:
When Survivors transition between maps, Observers correctly remain as Observers in the new map.
But if a new campaign is started, usually from plugins such as ACS or admin using sm_changelevel or sm_map commands, all Observers get moved back to the Survivor team and need to manually type !observe again.

Is it possible to make it so that Observers remain as Observers when a new campaign is started?
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HarryPotter
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Join Date: Sep 2017
Location: Taiwan, Asia
Old 09-27-2023 , 05:54   Re: [L4D(2)] AFK and Join Team Commands (1.1)
Reply With Quote #76

Quote:
Originally Posted by Proaxel View Post
Working great so far! I have a request:
When Survivors transition between maps, Observers correctly remain as Observers in the new map.
But if a new campaign is started, usually from plugins such as ACS or admin using sm_changelevel or sm_map commands, all Observers get moved back to the Survivor team and need to manually type !observe again.

Is it possible to make it so that Observers remain as Observers when a new campaign is started?
I have a plugin: Puts players on the right team after map/campaign change
but it is private, wanna try and buy?

https://github.com/fbef0102/Game-Pri...eam_unscramble
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etozhesandy
Junior Member
Join Date: Jul 2023
Old 01-28-2024 , 09:16   Re: [L4D(2)] AFK and Join Team Commands (1.1)
Reply With Quote #77

Quote:
Originally Posted by HarryPotter View Post
I have a plugin: Puts players on the right team after map/campaign change
but it is private, wanna try and buy?

https://github.com/fbef0102/Game-Pri...eam_unscramble
hello! I'm using your plugin on afk manager, but it doesn't block the transition if the jockey grabs a survivor, he can drive!js and get a bug with the departure for the map, can you add that he could not go if he grabbed a survivor?

// If 1, Infected player can not change team when he has pounced/ridden/charged/smoked a survivor.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d_afk_commands_infected_cap_block "1"
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HarryPotter
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Join Date: Sep 2017
Location: Taiwan, Asia
Old 01-28-2024 , 10:08   Re: [L4D(2)] AFK and Join Team Commands (1.1)
Reply With Quote #78

Quote:
Originally Posted by etozhesandy View Post
hello! I'm using your plugin on afk manager, but it doesn't block the transition if the jockey grabs a survivor, he can drive!js and get a bug with the departure for the map, can you add that he could not go if he grabbed a survivor?

// If 1, Infected player can not change team when he has pounced/ridden/charged/smoked a survivor.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d_afk_commands_infected_cap_block "1"
If you have other plugins that can switch team by other command, then this cvar does not help.
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